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报告翻译问题



Devs and publishers are free to implement custom sale events if they so wish, even in cooperation with other developers and publishers.
Yet Valve has many events for many different types of games and genres, so whether it's their responsibility to "market" or not, they still do it.
While they're doing it, one more "Fest" per year wouldn't hurt anything.
Most of such games aren't dead cause they're unknown, but just cause people play other stuff. Also devs often enough know that and moved on themselves.
People can only spend time once.
No one is claiming it would hurt anything. It's just a question if it's a worthwhile idea. It's not Valve's job to rescue failing games. The devs for failing games can already participate in most of the sales events throughout the year. A special festival, to basically hobble competition from games people want to play may not be a solution. Some games have a finite lifespan. Some games are just OK and people move on to play better games. There is nothing wrong with that.
This is one of those things where if Valve wants to do it, they will. And if they don't, then they won't.
I would be curious to see how well such a sale might go. What will you do when your pet dying games don't get the boost you hoped for? Or they return back to their normal dying schedule within a few weeks of the sale?
There's just lots of angles where this doesn't seem like a slam dunk idea like you might hope it is.
While the devs of small games can (and do) participate in fests and events on steam, sometimes they might get buried under a lot of other much more widespread material.
Steam is the place to be for small devs, but is also the place to be for everyone else. But steam already has indie games fest, so that would need to be taken into account.
So, might not be a bad idea to have the underdog sale here and there. Just find some criteria. Something like games with less than 2 years and less than 100 regular players or less than 1000 sales last 3 or 6 months.
I understand that marketing also plays a part and steam can't just give the spotlight to everyone, especially if they aren't bringing in money. But I kind of like that steam doesn't just follow the money.
Maybe even have some specific filters in the search for less than **** players a day or something. I kind of already do this from time to time, go looking for obscure games. I always remember that one time I was roaming some used book sale and in some lost box I saw this completely unknown book for 1 euro. I liked the cover art so I picked it up. Ended up reading it and absolutely loved it. You never know.
I will: there doesn't seem to be much worse that you could do for a store than put stuff people don't want all over the front page.
Any time a game gets put in a more prominent place, another game doesn't get put there. And the games that this proposed fest would put front and center are explicitly games that aren't appealing to customers (whether because they're older versions of other games, live service games that have ceased development, or just unpopular in general).
It would be totally understandable if not many got any traction. I would expect devs to not expect much. But if just one good game comes out of this with a good sales report. If a few hundred people discover this amazing hidden gem and that leads to more sales. That can lead to something good. Can lead to that dev getting more resources to improve the game or even make more games.
More than even we need to support the little dev teams. Top studios are making expensive games no one can afford to run on computers that are too expensive. And those games are turning out to be rather dull. For better of for worse, little dev teams make games with little money, but also with little "interference" on the creative process. That makes the games more like pieces of art and not just technical marvels. Sure, they might not look as good, but I will take a game that plays great over a game that just looks good... hands down, every day.
The problem is that steam has well over 100k games. It's sometimes not easy to get a game from an unknown studio to even get seen, while crappy AAA games take up all the spotlight. I'm not denying the popularity of certain games and people can go about steam ratings all they want, but steam ratings don't translate to money. Sales matter and if crappy top games sell, I guess that settles it. Some of the top selling games right now have mehhhh ratings. But they make money.
But if we give the little games a chance, people just might see something they like.
That would be quickly dubs the ♥♥♥♥♥♥♥♥ sale.
Think of the most probabele reasons a game would wind up with those stats.
You'll find that 'bad games' would all qualify.
Steam can filter the rating. Then again, nobody will force anyone to buy a game.
Yes, and no. I understand that games that sell a lot have more "airtime" on the front pages. But then we are doomed to come to steam, look at the front page and see the same old mediocre games like Football Manager, EA FC, DOTA2 and others that sell like crazy but have poor ratings. I get it. It's sales that rule steam but shouldn't we try to promote quality over quantity?
And you're right but here's the thing, people will be miffed that Valve is spending time promoting junk games at them.
Yes, and no. I understand that games that sell a lot have more "airtime" on the front pages. But then we are doomed to come to steam, look at the front page and see the same old mediocre games like Football Manager, EA FC, DOTA2 and others that sell like crazy but have poor ratings. I get it. It's sales that rule steam but shouldn't we try to promote quality over quantity? [/quote]
If they sell like crazy then despite the ratings they must be pretty darned good.
See how that works?
As said. the dev/pubs have the tools to make their game stand out...they just need to put the time and energy behind it.