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报告翻译问题



Also if it ever gets implemented then keeping this exclusive to US would be annoying for the rest of the world.
edit:
it could in the backend just have its own account and all the money can go to and from a wallet if there is either an outlet or input for the money to interact with.
Money laundering, scammers tricking a user to authorise transfers to their own accounts like they normally do
Steam wallet funds are worth $0.00
Steam is not a bank, financial business. Wallet funds are store credit nothing else
See point above
Developers can already enable a multiple platform purchase for a product if they wish. Doesn't need Steam to do anything. For example
https://fictionhorizon.com/30-best-cross-platform-games-you-can-play/
Steam is NOT a bank or financial business. It doesn't have the legal rights to do this. Not that it matters as wallet funds are store credit and the max you'd be able to withdraw is $0.00
Not to mention this would open platform up for money laundering by buying/selling and trading valuable skins
You're absolutely right, Steam Wallet today is store credit, not real currency, and Valve isn’t a financial institution. That’s why this post is framed as a “road to Valve Pay,” not a claim that they’re already equipped to do all this.
The idea is to explore whether Valve could become a payment processor over time, starting with small steps like optional peer-to-peer transfers or merchant integration. Other tech companies have made similar transitions, Valve could too, if they saw value in it and built the right legal and compliance infrastructure.
Eventually, Valve could offer an API so external stores could build their own integrations. Once that system is stable, they could introduce optional withdrawals-starting with verified users in select regions, and expanding over time. Later steps might include broader peer-to-peer transfers and eventually exploring the possibility of a physical Valve Pay card.
Thats what youre talking about here, even in this initial phase, banking.
Switching wallet fund account to account & withdraw would also make the phishing & hijacking problem significantly worse.
I also suspect you did not do any actual research into the problem or the environment in which then problem occurs.
Yeah No, No and No.
Everything here would basically create massive security problems.
Also this would techically cause Valve to be considered as a money wiring provider..
That's a whole lot of legal loopholes to get through.
Yeah NO...Believe it or not Platforms are very reluctant to accept transfers of store credit and it would basicallt not do Valve any favours since that'd be money leaving their systems.
IT's not worth it to Valve compared to the current model.
Yeah that would officially make Valve a bank. which again comes with a whole ♥♥♥♥♥♥♥ of legal and operational issues that makes literally no sense for VAlve. The amound of investment would not be worth it.
And yes Valve allows developers to withdraw in a sense but Developers aren't using Steam Wallet. Valve is not storing money. They are collecting and passing money on to the developers.
M8. Little advice research the problem before trying to come up with solutions.
idk how to add multiple quotes so il just say for the 2nd one i know it woud make them be a money wiring provider and that it has more legal parts to manouver. not loopholes necessarily as you called them but just a lot of regulations.
as for your last point. its a suggestion not a solution i suggested it in ideas/suggestions not as a i have come selling you a solution as you call it but just as that a suggestion. i then added my thoughts on how it could be implemented no need to be rude m8.
If you browse the forum on any given day you will get at least a handful of topics, if i am being reasonable, where someone states their account has been hijacked, though claiming "hacked" and the likes . So with things such as
"Allow funds to be transferred from one wallet to another, with permission granted through verification such as phone, email, or a wallet-specific password."
will be a problem. Someone's account is compromised, wallet funds transferred through several accounts and lets say it ends up in an innocent person's wallet in the end, is Valve to remove that and place it back into the original account? That creates two problems, one being the person is robbed of their funds by Valve due to another person's actions (ie the original account with the funds), secondly it encourages account holder negligence as they will believe they can be careless with their account and funds returned, this creates quite a workload for Valve.
"Enable multiple wallets per Steam account. For example, a personal wallet and a professional one. This would help developers avoid accidentally using company funds for personal purchases.
Bonus idea: Add multi-account wallets for companies or families. This could work like a shared game fund for households or a shared company wallet for development teams."
The above simply takes the initial issues mentioned and now compounds it by adding multiple wallets.
"2.1 Steam Wallet funds could be used on other platforms, with a small transaction fee. This fee could be paid by the user or the platform, depending on what is legally and logistically easier for Valve. The fee could be similar to what PayPal charges, or slightly more or less."
Wallet funds are store-credit which only work within Steam, another platform is not going to accept that nor will Valve fork over the money as that would be a waste and then there are surely some sort of fee involved so even more money wasted.
"2.15 (Optional) This step is not strictly necessary, but it could help Valve gain legitimacy as a universal payment processor and make customers happy. If a developer enables it, Valve could offer a "Valve Alliance" option: buy a game on one store and activate it on others. This would ensure access even if a platform shuts down or if users prefer a different launcher. Cross-platform achievements could be shared if technically feasible."
Game devs can setup something similar to this, but ultimately would be their choice. i myself would like a sale on both steam and gog, not steam and then a free key on gog for them.
"2.2 Once 2.1 is established, Valve could offer API access for a fee, allowing websites—even outside gaming—to accept Steam Wallet payments. All you would need is a Steam account, an API key, and backend integration linked to a wallet."
Taking all the previous problems, including compounded and now further that with allowing api access, something that those with hijacked accounts would give access to the hijacker.
"Step 3: Withdrawals and Physical Cards"
Yet again take everything mentioned and now give the ability to withdraw to a physical card, that would be used who knows where getting yet another party involved when fraud rears its head. If the card is lost or stolen and funds used, valve would need to reverse that (if applicable), essentially doing everything a processor would plus the added risks with transferring between steam wallets. All around it would just at Best create a headache.