Still getting “Too Many Requests” error after 10 days — no VPN, no extensions, freshly formatted PC
Hey everyone,

About 10 days ago (right after that small CS2 update), I tried to check the Market because I heard prices were dropping — but when I opened it, I got this error:

“Sorry ! An error was encountered while processing your request: You've made too many requests recently. Please wait and try your request again later.”

At first, I thought it was just temporary.
But even after waiting 3 days… then 5 days… now it’s been over 10 days, and the error still shows every time I try to open my inventory or market.

Here’s what I’ve tried so far:

Contacted Steam Support → they just told me to “disable VPN and extensions,” then closed the ticket 😅

I don’t use any VPN.

I just formatted my PC recently.

Using Chrome and Brave with no extensions at all.

Tried different networks (home Wi-Fi, phone hotspot).

Restarted modem and router.

Still the same issue 😞
It honestly feels like my account is stuck under some kind of rate-limit or false flag — and Steam Support isn’t helping at all.

Has anyone experienced this before or found a real fix?
Any advice or workaround would be super appreciated 🙏

Thanks in advance for reading — I’ll owe you a virtual coffee if this helps ☕😂
< >
正在显示第 1 - 3 条,共 3 条留言
This bug has been around for about two months, ever since the beta version of the new market was released. It happens every day at the same time, and it fixes itself several hours later at the same time every day. The last week it's been happening more frequently and even locks your own inventory; you can only see your friends'. It seems to happen to everyone at the same time. On the other hand, the first day of the market crash was the only day it didn't happen. We can only hope that Valve listens to us and fixes it someday...
Wow... so we’re all just stuck waiting every day for it to “fix itself”? 😭
Valve really needs to step up and look into this, it’s been months already!
The problem here is this zero communication policy when Valve changes or adjusts mechanics.

I've been struggling with this myself for months (more than two) because I read profile data from Steam for my website via Steam WebAPI. The good thing about it? I had to get to deal with several mechanics. Cache, cron jobs, query types, adjusting the scripts and performance multiple times. At first, I thought it was a mistake on my part (for example, sloppy code), but then more and more posts started appearing in the forums. In situations like this, the only thing to do is wait and see and react accordingly... if possible.

And from the feedback in the main forum, just a small group is using the API. There are a few posts about this (e.g. rate limit adjustments), but nothing official.
最后由 ペンギン 编辑于; 3 小时以前
< >
正在显示第 1 - 3 条,共 3 条留言
每页显示数: 1530 50