安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



Just to note, there are a myriad of ways that achievements can be obtained other than just the use of SAM:
-Have a friend or family member help or complete the achievement for you.
-Edit the game files.
-Use someone else's game save file.
-Use a dev console or cheat codes.
-Take advantage of in game mechanics or features to bypass the "normal" route.
-Exploit bugs.
-Mods - either external or from the Steam Workshop
-Multi-boxing
-Win Trading
-Achievement servers
-Steam Console
Take note of that last one. Valve has built into Steam itself the same ability SAM has in manipulating achievements, so it's pretty much a non-issue for them.
Has anyone ever been impressed by your achievements?
Do you get fed less if other people SAM their achievements? How do they effect you exactly? A very popular game might be 0.1% off when calculating rarity?
THEY
DON'T
MATTER.
The problem is assigning artificial significance to an arbitrary rarity system.
If someone finds "Launch Game for First Time" more of an accomplishment because only 1% of the people have done it than "Kill Super OP Rare Spawn Mob Boss 10 Times in Ultra Hard Mode Without Clothes or Armor" because 10% of the people have done it. That is distinctly a "them" issue, and the problem with artificial achievement standards as a whole. And as such, need to be, and should be, dismissed out of hand.
Also, your hypothetical scenario is ridiculous. Why would an achievement for starting a game have less of an acquirement rate than one for an extremely difficult task?
And it's not hypothetical. I know I have several games where completion rate for a basic task is way lower than the rate for the actual challenging tasks in a game.