B-Rett For 21 timer siden
Make Game Devs State The Supported Resolutions.
I am an Ultrawide 32:9 user. It is not uncommon to purchase a game only to discover it doesn't support Ultrawide resolutions or for example, in the game Bodycam, the camera border takes up nearly half the available screen, making the game feel more like a tunnel vision simulator.
Some games, like bodycam, automatically detect the monitors resolution, but the game might not work correctly with that resolution, it should be something that is tested and proven before claimed that it supports.

Like how steam marks things compatible with controllers or steam deck, it should let you know if your monitor is supported. This would be an extremely useful feature.
Sidst redigeret af B-Rett; For 21 timer siden
Oprindeligt skrevet af Mad Scientist:
Oprindeligt skrevet af B-Rett:
You guys/gals should really learn how to read. I have made none of these claims. I simply made a suggestion. But go ahead and create an argument in your heads. Might be healthy for you to go outside and touch grass.
There are some that may just attempt to provoke for hatred of something, sometimes it's best to utilize the block function especially if some have a history of immense hostility to attempt provoking negative replies.

That being said, the Devs can still write the supported resolutions, and it is very much encouraged to do so, but ultrawide most Devs haven't made for, nor planned for, and quite often don't have the hardware to ensure compatibility, so they can't give information on what they can't test with.
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Tamamo For 21 timer siden 
No and congratulations on giving into an expensive fad that you didn't need.
B-Rett For 21 timer siden 
Oprindeligt skrevet af Tamamo:
No and congratulations on giving into an expensive fad that you didn't need.
What don't I need? The Ultrawide monitor? And how would you know? You don't even know what I do aside from gaming on steam. Take your toxic attitude somewhere else.
Start_Running For 21 timer siden 
No surprise rthere./ That's an insanely rare and niche resolution. The good news is . letter boxing is a thing. and unlike ye olde screens there's no worry of burn in.
B-Rett For 21 timer siden 
Oprindeligt skrevet af Start_Running:
No surprise rthere./ That's an insanely rare and niche resolution. The good news is . letter boxing is a thing. and unlike ye olde screens there's no worry of burn in.
Rare says the person who doesn't even know that burn in is a thing of the past. I've left my monitor on for hours on end with no burn in. How about you join your buddy above. I came here to make a suggestion, not hear every little child cry because they don't have an ultrawide monitor.
Tamamo For 21 timer siden 
Oprindeligt skrevet af B-Rett:
Oprindeligt skrevet af Start_Running:
No surprise rthere./ That's an insanely rare and niche resolution. The good news is . letter boxing is a thing. and unlike ye olde screens there's no worry of burn in.
Rare says the person who doesn't even know that burn in is a thing of the past. I've left my monitor on for hours on end with no burn in. How about you join your buddy above. I came here to make a suggestion, not hear every little child cry because they don't have an ultrawide monitor.

Bro, I have a dual monitor set up and I love it. Because I can talk here on this account, play a game on my gaming account and monitor and listen to something podcast style on youtube or even watch the video when I'm not particularly interested in watching an unskippable cutscene.

All at the same time.

I ain't mad, bro. I ain't crying. Only thing I wanna do is switch out my gaming monitor for a 120 hz one so I can have higher framerates without just wasting frames. Other than that, my setup's perfect.
Ettanin For 20 timer siden 
Oprindeligt skrevet af B-Rett:
I am an Ultrawide 32:9 user. It is not uncommon to purchase a game only to discover it doesn't support Ultrawide resolutions or for example, in the game Bodycam, the camera border takes up nearly half the available screen, making the game feel more like a tunnel vision simulator.
Some games, like bodycam, automatically detect the monitors resolution, but the game might not work correctly with that resolution, it should be something that is tested and proven before claimed that it supports.

Like how steam marks things compatible with controllers or steam deck, it should let you know if your monitor is supported. This would be an extremely useful feature.
I think it's fine as an optional, additional information, but not mandatory. Which developers can already state as supported in the system requirements infobox if they so wish.

Would be a PITA to provide this information for all the games that were released in the past.
B-Rett For 20 timer siden 
Oprindeligt skrevet af Tamamo:
Oprindeligt skrevet af B-Rett:
Rare says the person who doesn't even know that burn in is a thing of the past. I've left my monitor on for hours on end with no burn in. How about you join your buddy above. I came here to make a suggestion, not hear every little child cry because they don't have an ultrawide monitor.

Bro, I have a dual monitor set up and I love it. Because I can talk here on this account, play a game on my gaming account and monitor and listen to something podcast style on youtube or even watch the video when I'm not particularly interested in watching an unskippable cutscene.

All at the same time.

I ain't mad, bro. I ain't crying. Only thing I wanna do is switch out my gaming monitor for a 120 hz one so I can have higher framerates without just wasting frames. Other than that, my setup's perfect.

Stop crying, I can "need" what I want. For your information, I run dual 32:9 and can split them between two inputs per monitor. Effectively I have 4 16:9 monitors when I am getting busy. As for you telling me what I "need" you can take that opinion and kindly exit the conversation.

Again, I came here for a suggestion, not to argue if someone thinks I need a specific piece of hardware.
Mad Scientist For 20 timer siden 
Game Devs can already list any tested or supported resolutions and list them, but typically it's not included as most are standard HD to UHD. Ultrawide conditions are typically so rare, and expensive, that most people don't tend to play nor develop for it as it's not very popular.

To give you an idea on the typical numbers using the Steam (optional) Hardware Survey;
Primary Display Resolution
1920 x 1080, 52.83%, monthly change -0.64%
...
3840 x 2160, 4.83%, monthly change +0.18%
5120 x 1440, 0.40%, monthly change 0.00%
Other, 2.74%, monthly change -0.08%

Multi-Monitor Desktop Resolution
3840 x 1080, 50.90%, monthly change -0.52%

Most apps/games just aren't made for a massive single-monitor resolution, those are usually for more specific purposes than gaming, something like a massive amount of security camera live-views on a single screen.

Some games can also be modified with manual settings/.ini adjustments for more resolutions but has no guarantees of success nor displaying correctly without stretching. For more potential support for larger less standard single-display resolutions, it's best to ask the Developer for potential consideration as a point of potential advertising, though if it doesn't seem worth the cost/effort, they might not do it if the number of current or potential customers is exceedingly rare for the desired resolution support.
Sidst redigeret af Mad Scientist; For 20 timer siden
Tamamo For 20 timer siden 
Oprindeligt skrevet af B-Rett:
Oprindeligt skrevet af Tamamo:

Not going to happen, buddy. You 32:9 people demanding people cater to you are the second on my list of people who go around demanding people cater to you on forums. The first is the anti-woke.

LMAO Whatever you say skippy. You can leave now. On your way out I suggest you look up what a suggestion is vs what a demand is.

I know the difference. You guys still make demands of devs.



Oprindeligt skrevet af B-Rett:
For not crying he sure cried a lot.

Anyway for those who actually know how to have a discussion without turning it into a battle to the death.... Increased attention to what aspect ratios and resolutions are truly supported would be nice.

I leave for 7 minutes and you decide to claim a victory and tell me that I'm crying. You Ultrawide users are the same.

Someone points out that it's a gimmick that you fell for, you get upset and defensive and tell people that they're crying and jealous and all this ♥♥♥♥ because they don't have an Ultrawide Monitor as if you somehow unlocked the holy grail of gaming.

Ultrawide isn't new, it's been around for 17 years. Y'all treat this as some cutting edge, brand new technology and you're getting ahead of everyone and everyone else is being slow to adapt and missing out. But the truth of the matter is, less and less people are using 32:9 every year.

The only people who are crying are those who fell for the marketing gimmick and now have to justify their purchases. Meanwhile the vast majority of people using 16:9 whether in 1080p, 1440p, or 4k are all comfortably gaming.

Oh and by the way, 21:9 as a monitor ratio is newer than 32:9. By 4 years.
Sidst redigeret af Tamamo; For 20 timer siden
B-Rett For 19 timer siden 
You guys/gals should really learn how to read. I have made none of these claims. I simply made a suggestion. But go ahead and create an argument in your heads. Might be healthy for you to go outside and touch grass.
Forfatteren af denne tråd har angivet, at dette indlæg besvarer det oprindelige emne.
Mad Scientist For 19 timer siden 
Oprindeligt skrevet af B-Rett:
You guys/gals should really learn how to read. I have made none of these claims. I simply made a suggestion. But go ahead and create an argument in your heads. Might be healthy for you to go outside and touch grass.
There are some that may just attempt to provoke for hatred of something, sometimes it's best to utilize the block function especially if some have a history of immense hostility to attempt provoking negative replies.

That being said, the Devs can still write the supported resolutions, and it is very much encouraged to do so, but ultrawide most Devs haven't made for, nor planned for, and quite often don't have the hardware to ensure compatibility, so they can't give information on what they can't test with.
AmsterdamHeavy For 19 timer siden 
Oprindeligt skrevet af Tamamo:

The truth of the matter is, you bought into an expensive gimmick, are upset that not everyone caters to this gimmick and are demanding that you be catered to. All because you want to justify your purchase.

The story is always the same with you 32:9 people. And while you claim you use it for other things, it's always one thing y'all are talking about. Gaming.

I mean, this isnt far off the mark.
B-Rett For 19 timer siden 
Oprindeligt skrevet af Mad Scientist:
Oprindeligt skrevet af B-Rett:
You guys/gals should really learn how to read. I have made none of these claims. I simply made a suggestion. But go ahead and create an argument in your heads. Might be healthy for you to go outside and touch grass.
There are some that may just attempt to provoke for hatred of something, sometimes it's best to utilize the block function especially if some have a history of immense hostility to attempt provoking negative replies.

That being said, the Devs can still write the supported resolutions, and it is very much encouraged to do so, but ultrawide most Devs haven't made for, nor planned for, and quite often don't have the hardware to ensure compatibility, so they can't give information on what they can't test with.

Yes you are correct, but more often than not they have the game set up to automatically detect and go to the native display resolution, they should limit it to the lower resolutions and aspect ratios like some other games do. A good example I can think of would be Elden Ring, they set a max aspect ratio, everything outside that has bars. Games that don't work with an ultrawide aspect could be fixed. I personally think it is just a lack of consideration in most cases, they don't think of it because they don't have it. I wouldn't imagine it takes all that much work to do this. A simple change to the way of thinking, add a few bits of code to the UI and display settings. In my experience most of my games support ultrawide and specifically have an option for it, the ones that don't either box it in with black bars. There are games, mostly newer it seems that automatically go to the monitors native resolution but then problems arise. Making prospecting buyers aware would be a nice feature. I believe this could be done easily by having optional questionnaire available, steam could compile the reported experiences and use that to mark if games are compatible.

The very low percentage of users using Ultrawide can be deceiving. 0.4% doesn't sound like a lot until you consider the amount of users on steam, not to mention not everyone takes steams hardware survey.
B-Rett For 19 timer siden 
Oprindeligt skrevet af AmsterdamHeavy:

I mean, this isnt far off the mark.

Don't care. Off topic.
pckirk For 15 timer siden 
Oprindeligt skrevet af B-Rett:
You guys/gals should really learn how to read. I have made none of these claims. I simply made a suggestion. But go ahead and create an argument in your heads. Might be healthy for you to go outside and touch grass.

Your suggestion is fine, but you need to ask the game developers to post that info, steam does not do that. all information is provided via the developer or the publisher. They can include that info if they so choose.
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