ENG: How to solve the problem with game download speeds on Steam RUS: Как решить проблему со скоростью загрузки игр в Steam
ENG:
Hello, everyone! 👋
I encountered a classic Steam problem: the download speed kept dropping, fluctuating, or even slowing down to 0 bytes/sec, even though I have gigabit internet. I tried everything: I changed the region and cleared the cache.
Finally, when I launched Big Picture mode, I saw that the speed was working at its maximum. Yes, it's not a 100% solution, but it may help someone with this common problem.

🛠 WHAT TO DO:
In the Steam client, go to the upper left corner, click on the “View” tab, and select “Big Picture Mode.” Or right-click on the Steam icon in the taskbar and select Big Picture.

🔥 RESULT:
After enabling Big Picture, the speed stabilizes and reaches its maximum value. I don't know how it works, but it really helped me.

Try it and let me know in the comments if it helped you! 👇

Feel free to like and bookmark so others can see it too! ⭐️

RUS:
Привет всем! 👋

Я столкнулся с классической проблемой Steam: скорость загрузки постоянно падала, колебалась или даже замедлялась до 0 байт/сек, хотя у меня гигабитный интернет. Я перепробовал все: сменил регион и очистил кэш.
Наконец, когда я запустил режим Big Picture, я увидел, что скорость работает на максимуме. Да, это не 100% решение, но может помочь кому-то с этой распространенной проблемой.

🛠 ЧТО ДЕЛАТЬ:
В клиенте Steam перейдите в левый верхний угол, нажмите на вкладку «Вид» и выберите «Режим Big Picture». Или щелкните правой кнопкой мыши значок Steam в панели задач и выберите Big Picture.

🔥 РЕЗУЛЬТАТ:
После включения Big Picture скорость стабилизируется и достигает максимального значения. Я не знаю, как это работает, но мне это действительно помогло.

Попробуйте и сообщите в комментариях, помогло ли это вам! 👇

Не стесняйтесь ставить лайки и добавлять в закладки, чтобы другие тоже могли это увидеть! ⭐️
最后由 [TWITCH] instens3d 编辑于; 12 月 10 日 上午 8:59
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正在显示第 1 - 11 条,共 11 条留言
Dranak 12 月 10 日 上午 11:06 
i'm sorry, this is not the problem any russia tech dude can tell you , internet and ISP traffic into a steam server can effect you, the lines can get overcrowded and you just have a momment then it don't do that,

And technocaly any nation at war will have network issue.
where the issue is, i do not know, but that will be my best guess, ( any network technician could tell you this. ) ask own ISP, dont count us to know traffic issue in your country.

keep in mind i try reply as neutral as i can, ask own ISP, best advice i can give you.
最后由 Dranak 编辑于; 12 月 10 日 上午 11:09
Satoru 12 月 10 日 上午 11:30 
Steam can saturate 1gbps connection

Steam can send 500mbps over the Atlantic ocean

Steam can push 1.5Tbps peak globally

Your download speeds are limited by

1) your cpu
2) your disk io
3) your anti-virus
4) your ISP

pick one
blunus 12 月 10 日 上午 11:51 
This has nothing to do with download speed..........
引用自 Satoru
Steam can saturate 1gbps connection

Steam can send 500mbps over the Atlantic ocean

Steam can push 1.5Tbps peak globally

Your download speeds are limited by

1) your cpu
2) your disk io
3) your anti-virus
4) your ISP

pick one

You are absolutely right about bottlenecks (CPU/Disk IO). That is precisely why this fix works.

The standard Steam interface for desktops consumes significantly more resources (Chromium instances) compared to the Big Picture overlay on some systems. Switching to BP frees up CPU/disk resources, allowing the decompression process to run faster. This is a software optimization issue, not an ISP issue. Thank you! :)
引用自 blunus
This has nothing to do with download speed..........

You are overlooking the relationship between the load on the user interface rendering and the decompression cycles associated with the CPU.
The standard Steam client relies heavily on Chromium Embedded Framework (CEF) instances (steamwebhelper), which can compete for thread priority and cause high CPU load during real-time decompression.
Switching to Big Picture mode changes the rendering pipeline (transferring UI calls to the GPU) and changes the process priority class. This reduces context switching and frees up CPU instruction cycles specifically for the decompression algorithm (LZMA/Zstd).
So yes, it does have a direct impact on effective throughput by removing the CPU bottleneck caused by the desktop UI. Thank you! :)
RPG Gamer Man 12 月 10 日 下午 12:03 
ISP all throttle speeds, so you might want to talk to your ISP and see what plan you are using on them. Most likely they will try to sell their faster speeds for more money. This is what all ISP's do. And yes, they all throttle their speeds. Read their contracts. It is in the fine print.
引用自 Dranak
i'm sorry, this is not the problem any russia tech dude can tell you , internet and ISP traffic into a steam server can effect you, the lines can get overcrowded and you just have a momment then it don't do that,

And technocaly any nation at war will have network issue.
where the issue is, i do not know, but that will be my best guess, ( any network technician could tell you this. ) ask own ISP, dont count us to know traffic issue in your country.

keep in mind i try reply as neutral as i can, ask own ISP, best advice i can give you.

I appreciate your attempt to remain neutral and your concern. Greetings from Ukraine! 👋
However, from a technical standpoint, your hypothesis regarding ISP overcrowding or infrastructure degradation fails to explain the behavior I observed.
In network diagnostics, we have to isolate variables. If the bottleneck were truly caused by WAN latency, packet loss, or ISP throttling due to the geopolitical situation, changing the local graphical interface of the Steam client (switching to Big Picture) would have absolutely zero effect on the download throughput. The internet cable does not care which UI I am looking at.
The fact that the download speed saturates the bandwidth immediately after switching modes proves that the bottleneck is occurring at the local application layer (likely CPU thread scheduling or I/O overhead in the standard Desktop UI), not at the physical network layer.
So, while external factors exist, this specific solution addresses a software inefficiency, not a connectivity issue. Peace! ✌️
blunus 12 月 10 日 下午 12:06 
引用自 instens3d
引用自 blunus
This has nothing to do with download speed..........

You are overlooking the relationship between the load on the user interface rendering and the decompression cycles associated with the CPU.
The standard Steam client relies heavily on Chromium Embedded Framework (CEF) instances (steamwebhelper), which can compete for thread priority and cause high CPU load during real-time decompression.
Switching to Big Picture mode changes the rendering pipeline (transferring UI calls to the GPU) and changes the process priority class. This reduces context switching and frees up CPU instruction cycles specifically for the decompression algorithm (LZMA/Zstd).
So yes, it does have a direct impact on effective throughput by removing the CPU bottleneck caused by the desktop UI. Thank you! :)
Which means the problem is your CPU apparently. I don't have this issue with my current Zen 5 Ryzen.

Most users don't want to use Big Picture regardless.
cSg|mc-Hotsauce 12 月 10 日 下午 12:09 
引用自 instens3d
引用自 blunus
This has nothing to do with download speed..........

You are overlooking the relationship between the load on the user interface rendering and the decompression cycles associated with the CPU.
The standard Steam client relies heavily on Chromium Embedded Framework (CEF) instances (steamwebhelper), which can compete for thread priority and cause high CPU load during real-time decompression.
Switching to Big Picture mode changes the rendering pipeline (transferring UI calls to the GPU) and changes the process priority class. This reduces context switching and frees up CPU instruction cycles specifically for the decompression algorithm (LZMA/Zstd).
So yes, it does have a direct impact on effective throughput by removing the CPU bottleneck caused by the desktop UI. Thank you! :)

Whatever you say...

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3609159105

... regular mode only.

:nkCool:
引用自 RPG Gamer Man
ISP all throttle speeds, so you might want to talk to your ISP and see what plan you are using on them. Most likely they will try to sell their faster speeds for more money. This is what all ISP's do. And yes, they all throttle their speeds. Read their contracts. It is in the fine print.

This is a valid observation about the practices of Internet service providers in general, but it logically contradicts the available evidence.
Consider this: an Internet service provider applies a policy of limiting bandwidth based on protocols or overall bandwidth usage, not based on which specific graphical user interface (GUI) a client displays locally. My ISP has no way of knowing whether I am in “desktop mode” or “Big Picture mode” — the data packets look the same to it.
If this were a speed throttling issue on the part of the ISP, switching to Big Picture mode would have no effect. The fact that my speed immediately increases after switching proves that the limitation is a local bottleneck on the client side (probably the load on the processor from the browser user interface) and not a limitation on the provider's side in the WAN.
So, fortunately, there is no need to call or update equipment — a simple software solution is enough! :)

P.S. And yes, I have already called several times and asked, and the answer to my question was always the same (it's a problem on Steam's side, not ours).
引用自 cSg|mc-Hotsauce
引用自 instens3d

You are overlooking the relationship between the load on the user interface rendering and the decompression cycles associated with the CPU.
The standard Steam client relies heavily on Chromium Embedded Framework (CEF) instances (steamwebhelper), which can compete for thread priority and cause high CPU load during real-time decompression.
Switching to Big Picture mode changes the rendering pipeline (transferring UI calls to the GPU) and changes the process priority class. This reduces context switching and frees up CPU instruction cycles specifically for the decompression algorithm (LZMA/Zstd).
So yes, it does have a direct impact on effective throughput by removing the CPU bottleneck caused by the desktop UI. Thank you! :)

Whatever you say...

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3609159105

... regular mode only.

:nkCool:

I never claimed that this is a universal solution that will work for everyone without exception. Computer configurations and software environments vary greatly.
However, this particular method helped me personally solve the problem when nothing else worked. I am simply sharing my findings to help others who may encounter the same problem. If it helps someone, great!

Thank you for sharing!
Have a nice day! :)
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