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报告翻译问题



Reporting content within the Steam Community
https://psteamhelp.yuanyoumao.com/en/faqs/view/4DE7-17AA-0E8B-C1AD
Steam Online Conduct
https://psteamproxy.yuanyoumao.com/online_conduct/
Also, what happens when someone else gets one of those banned numbers, after the previous person abandoned it, and tries to use it on Steam.
What they MIGHT be able to legally do (I’m no lawyer, so feel free to tell me if I’m wrong about this; not that I think they’d do it anyway-they’d lose money) is make it so that anyone who got a ban in a multiplayer game was unable to purchase/download any other multiplayer game on their account.
Also this. Phone numbers get recycled.
Best thing to do IMO is to lobby for multiplayer gaming companies to pay for better anti-cheat. Some cheaters will still get around it-but the more difficult it becomes, the more people will decide it’s not worth it to jump through all the hoops just to ruin games for people for awhile until they inevitably get banned.
Look at cod and battlefield. Its still plagued with cheats... All these other games using kernel AC are plagued too.
Battleye for example, the main process hasnt been updated since 2023. ♥♥♥♥♥♥♥♥ like this is playing a large role in the spike in malware.
Requiring phone numbers, or ID, or anything more substancial will spike identity fraud.
1. Cheaters mostly use throwaway accounts with just the game they cheat in. Banning the whole account and the game becomes one and the same for them. So your suggestion has no effect.
2. Account theft. Get your account stolen and used to cheat = lose all your games.
(Yeah I know we all proper smart guys, who would never be hacked and all that... So thought every other hijacked user ever.)
Community managed servers. ACS are a punitive tool. What people ask when talking 'stoping cheaters' are policing tools. We had them long ago, we called them server admins, they could kick a cheater on the spot (and later down the road he'll receive the ACS ban).
Buuut... Gamers couldn't be arsed to take the reigns over their own multiplayer experience, so they gave that power away and we are where we are.
It only jeopardises the accounts of legit people if they get their accounts compromised.
Cheaters will keep using 1-game throwaway accounts in your system. If they cheat they'll only lose the game they cheated.
Or resort to hijack other people's accounts to cheat.
And then legit people who make a mistake could lose dozens or even hundreds of games for said mistake.
You overestimate the number of repeating cheaters, and underestimate how easy is to get a new phone number in certain regions.
Account theft happens as of now with 2FA.
I mean if I was employed to ban cheaters and it was sorted that way, and saw a guy with an insane KD, 100% headshots, etc, It’s a no brainer that he’s cheating.
Getting a game ban/vac ban/anticheat ban from a game someone has cheated in is perfect as-is, plus Community or Modded servers for various games quite often have scripts to look for people with VAC/game bans and will ban them from their server as a "take no chances" method of protecting their community.
Then as Tito mentioned; often they're throw away accounts or stolen accounts, so deleting victims hijacked accounts and all of their products is not only a really bad idea but could have potential international legal consequences. Accounts can be deleted either by the account holder, or for behavior that is unwelcome on the service itself.
Steam can't delete epic accounts, different business entirely.
Also, as another pointed out; account thefts happen even with 2FA, as 2FA doesn't necessarily mean an individual is security-oriented. Gullible targets are a thing, which is why many super basic scams get victims for item/skin/account thefts.
It's also rather tiring to see a push for phone numbers, ID, Passport etc just to play a game online. The great majority of players that will play legitimately tend to get unhappy when having to provide more information than necessary to play games, especially personally identifiable information or phone numbers.
The current punishments are not enough.
Anyone who disagrees with is a cheater apologist excusing psychotic/sadistic/anti-social behavior on steam.
Wouldn't be too hard to detect if IP addresses are involved.
Or.. don't do heavy handed stupid things that require slapping on layers of duct tape to try and keep the idea from collapsing.
Cheating isn't new and if Valve wanted to go overboard they'd already be doing it. But they ain't... because?