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Bro, I have a dual monitor set up and I love it. Because I can talk here on this account, play a game on my gaming account and monitor and listen to something podcast style on youtube or even watch the video when I'm not particularly interested in watching an unskippable cutscene.
All at the same time.
I ain't mad, bro. I ain't crying. Only thing I wanna do is switch out my gaming monitor for a 120 hz one so I can have higher framerates without just wasting frames. Other than that, my setup's perfect.
Would be a PITA to provide this information for all the games that were released in the past.
Stop crying, I can "need" what I want. For your information, I run dual 32:9 and can split them between two inputs per monitor. Effectively I have 4 16:9 monitors when I am getting busy. As for you telling me what I "need" you can take that opinion and kindly exit the conversation.
Again, I came here for a suggestion, not to argue if someone thinks I need a specific piece of hardware.
To give you an idea on the typical numbers using the Steam (optional) Hardware Survey;
Primary Display Resolution
1920 x 1080, 52.83%, monthly change -0.64%
...
3840 x 2160, 4.83%, monthly change +0.18%
5120 x 1440, 0.40%, monthly change 0.00%
Other, 2.74%, monthly change -0.08%
Multi-Monitor Desktop Resolution
3840 x 1080, 50.90%, monthly change -0.52%
Most apps/games just aren't made for a massive single-monitor resolution, those are usually for more specific purposes than gaming, something like a massive amount of security camera live-views on a single screen.
Some games can also be modified with manual settings/.ini adjustments for more resolutions but has no guarantees of success nor displaying correctly without stretching. For more potential support for larger less standard single-display resolutions, it's best to ask the Developer for potential consideration as a point of potential advertising, though if it doesn't seem worth the cost/effort, they might not do it if the number of current or potential customers is exceedingly rare for the desired resolution support.
I know the difference. You guys still make demands of devs.
I leave for 7 minutes and you decide to claim a victory and tell me that I'm crying. You Ultrawide users are the same.
Someone points out that it's a gimmick that you fell for, you get upset and defensive and tell people that they're crying and jealous and all this ♥♥♥♥ because they don't have an Ultrawide Monitor as if you somehow unlocked the holy grail of gaming.
Ultrawide isn't new, it's been around for 17 years. Y'all treat this as some cutting edge, brand new technology and you're getting ahead of everyone and everyone else is being slow to adapt and missing out. But the truth of the matter is, less and less people are using 32:9 every year.
The only people who are crying are those who fell for the marketing gimmick and now have to justify their purchases. Meanwhile the vast majority of people using 16:9 whether in 1080p, 1440p, or 4k are all comfortably gaming.
Oh and by the way, 21:9 as a monitor ratio is newer than 32:9. By 4 years.
That being said, the Devs can still write the supported resolutions, and it is very much encouraged to do so, but ultrawide most Devs haven't made for, nor planned for, and quite often don't have the hardware to ensure compatibility, so they can't give information on what they can't test with.
I mean, this isnt far off the mark.
Yes you are correct, but more often than not they have the game set up to automatically detect and go to the native display resolution, they should limit it to the lower resolutions and aspect ratios like some other games do. A good example I can think of would be Elden Ring, they set a max aspect ratio, everything outside that has bars. Games that don't work with an ultrawide aspect could be fixed. I personally think it is just a lack of consideration in most cases, they don't think of it because they don't have it. I wouldn't imagine it takes all that much work to do this. A simple change to the way of thinking, add a few bits of code to the UI and display settings. In my experience most of my games support ultrawide and specifically have an option for it, the ones that don't either box it in with black bars. There are games, mostly newer it seems that automatically go to the monitors native resolution but then problems arise. Making prospecting buyers aware would be a nice feature. I believe this could be done easily by having optional questionnaire available, steam could compile the reported experiences and use that to mark if games are compatible.
The very low percentage of users using Ultrawide can be deceiving. 0.4% doesn't sound like a lot until you consider the amount of users on steam, not to mention not everyone takes steams hardware survey.
Don't care. Off topic.
Your suggestion is fine, but you need to ask the game developers to post that info, steam does not do that. all information is provided via the developer or the publisher. They can include that info if they so choose.