Are they going to disable Steam Achievement Manager in the future?
SAM makes it’s way easier to cheat achievements compared to console making it feel less impressive, making achievement security more locked down would make Steam achievements feel way better
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No, they arent. Its been around for like 15 years. Valve doesnt care about achievements.
Animus 2 月 6 日 下午 2:14 
No need to worry about what other people are doing with achievements, using them to boost ego or compare to others, instead of sharing that you've achieved something...kinda puts achievements in a poor light.
MT Cheadle 2 月 6 日 下午 2:33 
I'm SAMing all the games just for you
MonkehMaster 2 月 6 日 下午 3:14 
no, cause achievements arent important.
BJWyler 2 月 6 日 下午 3:21 
No. SAM uses the exact same API call that a game does to trip achievements, so Steam literally cannot tell the difference.

Just to note, there are a myriad of ways that achievements can be obtained other than just the use of SAM:
-Have a friend or family member help or complete the achievement for you.
-Edit the game files.
-Use someone else's game save file.
-Use a dev console or cheat codes.
-Take advantage of in game mechanics or features to bypass the "normal" route.
-Exploit bugs.
-Mods - either external or from the Steam Workshop
-Multi-boxing
-Win Trading
-Achievement servers
-Steam Console

Take note of that last one. Valve has built into Steam itself the same ability SAM has in manipulating achievements, so it's pretty much a non-issue for them.
blunus 2 月 6 日 下午 5:19 
You totally don't know how open PC is, huh...
aura 2 月 6 日 下午 9:23 
get over it
nullable 2 月 6 日 下午 9:42 
引用自 ZombieWarrior
SAM makes it’s way easier to cheat achievements compared to console making it feel less impressive, making achievement security more locked down would make Steam achievements feel way better

Has anyone ever been impressed by your achievements?

Do you get fed less if other people SAM their achievements? How do they effect you exactly? A very popular game might be 0.1% off when calculating rarity?
Tanoomba 2 月 7 日 上午 4:22 
引用自 nullable
Has anyone ever been impressed by your achievements?

Do you get fed less if other people SAM their achievements? How do they effect you exactly? A very popular game might be 0.1% off when calculating rarity?
I can't speak for OP, but I can say that for me, personally, the rarer an achievement is the more satisfying it is to acquire. Knowing that very few people who own a game were able to get a particular achievement makes it feel like more of an accomplishment. So when the achievement percentage is artificially inflated by those who cheated, it leads to those achievements being less satisfying since they lose some of their rarity.
Ben Lubar 2 月 7 日 上午 4:24 
引用自 BJWyler
Just to note, there are a myriad of ways that achievements can be obtained other than just the use of SAM:
- Be Ben Lubar and accidentally set the "unobtainable with a custom game mode active" flag to the same bit as the "increment progress on alien kill" flag in AS:RD.
Mr. Smiles 2 月 7 日 上午 6:52 
Here we go again with the honey nut cheevos.

THEY

DON'T

MATTER.
Бобок 2 月 7 日 上午 7:18 
引用自 AmsterdamHeavy
No, they arent. Its been around for like 15 years. Valve doesnt care about achievements.
Lol, but they should. They only need to make players pay for unlocking achievements they can’t acquire normally. Maybe with points, maybe with money. And then ban the free cheating software of course. Steam must be more fun and more competition!
BJWyler 2 月 9 日 上午 6:17 
引用自 lame digits
引用自 AmsterdamHeavy
No, they arent. Its been around for like 15 years. Valve doesnt care about achievements.
Lol, but they should. They only need to make players pay for unlocking achievements they can’t acquire normally. Maybe with points, maybe with money. And then ban the free cheating software of course. Steam must be more fun and more competition!
Nah, brah. No one should have to pay anything in order to obtain broken or poorly designed achievements, which is an issue that lies directly at the developers' feet.



引用自 Tanoomba
引用自 nullable
Has anyone ever been impressed by your achievements?

Do you get fed less if other people SAM their achievements? How do they effect you exactly? A very popular game might be 0.1% off when calculating rarity?
I can't speak for OP, but I can say that for me, personally, the rarer an achievement is the more satisfying it is to acquire. Knowing that very few people who own a game were able to get a particular achievement makes it feel like more of an accomplishment. So when the achievement percentage is artificially inflated by those who cheated, it leads to those achievements being less satisfying since they lose some of their rarity.
The problem is assigning artificial significance to an arbitrary rarity system.

If someone finds "Launch Game for First Time" more of an accomplishment because only 1% of the people have done it than "Kill Super OP Rare Spawn Mob Boss 10 Times in Ultra Hard Mode Without Clothes or Armor" because 10% of the people have done it. That is distinctly a "them" issue, and the problem with artificial achievement standards as a whole. And as such, need to be, and should be, dismissed out of hand.
Tanoomba 2 月 9 日 上午 6:25 
引用自 BJWyler
The problem is assigning artificial significance to an arbitrary rarity system.

If someone finds "Launch Game for First Time" more of an accomplishment because only 1% of the people have done it than "Kill Super OP Rare Spawn Mob Boss 10 Times in Ultra Hard Mode Without Clothes or Armor" because 10% of the people have done it. That is distinctly a "them" issue, and the problem with artificial achievement standards as a whole. And as such, need to be, and should be, dismissed out of hand.
I did make it clear I was speaking about my own personal preferences. Weird of you to be so dismissive about how I enjoy my achievements, though. Don't get me wrong, if you want to cheat your achievements go ahead and cheat them. But don't try to tell me I'm wrong for preferring achievements be obtained legitimately.

Also, your hypothetical scenario is ridiculous. Why would an achievement for starting a game have less of an acquirement rate than one for an extremely difficult task?
BJWyler 2 月 9 日 上午 8:00 
引用自 Tanoomba
引用自 BJWyler
The problem is assigning artificial significance to an arbitrary rarity system.

If someone finds "Launch Game for First Time" more of an accomplishment because only 1% of the people have done it than "Kill Super OP Rare Spawn Mob Boss 10 Times in Ultra Hard Mode Without Clothes or Armor" because 10% of the people have done it. That is distinctly a "them" issue, and the problem with artificial achievement standards as a whole. And as such, need to be, and should be, dismissed out of hand.
I did make it clear I was speaking about my own personal preferences. Weird of you to be so dismissive about how I enjoy my achievements, though. Don't get me wrong, if you want to cheat your achievements go ahead and cheat them. But don't try to tell me I'm wrong for preferring achievements be obtained legitimately.

Also, your hypothetical scenario is ridiculous. Why would an achievement for starting a game have less of an acquirement rate than one for an extremely difficult task?
Not dismissing it - just pointing out the problem with it. We've been down this road before and I respect your ability to debate your points.

And it's not hypothetical. I know I have several games where completion rate for a basic task is way lower than the rate for the actual challenging tasks in a game.
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