安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



Steam literally cannot tell the difference between a user using SAM or naturally getting the achievements in-game.
Open platform, horse is out of the barn and so on. Also, achievements have no value. Get over yourself.
From: Someone who just spent 3 weeks grinding out a last achievement for a game
If we're just telling the server and it's setting the achievement, the same "problem" still exists.
If we're running the game on the server, now we've made the game significantly more expensive for the developer to keep running.
if I can back up and restore save files, there's nothing stopping me from using someone else's save file right before an achievement unlocks anyway.
Then make them server sided like ubisoft. I honestly cannot believe that a 3rd party application is allowed to be used to manipulate. I refuse to believe that in 2025 nearly 2026 its as hard as they make it out to be to prevent it. I feel likes its more they cannot be bothered.
Well it works for Ubsisoft and i believe Rockstar - They cannot be SAM'd
Did you not read?
SAM uses the exact same system as the games to tell the server that the achievement has been unlocked.
The achievements are already stored server side.
Not all cheating is bad. You’re conflating cheating achievements, which doesn’t ruin other players’ experience, with cheating in multiplayer games for an unfair advantage, which DOES ruin other players’ experience. So let’s not conflate the two.
The open platform that a PC presents prevents Valve from controlling achievements like that of console.
https://psteamcommunity.yuanyoumao.com/groups/AStats/announcements/detail/687197541732549159
It would require Valve to implement measures that are beyond the means of both users and developers alike.
Steam achievements can be marked as "client" (which is what most games use for most achievements), "dedicated server" (which means that the host of whatever lobby you're in is in control of your achievements; I don't think this one is used much if at all), and "official dedicated server" (which is like "dedicated server" but limits it to specific IP address ranges that the developer specifies).
Most developers don't feel the need to set up infrastructure to validate achievements. It's a non-trivial cost that is usually not worth any perceived benefit, especially because the vast majority of people won't "cheat" achievements because they don't want to cheat and anyone outside of that category can probably find a way regardless of how hard the developer makes it.
Wrong. It does affect other users experience. It inflates the rarity % and also prevents any future "events" or "rewards" Which they have held and stopped in the past because of it. It also prevents any form of overhaul or changes to the system for the better because there is no point. So yea, it does effect experiences just because its not directly in the game itself doesnt matter.
Again has nothing to do with getting over myself.
Achievement percentages are based on the number of accounts that have played the game after the first achievement was added, but even for games where all achievements were added at once, you can end up with very misleading numbers about a game's difficulty. For example:
https://psteamcommunity.yuanyoumao.com/stats/1062090/achievements/
1.1% of players who played since achievements were added built a single dam in a game about beaver construction workers.
The portion of players willing to "cheat" achievements is much lower than 1%, let alone the 98.9% that this achievement is likely off by.
Interesting. But would that not rectify if the people re opened their game after the achievements were added? They would auto unlock right? So its just a case of people not playing the game once achievements got added to it or am i mis reading?
Very true. They mean zero to me and yet you created a thread deciding and judging what others should do with the games they paid for.
An achievement hunter by definition would complete every game they start yet you only have 1% in Cyberpunk 2077, 33% in Left 4 Dead 2 for example which affects your achievement stats.