idea to add to the platform
in light of the steam machine and all of the platforms trying to move ALL games to a pure digital world where you need a subcribtion fee just to play them with a mindset of you will own nothing and will be happy . Might i suggest adding a new option to the platform where next to the play/install bottom or the purchase options add an option where when you buy a digital copy of a game you also include a one time purchase of the physical copy of the game with a big discount. now how would i play it you might ask? make a hard disc and/or cartridge reader attachment that plugs into the steam machine for offline play (side not :also maybe add some rules for companys to make the game offline freandly espically ones that have no co op or pvp elements). i say this because people still value physical media like books and movie DVDs even FOR A GOOD REASON. i believe this is a perfect way to corner the market for the hard copys of games with platforms trying to lock everything behind digital walls so you can never truly own your own games.
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Hikari Light For 11 timer siden 
Even with physical copies, you still only own a license.

You may own the storage media, but you don't and never have owned the data stored on it.

Many movies if you haven't noticed are skipping physical copies more and more often and becoming part of streaming services.

The production, storage, and transport of physical media is expensive.
Purely digital media skips those costs.
And companies are going to save money wherever they can.
Mad Scientist For 10 timer siden 
Devs are more likely to do this on their own site if anywhere. Contact the Devs directly if you want such considerations.
Haruspex For 9 timer siden 
Oprindeligt skrevet af GrimVoidwalker:
in light of the steam machine and all of the platforms trying to move ALL games to a pure digital world where you need a subcribtion fee just to play them
Steam has been an all-digital platform since the beginning. It's been that way for over two decades here. Never once have they charged a subscription fee, nor have they provided any indication at all that they plan to. How does the Steam Machine, which is just another kind of PC, change that?

Oprindeligt skrevet af GrimVoidwalker:
Might i suggest adding a new option to the platform where next to the play/install bottom or the purchase options add an option where when you buy a digital copy of a game you also include a one time purchase of the physical copy of the game with a big discount.
You may suggest whatever you wish, but I think this is a much more complicated request than you realize, to the point where it's not worth considering for anyone involved.
  • What kind of media do they put the games on? Especially considering many games are now 100 GB or more.
  • Would the game be playable directly from this media? Challenging, considering many games need to be run off an SSD these days, otherwise it would need to be installed.
  • What kind of cost would it be to create this physical media?
  • How would they handle distribution of this physical media globally? That would require shipping partners, warehouses, manufacturing, and employees to handle all this.
  • How would this physical media be protected with DRM? Keep in mind, many publishers only publish on Steam because they're able to use DRM. This is why GOG lacks many games that Steam has.
  • If this physical media has DRM applied, how would it confirm that it's a legitimate copy? Would it connect to the Internet? How then is it different from just having a license to a digital copy?
  • The cost to create and ship a physical copy would be much higher than just letting people download it. How would it make sense for them to offer that physical copy with a "big discount"?
  • With Valve's return policy, how would this apply to physical copies? How would they handle the cost to create and ship that physical copy only to then have to also pay for the owner to ship it back?
  • What about overstock? Unsold copies would need to be stored somewhere, and that's not free. Keep in mind, a large part of the video game industry crash of the 1980s was due to unsold physical stock piling up.
  • Would Valve's publishing partners be okay with the inevitable 2nd hand market that would emerge with the presence of physical copies floating around? With the buying and selling of used copies, wouldn't that bring the price of games up, considering that cuts the publisher, the developer, and Steam out of that equation entirely?

Oprindeligt skrevet af GrimVoidwalker:
now how would i play it you might ask? make a hard disc and/or cartridge reader attachment that plugs into the steam machine for offline play
How would Valve develop and sell this cartridge attachment? How much would it cost? How would they prevent a black market for bootleg Steam cartridges from happening?

There's a ton to consider. Now, instead of thinking about how "cool" it would be for you, think from Valve's perspective whether or not it would be worth it to them. There would be a ton to consider, and all of their existing clients publishing on Steam would have to be on board as well. Not every publisher would be okay with physical, offline copies of their games being put out there.
Sidst redigeret af Haruspex; For 8 timer siden
Physical media degrades as does computing talent. Even Windows 11 is now breaking compatibility with recent games with more and more bugs. With the myriad patches and unending development and the need for more and more software layers to patch this degradation, entropy, and incompetence, physical preservation is a pipe dream. The game you try to etch onto metal to keep skips through your fingers all the same because of all these factors. Digital preservation is the future. Collaborative efforts backed by wide cloud distribution and cataloguing of patches and updates is necessary.
Sidst redigeret af William Shakesman; For 8 timer siden
nullable For 8 timer siden 
Ah yes Valve should get involved with physical media, a medium of delivery so popular it's on life support.

Also Valve needs to start controlling developers to support this thing customers don't want.

It's two bad ideas for the price of one.
Knee For 8 timer siden 
I know there’s a few subscription services for games but the vast majority of games on Steam are licensed to your account permanently. That’s as close to digital ownership as you can get. Steam’s as big as it is partially because of its digital distribution infrastructure.

What would be the use case of physical media that avoids the friction of manufacturing and retail?
Ben Lubar For 5 timer siden 
When you download a game, you are making a physical copy. Literally.
Oprindeligt skrevet af GrimVoidwalker:
in light of the steam machine and all of the platforms trying to move ALL games to a pure digital world where you need a subcribtion fee just to play them with a mindset of you will own nothing and will be happy . Might i suggest adding a new option to the platform where next to the play/install bottom or the purchase options add an option where when you buy a digital copy of a game you also include a one time purchase of the physical copy of the game with a big discount. now how would i play it you might ask? make a hard disc and/or cartridge reader attachment that plugs into the steam machine for offline play (side not :also maybe add some rules for companys to make the game offline freandly espically ones that have no co op or pvp elements). i say this because people still value physical media like books and movie DVDs even FOR A GOOD REASON. i believe this is a perfect way to corner the market for the hard copys of games with platforms trying to lock everything behind digital walls so you can never truly own your own games.

1. digital and physical licenses are completely separate, digital licenses are stored on servers attached to the players account whereas physical license are on the disc, both versions are non-transferable.

2. Physical media is practically so obsolete that every pc now doesn't have an optical drive and both ps and xb have digital only versions of their consoles.

3. Steam is digital only, they cannot issue physical media for games they do not own.
Ben Lubar For 5 timer siden 
Oprindeligt skrevet af Ferox_Stormdragon:
1. digital and physical licenses are completely separate, digital licenses are stored on servers attached to the players account whereas physical license are on the disc, both versions are non-transferable.
A license is a legal concept that means you're allowed to do something. It's not a physical part of the disc or server.
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