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报告翻译问题



So no, Steam cannot provide offline installers.
If you want offline installers, GoG is you best bet.
And if a multi billion dollar company hasn't found a way to stop piracy, then some random person on the Internet most definitely won't.
"The Steam DRM wrapper by itself is not an anti-piracy solution."
Taken from https://partner.steamgames.com/doc/features/drm
Steam and other pc stores are not drm, they are just services to distribute/publish games and purchasing them. It's up to developers how they want to protect their game not valve nor steam.
And 3rd party DRMs are the most popular use cases whenever drm is implemented such as requiring always online connection, 5 different pc activation a day limit via denuvo, enigma or orther 3rd party DRMs.
Also you can install the games locally with no internet connection even without any issues by usb transfer when already installed games previously was stored to the usb pendrive and playing fully offline without any issues.
The DRM in the games works with Steams DRM.
This means you have to be logged into Steam to play some of the games.
Steam's DRM is simply to check that you have the license to play the game in question. This means for some games you have to go online every now and then to prove you are not pirating the game.
Pretty sure Steam know far more about how to fight piracy than you.
Steam and any other launchers are just basic wrappers to ensures every single feature works correctly of that said pc store/libary launcher before starting the game
"and ensures that Steamworks features work properly by launching Steam before launching the game." which is not drm once again, drm stands for anti piracy solution and by valve own words it is not anti piracy solution.
I recommend also reading this article
https://community.pcgamingwiki.com/topic/1075-analysis-why-steam-isnt-drm/
Developers can choose to use Steam as DRM.
There are game on Steam that don't require Steam to run, after installation. Cyberpunk 2077 for example.
https://partner.steamgames.com/doc/features/drm
So if you want an off-line installer, then it would be best to suggest it to the developer of said game.
That's true, valve has their own drm "Custom excetuable generation" but it is used very rarely and once again steam itself is not drm, this is just basic wrapper which ensures every single feature tied to steamworks works correctly that's it. And the definition of drm is literally anti piracy solution in which even by valve own words via this documentation I have sent above they said this wrapper is not anti piracy solution.
The Steam client is not DRM, no, but Valve does include parts that can be used as DRM.
Seeing as most game's can't be ran with out Steam running, I would say that it isn't rarely used, but seems to be commonly implemented, though optional.
Valve can't release an off-line installer as they don't own the rights to the games on Steam. You would have to ask the game's developer for that.
You can post your "idea" till your blue in the face, but it's not going to help.
Valve has a TON more experience dealing with piracy than you do.
Some random person posting in a forum does NOT know better than a MULTI BILLION dollar company when it comes to fighting video game pirates.
Actually my proposition in my steam lab post how to counter attack it is by showing username and the profile of the username within the offline installer in the corner of this offline installer window so to prevent some people posting these offline installers on shady websites but also this feature would be optional for developers to implement it.
Edit: meaning if they would be fine with it there would be an offline installer option within the game in the libary to download and if not then game installation would be the traditional steam experience.
All it does is make things slightly more complicated with personalized installers/launchers which also have the potential to be edited before being distributed to wipe out the connection as well.
I think these offline installers would be repackaged in encrypted format which would only work with your own account so to counter it for casual piracy making it more harder to modify.
So your idea is Valve should invest a lot of effort in supporting people running systems so dated they're probably not generating significant revenue and make up a tiny minority of Steam users.
Or some hypothetical demographic of people who prefer to run games on "era appropriate" systems for old games.
I wouldn't hold my breath for that happening. Neither demographic is that important or significant. How do I know? Valve wouldn't end support for old OS'es, and would do other things to cater to those groups otherwise.
But they don't. For good reason. And it doesn't matter how you frame it, or play whack-a-mole with criticisms.
Edit: if it only works with your account, then it would have to somehow verify your account, which on an unsupported system and/or offline is similarly an impossible situation. If the system is unsupported it cannot log in, and if it is offline it can't either. So you'd have to ship some sort of "verification" file which would work, but since it only works with the intended offline installer, what prevents it from being bundled?