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报告翻译问题
Good thing you put "forced updates" in quotes which indicates you are aware they aren't forced.
https://psteamproxy.yuanyoumao.com/subscriber_agreement/
That is from the ssa you agreed to when creating your account. If mods are breaking then contact the mod developers and ask if they can update their mod to work with the game.
Remember though, the user is not entitled to the newest version of the software. It is still perfectly within his right to suggest changes to this policy.
You should read the EULA's you agree to when accepting them to download, install and play games, where despite your claim of EULA's having version choice (still not proven) the developer dictates the version.
Lords of the Fallen EULA, a game in your library.
PATCHES, UPDATES AND CHANGES
CIG may (but is not obliged to) patch, update or change Lords of The Fallen over time (e.g., to add or remove features, to resolve software bugs or to balance the Game). This will result in mandatory and/or automatic updates and older, non-updated versions may become unusable over time. CI Games needs these rights in order to keep Lords of The Fallen running efficiently and thus CIG reserves the right to do this without notice or liability to you.
My reply to you from your thread in 2023.
https://psteamcommunity.yuanyoumao.com/discussions/forum/10/3811782223863620590/
Bethesda CAN enable version choice via branches for their games on Steam to enable you to stay on the version of your choice, BUT Bethesda CHOSE not to.
Secondly although Todd appreciates the work of modders to keep their games alive beyond the usual lifespan, he wants you on that latest patch hence why there is no version choice, in fact if you enable mods via the Steam workshop it disables achievements and you break the eula if you re-enable them.
More importantly mods are 3rd party and are not part of OFFICIAL updates by Bethesda as the mod needs to MATCH the game version NOT vice versa.
And finally on both the Skyrim forum and the Fallout 4 forum there are detailed instructions of how to stay on the version of your choice, because Bethesda do not provide an official way. In other words developers force updates if they do not use version choice via branches.
More importantly the developer owns the game you have a licence for and gets to decide whether you get a choice to update or not as Steam is only the delivery system.Steam is only the delivery system.
Examples of developers who do give choice.
Motion Twin - Dead Cells - https://ibb.co/nR9kmfW
Paradox - Hearts of Iron IV - https://ibb.co/cJ3MVXQ
Version choice via branches locks you to the game version and disables auto-updating.
Not from the original post. Did you get advice on the Skyrim and Fallout 4 forums?
If you want version control, you're best of using platforms that offer it. Or hope that at one point in the far, far future legislation does something.
Keep in mind that 3rd party content isn't actually all that relevant when it comes to the updating process. It's up to the modmakers to ensure mods stay compatible.
The problem arises when users assume doing that is some sort of god-given right and Steam wakes up one day and decides to fix it.
I would certainly bet it is more likely that Valve will implement a user accessible depot selection than they will try to make it more difficult for users to run older versions of games.
What's the difference between manifest 2997626924962614299 and manifest 3308664160658198041? It's not something that Steam can generate a description of automatically.
You're going to need to use some external tool (like SteamDB) that tracks old versions of games to figure out which manifest you want to download. Then, you can tell Steam the specific version of the game you want and it'll give it to you.
You can't skip steps in that process because Steam doesn't know anything about which game versions correspond to which manifest IDs unless someone tells it by creating a beta branch.
when they released a game and then all the fixes were in part 2
or we wait for months or even years for the next big update
that way they only have to maintain one or two versions
or the devs outright banning modding in their games
why should they maintain every version of their game for the people that have altered it?
as it is, and has been since modding was a thing, we wait for the modder to fix it
and hope they still want to or someone else picks up the slack
If such a thing were forced, today, by Valve, it would change absolutely nothing on the part of the developers. Valve already keeps all those old versions by default and can supply them through the same mechanism that the branch system uses. No additional effort should be required at all.
Considering previous steps on the matter and their ethos in regards updating I'm more of a pessimist in that regard, but we never know.