I think something about Steam refunds should change
There are so many times where I buy a game and either: a) refund it before it even properly gets going, because the game has a 2h+ intro and/or a massive settings menu that I have to fiddle around with for 20 to 30 minutes before even starting or b) I run over the refund window and either still get graciously refunded by Steam (with a valid enough reason given for stepping over the limit) or just have to eat my loss (and maybe force myself to continue playing to see if maybe it gets any better later). Judging by how often I see Steam reviews or even video reviews on YouTube talking about "oh this game was padded here and here which lead to me stepping over the refund window before even being able to realize what was wrong with it" or "I had to navigate this ocean of an options menu for half an hour, and then this gargantuan tutorial, which lead me to go over the refund window", it seems like I'm not the one struggling with this.

Plus, there are so many games where you'll refund them and then folks will go "Come on! You can't refund it yet, it really gets going by the 5h mark." Which can actually be true and more or less valid for some games like big JRPGs and Metroidvanias, where you might need to get a few upgrades before the gameplay clicks, or get through an intro that takes its sweet time for the first big story hook to happen.

On sites like Amazon you'll have a "you can semd this back and get a full refund, no questions asked in the next two weeks" (or somewhere around there). Is this not possible to implement with digital goods? Can gamers not be trusted to play small indie games that only have an hour or two worth of gameplay without refunding them en masse? Idk, I just know that the current system makes it so that I've stopped giving games a chance (unless they have a demo) and instead just look at reviews and make my decision based on that; and I think most people know that the reliability of a lot of reviews is questionable (and I say that as a prolific reviewer myself).

Idk, just my two cents. No hate <3

(Hope this post doesn't come off as incredibly entitled or smth, I tried my best to phrase it in a constructive manner)
最后由 Indietail 编辑于; 6 小时以前
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正在显示第 1 - 15 条,共 35 条留言
引用自 Indietail
Can gamers not be trusted to play small indie games that only have an hour or two worth of gameplay without refunding them en masse?
Nope.
Basically the refund policy is there in the event the game doesn't work at all, or you immediately realize that it's not a game you want to be playing. Emphasis on immediately. Not a few hours into it. It's not there as a way to try games out before you commit yourself to them. For that, you should utilize demos, read reviews, check YouTube, and so on. One or two reviews might not be enough, of course, but you have access to a lot more information than that, including YouTube videos showcasing performance on different hardware, settings you can use, and even complete playthroughs.

As for whether gamers can be trusted, that two hour limit is kind of a compromise. It might feel a bit too short for bigger games, and it might feel very generous for smaller games. However, big or small, when you first launch the game, you do so knowing that you have two hours to figure out if that game is going to work out or not. If you use the resources available to you as mentioned previously (demos, reviews, etc), you should be able to arm yourself with enough information to make that decision before you buy it. If you are using the refund policy as a way to "try before you buy", Valve considers that abuse of the system. They can and will revoke your right to refund games, although they'll warn you about it before they do.

Basically, that refund policy is there, and it's helpful, but you shouldn't count on it to always be your escape route for making a bad purchase decision. If you research your purchases ahead of time, you should rarely, if ever need to actually use it, but it's nice to know that it's there in case you do.
引用自 rawWwRrr
引用自 Indietail
Can gamers not be trusted to play small indie games that only have an hour or two worth of gameplay without refunding them en masse?
Nope.
idk, I can't imagine anyone finishing Firewatch, GRIS or What Remains of Edith Finch (granted both of those are a little longer than 2h) and refunding them, unless they're total scumbags. Idk if it would be a big enough problem to not justify what would be gained from people being more open to try stuff on their own (without fear of getting ♥♥♥♥♥♥ over by a bad game.

But I suppose that is the crux of the issue: "I don't know". Maybe I'm totally off base and am putting way too much faith in the average consumer/lowest common denominator.
引用自 Haruspex
Basically the refund policy is there in the event the game doesn't work at all, or you immediately realize that it's not a game you want to be playing. Emphasis on immediately. Not a few hours into it. It's not there as a way to try games out before you commit yourself to them. For that, you should utilize demos, read reviews, check YouTube, and so on. One or two reviews might not be enough, of course, but you have access to a lot more information than that, including YouTube videos showcasing performance on different hardware, settings you can use, and even complete playthroughs.

As for whether gamers can be trusted, that two hour limit is kind of a compromise. It might feel a bit too short for bigger games, and it might feel very generous for smaller games. However, big or small, when you first launch the game, you do so knowing that you have two hours to figure out if that game is going to work out or not. If you use the resources available to you as mentioned previously (demos, reviews, etc), you should be able to arm yourself with enough information to make that decision before you buy it. If you are using the refund policy as a way to "try before you buy", Valve considers that abuse of the system. They can and will revoke your right to refund games, although they'll warn you about it before they do.

Basically, that refund policy is there, and it's helpful, but you shouldn't count on it to always be your escape route for making a bad purchase decision. If you research your purchases ahead of time, you should rarely, if ever need to actually use it, but it's nice to know that it's there in case you do.
Maybe, idk. Although I've refunded quite a lot of stuff over time. And considering how few people make demos anymore (and even fewer update them to actually match the final product gameplay-wise), I feel like a lot of devs also see the 2h refund window as "try before you buy". Maybe the real solution is more and better demos.
引用自 Indietail
There are so many times where I buy a game and either: a) refund it before it even properly gets going, because the game has a 2h+ intro and/or a massive settings menu that I have to fiddle around with for 20 to 30 minutes before even starting or b) I run over the refund window and either still get graciously refunded by Steam (with a valid enough reason given for stepping over the limit) or just have to eat my loss (and maybe force myself to continue playing to see if maybe it gets any better later). Judging by how often I see Steam reviews or even video reviews on YouTube talking about "oh this game was padded here and here which lead to me stepping over the refund window before even being able to realize what was wrong with it" or "I had to navigate this ocean of an options menu for half an hour, and then this gargantuan tutorial, which lead me to go over the refund window", it seems like I'm not the one struggling with this.

Your opinions about game pacing aren't an issue. Two hours wasn't settled on because its enough time for you to be satisfied by the game. If you get some decent play time out of it, great. But outside of that, it's mostly there to make sure the game actually runs on your system, which two hours is enough for that.

After all, what do you think we all did to buy games before 2015? Before there was a refund system?

Also conspiracy theories that games are being designed around Steam's refund period may not hold water. Someone's "opinion" about whether content is padded or filler may not make it so.

引用自 Indietail
Plus, there are so many games where you'll refund them and then folks will go "Come on! You can't refund it yet, it really gets going by the 5h mark." Which can actually be true and more or less valid for some games like big JRPGs and Metroidvanias, where you might need to get a few upgrades before the gameplay clicks, or get through an intro that takes its sweet time for the first big story hook to happen.

And? Games being a slow burn isn't an argument to change the refund policy.

引用自 Indietail
On sites like Amazon you'll have a "you can semd this back and get a full refund, no questions asked in the next two weeks" (or somewhere around there).

Buy games from Amazon then if their refund policy is so generous and that's an important detail for you.

引用自 Indietail
Is this not possible to implement with digital goods? Can gamers not be trusted to play small indie games that only have an hour or two worth of gameplay without refunding them en masse?

No. Customers cannot be trusted. They can only be trusted to do everything they're allowed to do. Like refund short games if they beat them in the refund window.

Also maybe you should look at Amazon's digital game store's refund policy and ask yourself why it's not the same as their normal retail products return policy. Might want to know what you're talking about before making claims.

引用自 Indietail
Idk, I just know that the current system makes it so that I've stopped giving games a chance (unless they have a demo) and instead just look at reviews and make my decision based on that; and I think most people know that the reliability of a lot of reviews is questionable (and I say that as a prolific reviewer myself).

Idk, just my two cents. No hate <3

(Hope this post doesn't come off as incredibly entitled or smth, I tried my best to phrase it in a constructive manner)

"Now I don't engage in impulse buys and resort to what people have been doing for decades to purchase games, a bit research and pretend that like that's a problem that could be solved by letting me play games for free."
最后由 nullable 编辑于; 6 小时以前
The refund window is certainly arbitrary and could be changed but the refund system cannot be engineered to provide the peace of mind you are trying to get out of it. It has to be a part of the tools you use. If a game needs to be tested at the five hour mark you will need to find other ways to test such games. It is not usually a problem for me, but the point is you need a full toolset of which testing games in refund window is only one piece.
引用自 Indietail
引用自 Haruspex
Basically the refund policy is there in the event the game doesn't work at all, or you immediately realize that it's not a game you want to be playing. Emphasis on immediately. Not a few hours into it. It's not there as a way to try games out before you commit yourself to them. For that, you should utilize demos, read reviews, check YouTube, and so on. One or two reviews might not be enough, of course, but you have access to a lot more information than that, including YouTube videos showcasing performance on different hardware, settings you can use, and even complete playthroughs.

As for whether gamers can be trusted, that two hour limit is kind of a compromise. It might feel a bit too short for bigger games, and it might feel very generous for smaller games. However, big or small, when you first launch the game, you do so knowing that you have two hours to figure out if that game is going to work out or not. If you use the resources available to you as mentioned previously (demos, reviews, etc), you should be able to arm yourself with enough information to make that decision before you buy it. If you are using the refund policy as a way to "try before you buy", Valve considers that abuse of the system. They can and will revoke your right to refund games, although they'll warn you about it before they do.

Basically, that refund policy is there, and it's helpful, but you shouldn't count on it to always be your escape route for making a bad purchase decision. If you research your purchases ahead of time, you should rarely, if ever need to actually use it, but it's nice to know that it's there in case you do.
Maybe, idk. Although I've refunded quite a lot of stuff over time. And considering how few people make demos anymore (and even fewer update them to actually match the final product gameplay-wise), I feel like a lot of devs also see the 2h refund window as "try before you buy". Maybe the real solution is more and better demos.
Valve is perfectly fine with giving you a refund on games you bought but did not end up liking. There is nothing wrong with that behavior despite what the users of the forum might say.
引用自 William Shakesman
Valve is perfectly fine with giving you a refund on games you bought but did not end up liking. There is nothing wrong with that behavior despite what the users of the forum might say.

As a one off sure, but as their rules state its not a means to demo games and if you start getting a lot of refunds they have in fact removed the ability of people to use the refund system.

Remember, being able to refund a game because you didn't like it isn't the same thing as someone using it to demo games. Its all a matter of quantity. Taking 1 free sample is fine, taking 20 isn't.
引用自 Indietail
considering how few people make demos anymore (and even fewer update them to actually match the final product gameplay-wise), I feel like a lot of devs also see the 2h refund window as "try before you buy". Maybe the real solution is more and better demos.
There was a study a long time ago that concluded that demos have a negative effect on sales. This lacked a bit of information though. In truth, demos on sub-par games have a negative effect on the sales of those games. On excellent titles, demos have a positive effect, and in fact, I think releasing a demo is a huge flex by that developer that they have a lot of confidence in the quality of their game and think you'll buy it if you get a taste of it.

The presence of a demo, or lack of one, is just another data point you can use when making your decision.

引用自 William Shakesman
Valve is perfectly fine with giving you a refund on games you bought but did not end up liking. There is nothing wrong with that behavior despite what the users of the forum might say.
Okay, this is mostly true. They're not watching your refund behavior to see if you're using refunds to demo games or not. It's mostly frequency of refunds they're looking out for. If you refund a game here or there, even if it was just to try those games out, they're not going to bat an eyelash about it. If you're refunding a lot of games within a short period of time, that's when you start getting those warnings about not abusing the refund system. So even if you're using refunds to demo games, as long as you're not doing it a ton, you're probably in the clear.

Still, I think the best practice is to properly research your purchases before you make them in order to keep your refunds to a minimum.
最后由 Haruspex 编辑于; 6 小时以前
引用自 Brian9824
引用自 William Shakesman
Valve is perfectly fine with giving you a refund on games you bought but did not end up liking. There is nothing wrong with that behavior despite what the users of the forum might say.

As a one off sure, but as their rules state its not a means to demo games and if you start getting a lot of refunds they have in fact removed the ability of people to use the refund system.

Remember, being able to refund a game because you didn't like it isn't the same thing as someone using it to demo games. Its all a matter of quantity. Taking 1 free sample is fine, taking 20 isn't.
Certainly more than a one off as I have done well over 20 refunds, probably that many this year alone, along with many others. This board's conception of quantity, or even if it is a matter of quantity versus intent, is very different from Valve's. Obviously using the refund system as a means to get free games is abuse, everyone just wants to slide that definition in the direction they prefer instead of evaluating the actual behavior.


引用自 Haruspex
引用自 Indietail
considering how few people make demos anymore (and even fewer update them to actually match the final product gameplay-wise), I feel like a lot of devs also see the 2h refund window as "try before you buy". Maybe the real solution is more and better demos.
There was a study a long time ago that concluded that demos have a negative effect on sales. This lacked a bit of information though. In truth, demos on sub-par games have a negative effect on the sales of those games. On excellent titles, demos have a positive effect, and in fact, I think releasing a demo is a huge flex by that developer that they have a lot of confidence in the quality of their game and think you'll buy if if you get a taste of it.

The presence of a demo, or lack of one, is just another data point you can use when making your decision.
There are almost certainly a large number of studies like this as game quality cannot be controlled for. But the people who love their powerpoint slides cannot be convinced of a world that exists outside them so "the rich people believe it is true" is what makes it the force of law rather than its actual truth.
引用自 Haruspex

引用自 William Shakesman
Valve is perfectly fine with giving you a refund on games you bought but did not end up liking. There is nothing wrong with that behavior despite what the users of the forum might say.
Okay, this is mostly true. They're not watching your refund behavior to see if you're using refunds to demo games or not. It's mostly frequency of refunds they're looking out for. If you refund a game here or there, even if it was just to try those games out, they're not going to bat an eyelash about it. If you're refunding a lot of games within a short period of time, that's when you start getting those warnings about not abusing the refund system. So even if you're using refunds to demo games, as long as you're not doing it a ton, you're probably in the clear.

Still, I think the best practice is to properly research your purchases before you make them in order to keep your refunds to a minimum.
This is not totally correct. We know Valve provides automated messages based solely on frequency of refunds. We do not know if determination of abuse and corrective action is just as automated. Valve benefits from keeping that a mystery. They do not want people to game the system to be sure, and they equally do not want people to just go up and down their wishlist buying every single game to demo it. We do not know if there is a totally automated, or algorithmically determined limit you hit or if there is a human factor in the determination and punishment process.
最后由 William Shakesman 编辑于; 6 小时以前
引用自 William Shakesman
Certainly more than a one off as I have done well over 20 refunds, probably that many this year alone
Yep, its well known that refund abuse has a quantity over time ratio that is not public to prevent abuse. 20 refunds over a year might be fine, where as 5 refunds in a 2 week period can trigger the warning.

Unfortunately most people who are mass refunding games like that in a short period of time buy a bunch during a sale and use it as a means to try the games out which is explicitly stated is not allowed and something valve views as abuse.

Same way stores like costco have changed the rules for electronic returns as people in the past would literally buy stuff for an event like the superbowl then return them afterwards. Same with clothes.

Its not unusual for stores to have policies like this and even amazon has banned people from refunds for refunding too many items

引用自 William Shakesman
We do not know if determination of abuse and corrective action is just as automated
Wouldn't matter if it was automated or not, all that matters is the corrective action does occur which i've seen it confirmed from numerous people over the years who lost their ability to refund.
最后由 Brian9824 编辑于; 6 小时以前
引用自 Brian9824
引用自 William Shakesman
Certainly more than a one off as I have done well over 20 refunds, probably that many this year alone
Yep, its well known that refund abuse has a quantity over time ratio that is not public to prevent abuse. 20 refunds over a year might be fine, where as 5 refunds in a 2 week period can trigger the warning.

Unfortunately most people who are mass refunding games like that in a short period of time buy a bunch during a sale and use it as a means to try the games out which is explicitly stated is not allowed and something valve views as abuse.

Same way stores like costco have changed the rules for electronic returns as people in the past would literally buy stuff for an event like the superbowl then return them afterwards. Same with clothes.

Its not unusual for stores to have policies like this and even amazon has banned people from refunds for refunding too many items

引用自 William Shakesman
We do not know if determination of abuse and corrective action is just as automated
Wouldn't matter if it was automated or not, all that matters is the corrective action does occur which i've seen it confirmed from numerous people over the years who lost their ability to refund.
I have gotten the warning for literally 20 refunds in a row some years back. It is actually quite an important distinction to understand that a totally automated message does not communicate Valve's strategy.

We know people have been banned from refunds, nobody is saying people DO NOT get banned. You do not have to keep repeating that. Those are almost always the sorts of people you cannot get reliable information out of, so you often do not know what they got banned for or, at best, gives you a funhouse mirror reflection of what they did and when you DO get an explanation, their actions are comic in scale.
最后由 William Shakesman 编辑于; 5 小时以前
引用自 William Shakesman
It is actually quite an important distinction to understand that a totally automated message does not communicate Valve's strategy.

If you want to believe that valve is issuing you warnings but don't actually want to enforce the warnings that's on you. I mean i suggest you tell the police you thought the signs for speed limits were just suggestions, and static signs telling you what the speed limit is does not communicate their strategy.

The warnings are issued for a reason, and the warning TELLS you that its just a warning, and that if you disregard it they will act. We've then seen people who got multiple warnings get a permanent ban. You can disregard what they say if you want, but you are also free to ask support who will tell you the same thing.

I have asked steam support before in the past and they have confirmed they will and do ban if you abuse the refund system and use it to demo games and support is a bit more knowledgable on the subject then your source which you've refused to name.

Again. nothing more to say on the subject, valve displays their policy and warning on the refund page. So if you want to make up false claims that it's not actually enforced i suggest you talk to support.

I'm unsubbing as again, repeating the same thing over and over is pointless
最后由 Brian9824 编辑于; 5 小时以前
引用自 William Shakesman
This is not totally correct.
Okay, perhaps I could rephrase it to:
"It seems that they're not watching your refund behavior to see if you're using refunds to demo games or not. It appears to be mostly frequency of refunds they're looking out for."
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