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It gives me incentive to spend. And a limit should be applied, basically you can get scraps of lets say up to $50, but then you'd need to spend a 5x to reset to zero again, so $250. I think this would work just fine.
Example:
Get scraps for $20 - you have reached 20 out of 50 limit,
spend $50 - now you have 10 out of 50 limit
spend another $50 - now 0 out of 50 limit
You won't be able to do this infinitely too, you'll just run out of games this way :D
An example from your library:
Dark Souls: Remastered
4. LIMITED USE LICENSE.
a) Subject to the terms of this Agreement and your compliance with these terms, we grant you a nonexclusive, nontransferable, limited license to use the Game for the term of the Agreement in your country of residence, on Hardware that you own or exclusively control and solely as permitted by the applicable platform usage rules or terms of use (if any).
5. OWNERSHIP. The Game and all content (other than User Content, as defined below) and other materials in the Game or available through the Game, including, without limitation, the BANDAI NAMCO logo, and all designs, text, graphics, pictures, information, data, software, sound files, Game Currency, Virtual Items, other files and the selection and arrangement thereof are the property of BANDAI NAMCO or its licensors and are protected by copyright and other intellectual property laws and treaties. Notwithstanding any provision to the contrary herein, you agree that you have no right or title in or to any content that appears in the Game, including without limitation any Game Currency and Virtual Items.
You also do not own games on Console. The EULA is on the disc and for digital is on your storage device.
I know, I specifically wrote "licenses for games" in the title because of that.
If you want a % back, use a CC with a % back perk. You can also sell the trading cards from the game, and any skin/items that drop if the game supports either feature. I've gotten entire games and software from selling skins/items using the Steam Community Market.
You do not own the licence.
The licence upon your agreement allows you to download, install and play the game only. If you do not agree to the licence you refund.
So we go back to the part you snipped.
An example from your library:
Dark Souls: Remastered
4. LIMITED USE LICENSE.
a) Subject to the terms of this Agreement and your compliance with these terms, we grant you a nonexclusive, nontransferable, limited license to use the Game for the term of the Agreement in your country of residence, on Hardware that you own or exclusively control and solely as permitted by the applicable platform usage rules or terms of use (if any).
5. OWNERSHIP. The Game and all content (other than User Content, as defined below) and other materials in the Game or available through the Game, including, without limitation, the BANDAI NAMCO logo, and all designs, text, graphics, pictures, information, data, software, sound files, Game Currency, Virtual Items, other files and the selection and arrangement thereof are the property of BANDAI NAMCO or its licensors and are protected by copyright and other intellectual property laws and treaties. Notwithstanding any provision to the contrary herein, you agree that you have no right or title in or to any content that appears in the Game, including without limitation any Game Currency and Virtual Items.
You're missing the point, the point is to cleanse my library from something I don't want and get a little bit in return (only applies for something that's already 2 weeks after purchase or >2hr played).
Step 2) drain all your games for 5-10%
Step 3) Buy games to resell on grey market sites
Step 4) Give back your account once I've destroyed it
Understand if anyone can extract even 5-10% of the base value of a game into any liquid currency, every steam account in existence will be prime targets.
Sure would be a shame if someone hijacked your account and immediately sold off Control, SilkSong, Civ6, Warhammer3, and Mechanicus, just for starters. Even if that was just $10, well that's $10 I can use to resell for Clover Pit which is immensely popular so this will be super easy in the 1 hour it would take me to liquidate your entire account and resell that game. Since your account is from a 'high currency' area I won't run into the issue of gifting a game that people from low currency areas try to exploit. I'll just list the $10 for $5. At 50% off MSRP people will quickly snatch that up.
In this scenario I would liquidate $100 worth of games for $10. Then buy a $10 game and sell it for $5 on the grey market. You lose $100 worth games so I can make $5. Yes this is only getting 5% of value, but as the hijacker its not 'my' games so I don't care what the value extraction rate is. That's still $5 and its free for me. Its definitely not free for you.
I don't care about technicalities, I want to be able to get rid of licenses for some cashback.
That's all I want. If that's not possible, not viable, not something else.. ok, sure, so be it. But it would be nice to have such ability.
Those technicalities stop you doing what you are suggesting. Why? Because again you do not own the licence AND you agree to the refund policy of: WITHIN 2 weeks of purchase AND with LESS than 2 hours playtime.
Secondly can you link a EULA from any game in your library where you have ownership of the licence that allows you refund for a percentage of 5% to 10 %?
Buy a physical item with a defined refund period. Clearly use the item, try to get it "partially refunded" from the place of purchase after a significant amount of time beyond the refund window, and let us know how that works.
You can also use "Collections" to keep things separate.
Its not possible and not viable. There is no incentive to do this and no one in the world offers such a thing as its just giving money away.
So if Valve wants to charge you extra for any game you play more then 50 hours should they be able to bill you because they want to?