Voldark 12 月 7 日 上午 6:58
Suggestion to Improve Steam Frame – EEG / Brain–Computer Interface Integration
Hello Valve Team,

First of all, congratulations on the announcement of Steam Frame.

I would like to propose a potential improvement for future versions: the integration of a non-invasive brain–computer interface (EEG), similar to headbands like Muse or the OpenBCI Galea project.

This feature could allow:

control of certain in-game actions through brain activity (e.g., mana regeneration, power activation, or simple commands)

a more immersive tracking of the player’s mental state or focus

a new dimension of innovative interaction in VR, making the experience more intuitive and futuristic

Of course, I understand that this would require calibration and reliable electrodes, but even an optional or modular implementation would be a major step forward and a strong differentiator in the VR market.

Thank you for your work and commitment to VR innovation.
I look forward to seeing how Steam Frame evolves in the future.

Sincerely.
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Ben Lubar 12 月 7 日 上午 9:10 
"hook a bunch of medical equipment up to your shaved head" doesn't really sound like it fits with the "literally just put this hat on" ease of use that the Steam Frame advertises
Voldark 12 月 7 日 上午 9:56 
引用自 Ben Lubar
"hook a bunch of medical equipment up to your shaved head" doesn't really sound like it fits with the "literally just put this hat on" ease of use that the Steam Frame advertises

The Valve Index was incredible. I expect a VR headset to be high-performing and revolutionary, not just a portable console for flat games. No need to shave your head; you can already use the Muse headband and play Skyrim with it, for example. It manages your mana; it's an incredible technology that's currently underutilized.

For now, the Steam Frame is just a Steam Deck to wear on your head, and according to initial tests, it struggles to run some 2D games. This is disappointing. So don't expect to play VR games with decent graphics.
Ben Lubar 12 月 7 日 上午 10:06 
引用自 Voldark
it struggles to run some 2D games

Are we talking about games like Dwarf Fortress and Factorio? A NASA supercomputer would struggle to run those games. "2D" doesn't tell me anything.

If the problem is poor performance, I'm not sure how adding biometrics to the headband would fix anything.
Voldark 12 月 7 日 上午 10:14 
引用自 Ben Lubar
引用自 Voldark
it struggles to run some 2D games

Are we talking about games like Dwarf Fortress and Factorio? A NASA supercomputer would struggle to run those games. "2D" doesn't tell me anything.

If the problem is poor performance, I'm not sure how adding biometrics to the headband would fix anything.

A good VR headset cannot be used in standalone mode.
Connecting to a good setup is essential for decent gaming quality.
VR is a pain; no VR headset offers a better experience than the Valve Index. Aside from something about the lens and screen panel, nothing has been done to improve VR immersion.
EEG integration is a necessary tool to improve the overall VR experience, both in terms of immersion and gameplay. Imagine a VR horror game where fear darkens the environment, or an FPS where stress increases in-game tremors, reducing accuracy... Anything is possible, even activating spells with your mind in Blade & Sorcery.
It already has eye tracking which can be potentially used for Gaze Interaction.
It can also be used for gameplay elements.
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