Moses 11 月 23 日 下午 4:11
A new "Fest" for struggling games
There are many games on Steam, specifically multiplayer games, that are not doing well. People go and buy these games only to find out nobody is playing them and their money has been wasted.

Steam has many events throughout the year, like the upcoming Sports Fest, Board Game fest, etc. I believe there's room for a new type, a Fest designed for aging games with low player count. There are many good games that people simply don't know about, but would definitely play if they did know about them and if a community still existed.

A Fest to allow developers to attempt to breath new life into their product, one last chance to draw new players in and revitalize the community. They can plan to release new content for when the event arrives, fix bugs, twitch drops, etc.

This helps the devs get a little bit more out of their games (especially indie devs), and it helps the community as well.
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正在显示第 1 - 15 条,共 27 条留言
Ettanin 11 月 23 日 下午 4:50 
Marketing their games are up to the devs and publishers, not Valve.

Devs and publishers are free to implement custom sale events if they so wish, even in cooperation with other developers and publishers.
最后由 Ettanin 编辑于; 11 月 23 日 下午 4:50
Moses 11 月 23 日 下午 4:57 
引用自 Ettanin
Marketing their games are up to the devs and publishers, not Valve.

Devs and publishers are free to implement custom sale events if they so wish, even in cooperation with other developers and publishers.

Yet Valve has many events for many different types of games and genres, so whether it's their responsibility to "market" or not, they still do it.

While they're doing it, one more "Fest" per year wouldn't hurt anything.
Crazy Tiger 11 月 23 日 下午 10:18 
Doesn't sound like an appealing fest, honestly.
Most of such games aren't dead cause they're unknown, but just cause people play other stuff. Also devs often enough know that and moved on themselves.

People can only spend time once.
Start_Running 11 月 24 日 上午 4:13 
They are struggling for a reason m8. A fest won't help that. Buit as said the devs are free to get together and organize such an event.
nullable 11 月 24 日 上午 6:25 
引用自 Moses
引用自 Ettanin
Marketing their games are up to the devs and publishers, not Valve.

Devs and publishers are free to implement custom sale events if they so wish, even in cooperation with other developers and publishers.

Yet Valve has many events for many different types of games and genres, so whether it's their responsibility to "market" or not, they still do it.

While they're doing it, one more "Fest" per year wouldn't hurt anything.

No one is claiming it would hurt anything. It's just a question if it's a worthwhile idea. It's not Valve's job to rescue failing games. The devs for failing games can already participate in most of the sales events throughout the year. A special festival, to basically hobble competition from games people want to play may not be a solution. Some games have a finite lifespan. Some games are just OK and people move on to play better games. There is nothing wrong with that.

This is one of those things where if Valve wants to do it, they will. And if they don't, then they won't.

I would be curious to see how well such a sale might go. What will you do when your pet dying games don't get the boost you hoped for? Or they return back to their normal dying schedule within a few weeks of the sale?

There's just lots of angles where this doesn't seem like a slam dunk idea like you might hope it is.
x 11 月 24 日 上午 7:46 
Well... kind of. It's not a far fetched idea. A few month ago I came across a knownyoutuber that would make spotify playlists for bands with less than **** listeners. I did check a couple of playlists and have to admit that some of the content wasn't that bad, even added some songs to my regular portfolio.

While the devs of small games can (and do) participate in fests and events on steam, sometimes they might get buried under a lot of other much more widespread material.
Steam is the place to be for small devs, but is also the place to be for everyone else. But steam already has indie games fest, so that would need to be taken into account.

So, might not be a bad idea to have the underdog sale here and there. Just find some criteria. Something like games with less than 2 years and less than 100 regular players or less than 1000 sales last 3 or 6 months.
I understand that marketing also plays a part and steam can't just give the spotlight to everyone, especially if they aren't bringing in money. But I kind of like that steam doesn't just follow the money.
Maybe even have some specific filters in the search for less than **** players a day or something. I kind of already do this from time to time, go looking for obscure games. I always remember that one time I was roaming some used book sale and in some lost box I saw this completely unknown book for 1 euro. I liked the cover art so I picked it up. Ended up reading it and absolutely loved it. You never know.
Ben Lubar 11 月 24 日 上午 7:50 
引用自 nullable
引用自 Moses

Yet Valve has many events for many different types of games and genres, so whether it's their responsibility to "market" or not, they still do it.

While they're doing it, one more "Fest" per year wouldn't hurt anything.

No one is claiming it would hurt anything.

I will: there doesn't seem to be much worse that you could do for a store than put stuff people don't want all over the front page.

Any time a game gets put in a more prominent place, another game doesn't get put there. And the games that this proposed fest would put front and center are explicitly games that aren't appealing to customers (whether because they're older versions of other games, live service games that have ceased development, or just unpopular in general).
AmsterdamHeavy 11 月 24 日 上午 7:53 
They can call it "Second Chance Spotlight" or something
x 11 月 24 日 上午 7:53 
引用自 nullable
I would be curious to see how well such a sale might go. What will you do when your pet dying games don't get the boost you hoped for? Or they return back to their normal dying schedule within a few weeks of the sale?

There's just lots of angles where this doesn't seem like a slam dunk idea like you might hope it is.

It would be totally understandable if not many got any traction. I would expect devs to not expect much. But if just one good game comes out of this with a good sales report. If a few hundred people discover this amazing hidden gem and that leads to more sales. That can lead to something good. Can lead to that dev getting more resources to improve the game or even make more games.
More than even we need to support the little dev teams. Top studios are making expensive games no one can afford to run on computers that are too expensive. And those games are turning out to be rather dull. For better of for worse, little dev teams make games with little money, but also with little "interference" on the creative process. That makes the games more like pieces of art and not just technical marvels. Sure, they might not look as good, but I will take a game that plays great over a game that just looks good... hands down, every day.
x 11 月 24 日 上午 7:58 
引用自 Ben Lubar
引用自 nullable

No one is claiming it would hurt anything.

I will: there doesn't seem to be much worse that you could do for a store than put stuff people don't want all over the front page.

Any time a game gets put in a more prominent place, another game doesn't get put there. And the games that this proposed fest would put front and center are explicitly games that aren't appealing to customers (whether because they're older versions of other games, live service games that have ceased development, or just unpopular in general).

The problem is that steam has well over 100k games. It's sometimes not easy to get a game from an unknown studio to even get seen, while crappy AAA games take up all the spotlight. I'm not denying the popularity of certain games and people can go about steam ratings all they want, but steam ratings don't translate to money. Sales matter and if crappy top games sell, I guess that settles it. Some of the top selling games right now have mehhhh ratings. But they make money.
But if we give the little games a chance, people just might see something they like.
x 11 月 24 日 上午 8:01 
Don't forget we already have the "games under *** money" options on the search.
Start_Running 11 月 24 日 上午 8:03 
引用自 x
Well... kind of. It's not a far fetched idea. A few month ago I came across a knownyoutuber that would make spotify playlists for bands with less than **** listeners. I did check a couple of playlists and have to admit that some of the content wasn't that bad, even added some songs to my regular portfolio.

While the devs of small games can (and do) participate in fests and events on steam, sometimes they might get buried under a lot of other much more widespread material.
Steam is the place to be for small devs, but is also the place to be for everyone else. But steam already has indie games fest, so that would need to be taken into account.
As said. It's not Valve's job to rescue devs or failing games. Valve gave them the stage, now they have to bust a move.

引用自 x
So, might not be a bad idea to have the underdog sale here and there. Just find some criteria. Something like games with less than 2 years and less than 100 regular players or less than 1000 sales last 3 or 6 months.
That would be quickly dubs the ♥♥♥♥♥♥♥♥ sale.

Think of the most probabele reasons a game would wind up with those stats.
You'll find that 'bad games' would all qualify.
x 11 月 24 日 上午 8:11 
引用自 Start_Running
Think of the most probabele reasons a game would wind up with those stats.
You'll find that 'bad games' would all qualify.

Steam can filter the rating. Then again, nobody will force anyone to buy a game.

引用自 Start_Running
As said. It's not Valve's job to rescue devs or failing games. Valve gave them the stage, now they have to bust a move.

Yes, and no. I understand that games that sell a lot have more "airtime" on the front pages. But then we are doomed to come to steam, look at the front page and see the same old mediocre games like Football Manager, EA FC, DOTA2 and others that sell like crazy but have poor ratings. I get it. It's sales that rule steam but shouldn't we try to promote quality over quantity?
最后由 x 编辑于; 11 月 24 日 上午 8:12
引用自 Moses
引用自 Ettanin
Marketing their games are up to the devs and publishers, not Valve.

Devs and publishers are free to implement custom sale events if they so wish, even in cooperation with other developers and publishers.

Yet Valve has many events for many different types of games and genres, so whether it's their responsibility to "market" or not, they still do it.

While they're doing it, one more "Fest" per year wouldn't hurt anything.
It also wouldn't help anything if the games themselves are simply bad.
Start_Running 11 月 24 日 上午 10:07 
引用自 x
引用自 Start_Running
Think of the most probabele reasons a game would wind up with those stats.
You'll find that 'bad games' would all qualify.

Steam can filter the rating. Then again, nobody will force anyone to buy a game.
If they have a positive rating..then they're not really under dogs now are they?
And you're right but here's the thing, people will be miffed that Valve is spending time promoting junk games at them.



引用自 Start_Running
As said. It's not Valve's job to rescue devs or failing games. Valve gave them the stage, now they have to bust a move.

Yes, and no. I understand that games that sell a lot have more "airtime" on the front pages. But then we are doomed to come to steam, look at the front page and see the same old mediocre games like Football Manager, EA FC, DOTA2 and others that sell like crazy but have poor ratings. I get it. It's sales that rule steam but shouldn't we try to promote quality over quantity? [/quote]
If they sell like crazy then despite the ratings they must be pretty darned good.
See how that works?

As said. the dev/pubs have the tools to make their game stand out...they just need to put the time and energy behind it.
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