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Good point! I think if one payment fails the simplest solution would be that the other person gets a refund with a little message like "Your gifting partners payment was not successful, you'll recieve a refund" (Just worded better) :P
As well as getting a refund if the other person declined and was not wanting to participate in the gifting.
The way I’d love for it to work is that each person would check out on their own account with the amount they want to contribute.
It would just take some coding on Steams end, but I think it would be such a fun feature! :)
As far as I'm aware, no site has group shopping carts.
It is not as easy as you think, if it is even possible.
If someone you know wants something, just buy it for them if they can't afford it.
There is no need for extra and unneeded work on Valves end.
That’s why I didn’t mean an actual shared cart. It's called a split payment.
The idea would be that everyone pays their own portion through their own account. Steam would just track contributions and finalize the gift once the total is collected.
It’s definitely more work to implement, but it could make gifting easier, more fun, and probably encourage more purchases
It’s fun to imagine what could be possible!
You could also just... Give your friend $5 and have them buy a $10 game for your other friend. Digital gift cards already work for this use case without needing to deal with a myriad edge cases.
It would not work as a game has a singular price as shown on your store page and remains the same price when added to your cart, so there is nothing for Valve to code.
I see only a nightmare for a dev team to even attempt to make something like that.
Just send your friend a gift card. Problem solved.
Split payment is for when ONE person needs to use multiple payment methods to pay for something. My workplace does this, using multiple cards or a mix of cash and card to pay for their items.
If you and some friends all want to pay for something, have everyone send a steam gift card to the user who is going to buy the game and that user pays via that. Much faster as it already exists.