Lemiru 12 月 13 日 上午 2:22
Update recommended regional pricing
Since it was already few years since last real update to recommended pricing on Steam, it's finally time to update it. There are countries in which situation was very different in 2022 than it is right now and now suffer unreasonable prices due to this (look at Poland and #PolishOurPrices, for example). And before anyone will try to respond that it's the devs that aresetting the price, it's not always the case, and even when it is, many of them are too lazy to do their own research and just use Valve's suggestions instead, sometimes not even attempting to adjust it afterwards.
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正在显示第 1 - 15 条,共 74 条留言
Pchlak 12 月 13 日 上午 2:25 
Gaben pls. Fix prices
Ettanin 12 月 13 日 上午 2:41 
引用自 Lemiru
And before anyone will try to respond that it's the devs that aresetting the price, it's not always the case, and even when it is, many of them are too lazy to do their own research and just use Valve's suggestions instead, sometimes not even attempting to adjust it afterwards.
In that case your best option is to make a case before your relevant consumer protection agency for price discrimination. Unless Valve is forced by law, i.e. to make automated adjustments to avoid price discrimination, they won't change their ways.
最后由 Ettanin 编辑于; 12 月 13 日 上午 2:44
Start_Running 12 月 13 日 上午 4:02 
That recopmmendation change probably wouldn't go the way you hoped m8.
Especially in the current economic climate
Also keep in mind the dev/pubs don't have to follow the recommendation. Quite a few odon't, especially the major dev/pubs
Lemiru 12 月 13 日 上午 4:04 
引用自 Start_Running
That recopmmendation change probably wouldn't go the way you hoped m8.
Especially in the current economic climate
Also keep in mind the dev/pubs don't have to follow the recommendation. Quite a few odon't, especially the major dev/pubs
Oh, so you saying that they could look at current situation and think they should start charging even more than 10% higher price than the Euro price? Because that's what we are dealing with for a long time now. Also, read second half of my post.
Hikari Light 12 月 13 日 上午 4:28 
Changing the recommended pricing is not going to change anything.

Since the game devs have final say in the games price, changing the recommended pricing wouldn't do anything.

Steam could recommend $10, but the devs can still put the price at $60.

Steam has no control over the final price.

And if a dev uses the recommended pricing, that is because they chose to do so.

So demanding that Steam do anything involving prices, you are wasting your breath.
Nx Machina 12 月 13 日 上午 5:33 
引用自 Lemiru
Oh, so you saying that they could look at current situation and think they should start charging even more than 10% higher price than the Euro price? Because that's what we are dealing with for a long time now. Also, read second half of my post.

Get your country to join the Euro then you will have price parity.
Start_Running 12 月 13 日 上午 6:12 
引用自 Lemiru
引用自 Start_Running
That recopmmendation change probably wouldn't go the way you hoped m8.
Especially in the current economic climate
Also keep in mind the dev/pubs don't have to follow the recommendation. Quite a few odon't, especially the major dev/pubs
Oh, so you saying that they could look at current situation and think they should start charging even more than 10% higher price than the Euro price? Because that's what we are dealing with for a long time now. Also, read second half of my post.
They might cause remember, the devs have to account for the added cost and risk of trading in a low value and volatile currency.

This is a harsh reality of the business world.
Lemiru 12 月 13 日 上午 7:05 
引用自 Start_Running
引用自 Lemiru
Oh, so you saying that they could look at current situation and think they should start charging even more than 10% higher price than the Euro price? Because that's what we are dealing with for a long time now. Also, read second half of my post.
They might cause remember, the devs have to account for the added cost and risk of trading in a low value and volatile currency.

This is a harsh reality of the business world.
Yea because a currency that has been either quite stable or was steadily raising in value for years is "volatile". The only time we saw real drop of it's value was over 3 years ago (you know, the period where pandemic was still ongoing and Russia started their war against Ukraine), which annoyingly coincided with Steam updating their recommended pricing for the last time.
Simplex 12 月 13 日 上午 8:12 
Here's a good read from a respectable source:
https://newsletter.gamediscover.co/p/does-steam-have-its-regional-pricing

引用自 Start_Running
引用自 Lemiru
Oh, so you saying that they could look at current situation and think they should start charging even more than 10% higher price than the Euro price? Because that's what we are dealing with for a long time now. Also, read second half of my post.
They might cause remember, the devs have to account for the added cost and risk of trading in a low value and volatile currency.
This is a harsh reality of the business world.
Then why are prices in Ukraine or Russia much lower than in Poland? Surely that must be because Ukrainian Hryvna and Russian Ruble are less volatile than the currency of the country that is member of the OECD and EU (and probably soon of G20).
The actual reality of the business world is that a huge percentage of devs that are made aware of unfair Polish pricing lower those prices.

引用自 Hikari Light
Changing the recommended pricing is not going to change anything.
Not true, it is going to change A LOT.
Currently, the dev only has to set the price in usd - valve automatically sets their recommended prices in all other currencies. A vast majority of devs blindly accetp those recommendations, because valve tells them they are very accurate, and a result of their experience and research. Which is a lie.
Manually changing these recommended prices requires a lot of effort and research from the devs, so majority of the devs does not do it, bacause the believe Valve that the default prices are optimal (in reality they are not). Manby devs don't even set their own prices if they could be easily increased, because Valve recommendations are too low (e.g. Norway, Australia, New Zealand, Canada).

引用自 Hikari Light
Since the game devs have final say in the games price, changing the recommended pricing wouldn't do anything. Steam could recommend $10, but the devs can still put the price at $60.
Not true, as most devs blindly accept the recommended price, even if it is not beneficial for them and they could increase it (in Norway, Australia, New Zealand, Canada). Even many Polish devs keep unfairly high Polish price. They do this because Steam is designed to discourage them from doing it, on purpose.
Whatever is the recommended price set by Steam, most devs adhere to it - it's a verifable fact.
Which proves that if Valve changed the recommended pricing, most devs would keep using them, just as they do now.

引用自 Hikari Light
Steam has no control over the final price.
Steam is designed in a way that highly encourages developers to accept Steam's recommended price because it requires zero effort on their part. Devs just provide the USD price and Steam takes care of the rest - Valve is automatically setting non-USD prices. That is why vast majority od developers and publishers use steam's recommended price.

引用自 Hikari Light
And if a dev uses the recommended pricing, that is because they chose to do so.
A dev uses the recommended pricing because it is very convenient for them and requires zero effort to do so, as Valve automatically sets all non-USD prices. They do it in order to discourage devs from setting their own prices. So using Valve's recommended price is not even a conscious choice by most developers. They "choose it" by doing literally nothing (except setting the USD price). It is only when the devs decide to set their own prices, that they make a conscious choice.
Most devs are not even aware that the recommended prices for Poland are broken, and as soon as they learn about it and verify that it is true, they lower the price.

引用自 Hikari Light
So demanding that Steam do anything involving prices, you are wasting your breath.
100% false. When Steam changes recommended price for Poland, the devs will keep using recommended prices just like they do now, so prices of many games (especually new games) will be lowered for Polish gamers.

You did not even read the whole post before replying, so you missed an important part.
"And before anyone will try to respond that it's the devs that are setting the price, it's not always the case, and even when it is, many of them are too lazy to do their own research and just use Valve's suggestions instead, sometimes not even attempting to adjust it afterwards. "
最后由 Simplex 编辑于; 12 月 13 日 上午 8:34
Thermal Lance 12 月 13 日 上午 8:22 
Changing those suggestions won't achieve much especially on anything AA and over.

Maybe it might motivate some Indie studio to be more careful about it but It won't have much of an effect.

Most developers have a plan including what price point they are aiming for. Acting like clicking whatever like they were illetrate monkeys is what they do is hilarious. I can understand some cases happening here and there due to lazyness/lack of time but no way that's a widespread issue.
BAD UNICORN 12 月 13 日 上午 8:26 
In Ukraine, the minimum price is $0.79
on the trading platform. This means this update has frozen our market.
Thermal Lance 12 月 13 日 上午 8:35 
引用自 BAD UNICORN
In Ukraine, the minimum price is $0.79
on the trading platform. This means this update has frozen our market.
Let's keep this to regional pricing. The market is a whole different issue
Simplex 12 月 13 日 上午 8:39 
引用自 Thermal Lance
Changing those suggestions won't achieve much especially on anything AA and over.
Maybe it might motivate some Indie studio to be more careful about it but It won't have much of an effect.
This is 100% false - evidence here:
https://psteamcommunity.yuanyoumao.com/discussions/forum/10/685240084414477976/#c685240084414498524

引用自 Thermal Lance
Most developers have a plan including what price point they are aiming for.
Yes, that is true for Dollars and Euros, the most popular curriencies with hundreds of millions of consumers - but it is not true for around 30 other less popular currencies (including Polish Zloty). That is the problem. Devs set their planned prices for USD and EUR, but not for PLN.

引用自 Thermal Lance
Acting like clicking whatever like they were illetrate monkeys is what they do is hilarious.
Most people are "illiterate monkeys" when it comes to currencies of countries they have no knowledge of. Would you know what is a good price for a game in for example Thai currency?

引用自 Thermal Lance
I can understand some cases happening here and there due to lazyness/lack of time but no way that's a widespread issue.
This is exactly what is happening which is evidenced by hundreds of prices being lowered for Poland once the devs were made aware of bad pricing.

I also did not believe it is a widespred issue untill I actually started to investigate it. SteamDB offers proof on how widespread this issue is.
最后由 Simplex 编辑于; 12 月 13 日 上午 8:49
Start_Running 12 月 13 日 上午 8:49 
引用自 Simplex
Here's a good read from a respectable source:
https://newsletter.gamediscover.co/p/does-steam-have-its-regional-pricing

引用自 Start_Running
They might cause remember, the devs have to account for the added cost and risk of trading in a low value and volatile currency.
This is a harsh reality of the business world.
Then why are prices in Ukraine or Russia much lower than in Poland?
*shrug*
Ask the dev/pubs.
because as said the final decision comes down to them.
As said. The recommendations are what they are and there's no guarantee a change would lead to lower prices. Heck the way the world economy has been going it's likely the opposite.
Wayward 12 月 13 日 上午 8:54 
I really don't understand why it is that every time this suggestion comes up, there is vehement disagreement for seemingly little reason. As for the arguments against it that are always brought up, I personally feel that they hold little water.

It's true that many devs ignore Valve's regional pricing suggestions, but there are just as many that rely on it to apply prices to other regions. It exists for a reason. It won't be a magic fix, but I don't see the OP arguing that it is.
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