安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



Obtaining 5 stars first necessitates that you accumulate enough ratings of either kind, and you're looking for anywhere between 100 to 500 ratings in total. This is to build *confidence* in the score first before enabling a higher star score, so it doesn't matter if 1 or 5 of them are negative out of grief.
From my experience, any uploaded mod will almost always start at 3 stars, or more rarely, 4 stars, before 5 stars is attainable. As more ratings trickle in, you eventually inch closer towards 5 stars so long as most of the trickling ratings are positive. 2 star and 1 star entries meanwhile are incredibly rare.
There are many earlier threads on this: https://psteamcommunity.yuanyoumao.com/discussions/forum/7/358416640404851243
It operates on the bayesian system.
Basically, your visibility depends on a cascade of "most popular today" and it then goes to "week" and so on. One negative griefer can keep an author out of view, and people tend to be pretty stingy with upvotes as it is. I think I might get one upvote for every 30+ subs. So unless you run some sort of social media weekly game review thing on youtube with 10k subscribers, getting to 100+ votes (positive or negative) is a heavy lift to say the least.
Since the bayesian rating system does not work solely on a up vs down votes. It factors in other data, such as favorites, life time favorites and others.
Same system is used on guides... https://psteamcommunity.yuanyoumao.com/groups/NewSteamCommunityBeta/discussions/3/828925849481042441/
I would support that as well... subs and awards seems to be more than sufficient. The current system only serves to turn away authors from the workshop.
So it uses a bayesian system? ...it can use the bayesian system and get rid of the wildly statistically skewed downvoting.
I'm just gonna stop producing stuff for the workshop if I can't get an entry past a 2 or 3 grief voter gauntlet.
1 negative vote out of 200 isn't going to knock it down from 5 to 4 star.
Somehow, based on the success of the workshop, I think you've let your imagination run amok on the effects of the issue you're exaggerating.
You can test it yourself. You can easily knock off any daily or weekly trending workshop item from the top spot with a single downvote. ...reverse it, and it will pop right back up.
More importantly, not everyone likes the same things people submit or try it and don't like the submission.
In another game I have seen an extremely 3D-accurate & well made submission, but its capability to move is near that of a rock when it should be capable of basic movement, so it definitely didn't get a good vote compared to the others that looked accurate and had expected performance of their class.
That means there's more than just a single person that didn't like it. 4 out of 5 is still a really good score compared to no score at all.
People can downvote entries, not everyone is going to like what someone thinks is golden. Sometimes people grossly over-estimate their own submissions value.
In the long run, of course, you will get some that downvote anything. ...but there is no need for a system where a downvote in the first week by one person out of 20 or 30 should completely dismiss an entry.
I don't think I over-estimate my submissions, and welcome commentary on how it might be improved or even just "Meh, don't like it".
My point here is, you can have a system that promotes contributions and rankings based on subscriptions and awards without providing the griefer hammer.
Is it fair to at least say, the workshop would not be harmed in any way by removing negative voting? ...and maybe becomes more welcoming to content authors, which I think is good. Right?
What is the negative voting doing to help the workshop?
When people upvote or downvote, one would expect small chance for either to actually leave a comment.
Merit of work is to accept natural outcomes, which may include downvotes or not being as high ranked as one desires.
I don't see how giving fake impressions of something being highly liked when it's not that liked to workshop users benefits the workshop.
How would it be a fake impression if the ranking is based on Sub Count, Awards received, and Favorited status?
What's fake is when something gets an immediate downvote and completely takes it out of visibilty. Look you seem to suggest I have this chip on my shoulder and that I think everything I post is just magical. I don't expect everyone will like everything... but the ranking can be kept positive and still provide that feedback. "Oh... look at that, I thought that one would get more subs."
Awards received have nothing to do with anything.