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Rapporter et oversættelsesproblem



Ask the game developers for this.
Game devs can offer their licenses from their platform to be added to Steam, if they wish to. They'd basically give you a key to add to your account.
And realistically, if you want to play content on Steam, purchase it on steam. It's not like the prices for a specific bit of DLC are less on other stores, go on sale more often, or are sold a significantly greater discount.
Pretty sure that costs them to do that though doesnt it?
The request I laid out above is just so a user can sit down on their Steam Machine and if setup to compare DLC from other platforms, will have the confidence to know that when they install a game, it is the most functional version they own.
Keys cost Valve and the game dev $0.
The rule is basically that as long as you are treating Steam users as equal to the people you're selling keys to, Valve will provide unlimited keys for free.
To remove the "basically" from that sentence and read the actual rules, click here: https://partner.steamgames.com/doc/features/keys#3
Basically refers to the game devs decision for allowing the free key to be given to the owner of both accounts.
While a nice idea, many developers would see it as a loss of money, since the user no longer has a reason to purchase the game on another platform.
I don't see it happening from Valve. As others have said, developers can offer the keys for multiple platforms, though that would likely turn into a key selling frenzy for users would just sell them to get back some of the cost of the game.
It works via in-game accounts. Valve cannot verify that you own DLC on other platforms.
So, as said, ask the developers/publishers. This is entirely up to them.
Nope, for instance when Bethesda shut down their launcher they gave every user a copy of all the games and all dlc they owned for free on Steam.
This isn't something steam can do on their own, as they are not authorized to let you play DLC you bought on platform X on steam. The developer can do it, but they have very little reason to as they hope you are going to double dip and buy the DLC on steam.
There is a system where a developer can (with the player's permission) activate a Steam key directly on their account without showing it to them.
Sega uses it for the Two Point Hospital mailing list thing. There used to be partial documentation about it on the Steamworks website, but it was removed at some point (although the system definitely still works, so the developer would just need to contact Valve to get it set up).
That would at least mostly avoid the reselling problem.
Being done en masse sounds like it would get messy.
I know it used to be done on some sites like Humble Bundle, but that they stopped doing it for some reason.