Aramythr 11 月 15 日 上午 7:57
I have to redownload 66GB for no reason
I predownloaded Where Winds Meet for two whole days + the whole night in between and yesterday night I could finally play. And I did for an hour or two. Now the next day it wanted to download a 230mb~ patch or so so I thought fine. Would take a little time but not too bad. Then it was busy with something else, I don't remember what, and it got stuck at 97% for like 8 minutes, so I thought okay let's pause and unpause. And then it said "downloading 5mb/66gb"???!?

My internet is pretty bad, I average 1.2mb/s now on this download which makes it take like 15 hours. My neighborhood is finally getting fiber optics next year, but right now I don't have 300mb/s internet?? Does Steam assume I do? That a 66gb download is just a lil break or something? No! It's a full f***ing day for me. I was happily anticipating playing the whole day today because I'm free and now I can't because I need to redownload 2/3rds of the whole game? How is something like this still possible? I remember BG3 had a patch where it wanted me to redownload like 53gb after I took a break for a week when I just got to act 3, and so I never downloaded that and I never finished that game.

WHY DOES THIS KEEP HAPPENING? IF A FILE IS MISSING JUST DOWNLOAD THAT F****ING FILE NOT THE WHOLE GAME
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正在显示第 1 - 14 条,共 14 条留言
Ettanin 11 月 15 日 上午 8:19 
There was a game update 16 hours ago.

Since your download wasn't complete it was cancelled and started over.
Aramythr 11 月 15 日 上午 9:22 
引用自 Ettanin
There was a game update 16 hours ago.

Since your download wasn't complete it was cancelled and started over.

I get that, but why would that even happen in the first place? Best gaming platform my ass if it can't figure out how to download the least amount of files. 66GB just isn't acceptable when it's just to cover a mistake. The game was playable before the patch, so... just ref***ingdownload the patch if it has issues?!?! I can do this simple sh*t far better manually if that was an option.

I probably should have downloaded the independent client. F*** steam...
最后由 Aramythr 编辑于; 11 月 15 日 上午 9:24
Ogami 11 月 15 日 上午 10:01 
Always worked this way on Steam. If you download a game and that game gets an update/patch during that time under NO circumstances pause the download.
If you do it will start to re-download the whole game at the restart of the download.
Reason for that is that the main data depot for the game was exchanged for the new version that includes the patch.
And when you restart the download it checks the version on the Steam servers, see that there is a newer one and starts to download that one from the beginning.
It can be very annoying but that is just how the Steam download servers work.
Aramythr 11 月 15 日 上午 11:57 
If it has always worked like that, why not put a massive warning check on the pause button that says "if you pause the download you may have to redownload a large portion of the game"???

It is literally a PAUSE button, not a STOP button. Intuitively that just has to put the process on HOLD, not rename or change folders or delete the temp folder.

I've been away for some time with the download going but my speed has lowered and now I'm looking at 16GB/66GB with an estimated remaining time of 20+ hours...............
最后由 Aramythr 编辑于; 11 月 15 日 上午 11:59
Silicon Vampire 11 月 15 日 下午 12:12 
引用自 Aramythr
If it has always worked like that, why not put a massive warning check on the pause button that says "if you pause the download you may have to redownload a large portion of the game"???

It is literally a PAUSE button, not a STOP button. Intuitively that just has to put the process on HOLD, not rename or change folders or delete the temp folder.

I've been away for some time with the download going but my speed has lowered and now I'm looking at 16GB/66GB with an estimated remaining time of 20+ hours...............


It would be a waste of effort as people won't read ♥♥♥♥ these days.
Aramythr 11 月 16 日 上午 5:11 
The big problem also here is that I cannot put this download on pause. If I put this on pause Steam just DELETES EVERYTHING AND STARTS OVER AGAIN. 19GB in? DOESNT MATTER LET'S START FROM SCRATCH.

For some reason the download went to 500kb/s and it took so long to get to 20%. I left my pc on for the night, however my pc makes a low zooming noise at this point (8y old pc) and I couldn't sleep well to the point I just had to put my pc to sleep. Well, do you think this deleted the 19GB of progress, YES IT DID. Even when I'm just 10mb in, if I put it on pause and then start it it just deletes everything................. CAN YOU FIX THIS PAUSE BUTTON STEAM?????????!!????

There's many reasons to put the download on pause, you can't expect me to keep this download uninterrupted for 20+ hours. Many things could happen, the network could be out for a minute? What then? Oh let's just delete 10 hours of progress! That's the way to go right Steam? I also have raid night tonight where I have to perform and I can't let a download ruin my ping or I might wipe the whole group. I NEED this pause button to work.

At this point I'm just redownloading the whole ♥♥♥♥♥♥♥ game again because now the PAUSE BUTTON WORKS. 96GB.... I'll be lucky if I can play tomorrow... At least it's back to 1.2mb/s.
Beardface31 11 月 16 日 上午 5:19 
It sounds like the real issue is your internet.
Aramythr 11 月 16 日 上午 5:31 
引用自 Beardface31
It sounds like the real issue is your internet.

A thing I cannot do anything about? I'm dutch so everything is cabled below the ground, which means I cannot privately request better cables. I put in a public request for fibre optics like 7 years ago and my neighborhood is just that bit out of the way that it has had very low priority. They have to dig up the street to replace the cables. I just got a letter (few weeks ago) that they're FINALLY getting to my block next year.

Steam cannot assume everyone has good internet. It is a GLOBAL company. There's also many areas elsewhere that have pretty bad internet, and Steam should consider that for many people 60GB or even 10GB+ is a pretty big ♥♥♥♥♥♥♥ deal. The reason why I might not have dealt with this issue as much is because I often play smaller games. If this would happen to Terraria or something it would not matter as much, but for big games YES that 60% of game size MATTERS. There's a BIG difference here and Steam's systems seem not to take this into account.
Ettanin 11 月 16 日 上午 6:00 
引用自 Aramythr
Steam cannot assume everyone has good internet. It is a GLOBAL company.
Steam is not responsible for your technological environment. Only you can do something about it.
dforce239 11 月 16 日 上午 6:31 
.
Aramythr 11 月 16 日 上午 7:52 
引用自 Ettanin
Steam is not responsible for your technological environment. Only you can do something about it.

I just said I can't do something about my internet... Reading comprehension...

But yes, Steam is not responsible for my internet situation. Though I sure am extremely dissatisfied with Steam's service and absolute incompetence as a hosting platform.

.

Even with 300+mb/s internet this practice of restarting the entire download upon pause is not friendly to storage devices. Sure SSDs nowadays can handle a few rewrites, but what if a person already rewrites a bunch for particular hobbies/work like making videos/music/etc, then that added strain on storage can become an issue down the road. And what about the future? Games will only get bigger and bigger, so you sure have to hope the internet will go faster with it, because if it doesn't you'll be looking at a two days long 20TB download for what was initially a 30gb patch.

My point is that the way steam handles these things is faulty at the core. Sure you can make up for it with high internet speed, but that's just like saying drinking alcohol all night for a week isn't bad for you when you're 20 years old and your youth compensates for the strain on your body.
最后由 Aramythr 编辑于; 11 月 16 日 上午 7:55
Beardface31 11 月 16 日 上午 7:56 
And Steam is suppose to do something about YOUR internet?
plov 11 月 16 日 上午 8:45 
wow
Cinemax 11 月 16 日 上午 9:30 
You predownloaded an encrypted version, which you didn't finish. Had you finished it would have decrypted on launch. On launch the encrypted download is replaced with a version that is not encrypted, hence the download was completely different.
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