Cheaters should lose their entire steam / epic etc account - 2A Auth required
When a player is caught cheating they should lose their entire steam account. I've heard the counter arguments, they will just create a new account and then only have 1 game on it, or your account could be hi-jacked and then used to cheat. However this is a very easy problem to solve, all you do is simply tie a real paid phone number to their account and implement 2A authentication. If they want to cheat, go for it, they'll have to keep buying a new phone line and a new game.

I don't see any flaws in this. We already use 2A authentication for EVERY thing else, why would you not implement a feature like this?

If this requires more financial resources then someone should start up a new company that links gaming platforms together solely for 2A authentication (Steam, Epic, etc) and hire people to review appeals. Perhaps the cost of the game goes up 5-10%, that's pennies on the dollar to ensure you know you're going to buy a quality game without running into cheaters. Hell maybe this is my next career move myself, but surely someone else has already thought of this? So why hasn't it been implemented??

I have been playing arc raiders and I'm running into blatant cheaters, and they are always the worst people using racial and vulgar slurs when they kill you. It's always the same type of people. Sure enough I check their profile and it says "MULTIPLE BANS ON RECORD" with a ton of other people commenting that he's cheating. Hell, the cheater himself even commented on his own profile stating he was just banned from CS:GO.

How the hell is steam allowing cheaters to continue using their steam account when their found cheating?
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正在显示第 1 - 15 条,共 74 条留言
Jaunitta 🌸 12 月 6 日 上午 1:43 
Report and block.
Reporting content within the Steam Community
https://psteamhelp.yuanyoumao.com/en/faqs/view/4DE7-17AA-0E8B-C1AD

Steam Online Conduct
https://psteamproxy.yuanyoumao.com/online_conduct/
JPMcMillen 12 月 6 日 上午 1:44 
It's not that hard these days to get a new phone number.

Also, what happens when someone else gets one of those banned numbers, after the previous person abandoned it, and tries to use it on Steam.
Си́нтез 12 月 6 日 上午 1:53 
they would not lose the entire account, cause valve are smart. Since th dawn of time VAC was pretty much - you still have your copy of the game, just some (most if not all) servers kick you out. Cause if just one such user goes to court , that already amounts to financial costs for the company. And this vac status gives valve an immunity, to certain extent. Just like community bans. You can download and launch your games, you still get what you have receipts for. So legally Valve are somewhat safe
最后由 Си́нтез 编辑于; 12 月 6 日 上午 1:54
KrakenGreywolf 12 月 6 日 上午 2:07 
They couldn’t do that-they’d get sued for essentially stealing people’s game licenses from them-particularly if the ban was earned because the account was stolen.

What they MIGHT be able to legally do (I’m no lawyer, so feel free to tell me if I’m wrong about this; not that I think they’d do it anyway-they’d lose money) is make it so that anyone who got a ban in a multiplayer game was unable to purchase/download any other multiplayer game on their account.

引用自 JPMcMillen
It's not that hard these days to get a new phone number.

Also, what happens when someone else gets one of those banned numbers, after the previous person abandoned it, and tries to use it on Steam.

Also this. Phone numbers get recycled.

Best thing to do IMO is to lobby for multiplayer gaming companies to pay for better anti-cheat. Some cheaters will still get around it-but the more difficult it becomes, the more people will decide it’s not worth it to jump through all the hoops just to ruin games for people for awhile until they inevitably get banned.
Nx Machina 12 月 6 日 上午 2:35 
Cheating on a multiplayer game does not remove access to other games on the account. Only that game is affected such as CSGO where you can no longer play on Vac Secured servers. If however you are willing to compensate the account owner for all the other purchases on their account Valve may consider implementing your suggestion.
最后由 Nx Machina 编辑于; 12 月 6 日 上午 2:40
Blunt Raps 12 月 6 日 上午 2:47 
引用自 KrakenGreywolf
Best thing to do IMO is to lobby for multiplayer gaming companies to pay for better anti-cheat. Some cheaters will still get around it-but the more difficult it becomes, the more people will decide it’s not worth it to jump through all the hoops just to ruin games for people for awhile until they inevitably get banned.
Hardly does anything, without dedicated servers.

Look at cod and battlefield. Its still plagued with cheats... All these other games using kernel AC are plagued too.

Battleye for example, the main process hasnt been updated since 2023. ♥♥♥♥♥♥♥♥ like this is playing a large role in the spike in malware.

Requiring phone numbers, or ID, or anything more substancial will spike identity fraud.
Tito Shivan 12 月 6 日 上午 3:46 
引用自 Whitefang
I don't see any flaws in this. We already use 2A authentication for EVERY thing else, why would you not implement a feature like this?
I see two.

1. Cheaters mostly use throwaway accounts with just the game they cheat in. Banning the whole account and the game becomes one and the same for them. So your suggestion has no effect.

2. Account theft. Get your account stolen and used to cheat = lose all your games.
(Yeah I know we all proper smart guys, who would never be hacked and all that... So thought every other hijacked user ever.)


引用自 JPMcMillen
Best thing to do IMO is to lobby for multiplayer gaming companies to pay for better anti-cheat.
Community managed servers. ACS are a punitive tool. What people ask when talking 'stoping cheaters' are policing tools. We had them long ago, we called them server admins, they could kick a cheater on the spot (and later down the road he'll receive the ACS ban).

Buuut... Gamers couldn't be arsed to take the reigns over their own multiplayer experience, so they gave that power away and we are where we are.
最后由 Tito Shivan 编辑于; 12 月 6 日 上午 8:54
Whitefang 12 月 6 日 上午 8:52 
引用自 Tito Shivan
引用自 Whitefang
I don't see any flaws in this. We already use 2A authentication for EVERY thing else, why would you not implement a feature like this?
I see two.

1. Cheaters mostly use throwaway accounts with just the game they cheat in. Banning the whole account and the game becomes one and the same for them. So your suggestion has no effect.

2. Account theft. Get your account stolen and used to cheat = lose all your games.
(Yeah I know we all proper smart guys, who would never be hacked and all that... So thought every other hijacked user ever.)

引用自 KrakenGreywolf
They couldn’t do that-they’d get sued for essentially stealing people’s game licenses from them-particularly if the ban was earned because the account was stolen.

What they MIGHT be able to legally do (I’m no lawyer, so feel free to tell me if I’m wrong about this; not that I think they’d do it anyway-they’d lose money) is make it so that anyone who got a ban in a multiplayer game was unable to purchase/download any other multiplayer game on their account.


Community managed servers. ACS are a punitive tool. What people ask when talking 'stoping cheaters' are policing tools. We had them long ago, we called them server admins, they could kick a cheater on the spot (and later down the road he'll receive the ACS ban).

Buuut... Gamers couldn't be arsed to take the reigns over their own multiplayer experience, so they gave that power away and we are where we are.

No, the two flaws you referenced would be fixed with 2A authentication. The purpose is to make it as difficult and annoying if you’re found cheating. Right now there is literally nothing preventing a cheater from cheating assuming the game is free. Most cheaters that are cheating on a free game aren’t going to want to spend $25-$30 for a new phone line.

Someone said phone numbers get recycled so it wouldn’t work. Well there’s a somewhat easy way to fix this. If a phone number gets recycled then an automated response from the phone carrier gets sent to the 2A authentication company informing them that the phone number being tied to their account is a recently acquired phone number and to remove any band. This prevents players from having to provide any personal sensitive information to the game developers from having to ask them to provide that themselves (Drivers license, SSN, etc)

Yes people could buy new phone numbers, but who wants to go through the pain of purchasing a new phone line for $25-$30 a month plus the cost of the new game?

Regarding account theft, I believe you’re missing the whole point of 2A authentication, which is next to impossible with 2A sigh
Tito Shivan 12 月 6 日 上午 8:58 
引用自 Whitefang
The purpose is to make it as difficult and annoying if you’re found cheating.
None of your options make it.
It only jeopardises the accounts of legit people if they get their accounts compromised.

Cheaters will keep using 1-game throwaway accounts in your system. If they cheat they'll only lose the game they cheated.

Or resort to hijack other people's accounts to cheat.

And then legit people who make a mistake could lose dozens or even hundreds of games for said mistake.

引用自 Whitefang
Yes people could buy new phone numbers, but who wants to go through the pain of purchasing a new phone line for $25-$30 a month plus the cost of the new game?
You overestimate the number of repeating cheaters, and underestimate how easy is to get a new phone number in certain regions.

引用自 Whitefang
Regarding account theft, I believe you’re missing the whole point of 2A authentication, which is next to impossible with 2A sigh
Account theft happens as of now with 2FA.
Whitefang 12 月 6 日 上午 9:00 
Also I’m not sure what kind of anti cheat some of these platforms use, but the list of reports should be instantly sorted by a mixture of in game statistics, meaning KDA, average number of bullets shot per kill, headshot percentage (which is usually 100% from cheaters) , number of reports, etc.

I mean if I was employed to ban cheaters and it was sorted that way, and saw a guy with an insane KD, 100% headshots, etc, It’s a no brainer that he’s cheating.
最后由 Whitefang 编辑于; 12 月 6 日 上午 9:01
Mad Scientist 12 月 6 日 上午 9:03 
No, this doesn't seem like a good idea.

Getting a game ban/vac ban/anticheat ban from a game someone has cheated in is perfect as-is, plus Community or Modded servers for various games quite often have scripts to look for people with VAC/game bans and will ban them from their server as a "take no chances" method of protecting their community.

Then as Tito mentioned; often they're throw away accounts or stolen accounts, so deleting victims hijacked accounts and all of their products is not only a really bad idea but could have potential international legal consequences. Accounts can be deleted either by the account holder, or for behavior that is unwelcome on the service itself.

Steam can't delete epic accounts, different business entirely.

Also, as another pointed out; account thefts happen even with 2FA, as 2FA doesn't necessarily mean an individual is security-oriented. Gullible targets are a thing, which is why many super basic scams get victims for item/skin/account thefts.

It's also rather tiring to see a push for phone numbers, ID, Passport etc just to play a game online. The great majority of players that will play legitimately tend to get unhappy when having to provide more information than necessary to play games, especially personally identifiable information or phone numbers.
最后由 Mad Scientist 编辑于; 12 月 6 日 上午 9:06
I agree. These people should be blacklisted from the steam ecosystem in its entirety if its found out they are directly harming the user experience for those who choose to play by the rules.

The current punishments are not enough.

Anyone who disagrees with is a cheater apologist excusing psychotic/sadistic/anti-social behavior on steam.
Thermal Lance 12 月 6 日 上午 10:00 
Yeah no. Would absolutely sucks for those that get hijacked. Getting vac banned this way is already bad enough.
引用自 Thermal Lance
Yeah no. Would absolutely sucks for those that get hijacked. Getting vac banned this way is already bad enough.
Maybe an effective appeal system that can investigate account hijacks?

Wouldn't be too hard to detect if IP addresses are involved.
nullable 12 月 6 日 上午 10:42 
引用自 1989 Trans Am GTA
引用自 Thermal Lance
Yeah no. Would absolutely sucks for those that get hijacked. Getting vac banned this way is already bad enough.
Maybe an effective appeal system that can investigate account hijacks?

Wouldn't be too hard to detect if IP addresses are involved.

Or.. don't do heavy handed stupid things that require slapping on layers of duct tape to try and keep the idea from collapsing.

Cheating isn't new and if Valve wanted to go overboard they'd already be doing it. But they ain't... because?
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