Do you play games with M&K or controller?
The last time I held a controller in my hands was the PS3 days when GTA5 came out. So about 2013. Since then I've only ever used M&K, even with games that are optimised and designed for controller, I still resort to mods or workarounds to get M&K to work well.

But I've decided I'm going to force myself to get used to a controller and get good with it. Using the analogue sticks to move my character and move the camera feel so alien to me, but I'm determined to stick with it.

I'll still use M&K for FPS games, or games with lots of small menus where a mouse just makes sense. I'm currently playing Dying Light 2 with my new controller which I think is a reasonable game to learn with. But honestly I feel like such a grandpa, I keep forgetting which shoulder buttons are which 🥴

Oh and for some reason I keep instinctively pressing B to jump, like my thumb just naturally moves to that button while my thumb is "idle.
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I use both, depends on the game. Most of the time I use M&K. I'll use controller goer games like Batman Arkham games...though I used M&K for the Shadow of Mordor games that have the same combat system.

Depends on how I feel when I load a game for the first time. I also play on console so am familiar using controller.

You'll get used to the buttons in no time
引用自 Supafly
I use both, depends on the game. Most of the time I use M&K. I'll use controller goer games like Batman Arkham games...though I used M&K for the Shadow of Mordor games that have the same combat system.

Depends on how I feel when I load a game for the first time. I also play on console so am familiar using controller.

You'll get used to the buttons in no time

The hardest part is remembering the controls because for the longest time jump has always been spacebar, attack has always been mouse 1, crouch has always been ctrl etc I didn't even need to think about it.

Now I find myself looking down at the controller trying to remember which button is which haha.
I've never had a problem switching between any control scheme.

Granted this might be because I grew up from the start of gaming, so I had access to all sorts of consoles and computers back when there was bugger all standardization.

Also, I seem to have a good memory for things as whenever I go back to a game I might not have played for many years I automatically know what buttons do what. SO it's never really an issue for me.

The only issue I do have is disability, and when things aren't going well I use my accessible or one-handed controllers. Basically I can hop between anything.

If this is a problem you're having I'd simply suggest widening your scope more - either practice playing with the more unfamiliar methods till you get used to it or diversify more with more different controllers.

Although I will say there is ONE tiny thing that sometimes trips me up to this day and always has - Nintendo having X and Y buttons different to Xbox and PC. That often trips me up, especially if I haven't been playing something Nintendo-wise for a while.
yes. what else would you use?
Controller, almost exclusively.

There is the occasional game that works better with the mouse, like Point&Click adventures, but the vast majority of games has excellent controller support (because, obviously, that's what the consoles use as well).
i like either depending on which game. controllers are good for me in driving games, souls-likes, platformers and jrpgs, but FPS and RTS stuff i like kb+m.
引用自 Uhhhhhhhhhhhhhhh...
i like either depending on which game. controllers are good for me in driving games, souls-likes, platformers and jrpgs, but FPS and RTS stuff i like kb+m.

I'd also add that you can refine it even more than, depending on your tastes and how much you play.

Obviously me having loads of consoles and computers I have many controllers I've got used to but there's some I won't touch the original controls for and either have adapated my own or bought better replacements.

Obviously the N64 controller I won't touch with a barge pole - I use a third party replacement that uses a similar joystick to the Gamecube. Much better.

Also, I hate regular mice and having grip issues, I get horrible pain when using one. I use marble mice (Logitech) as they keep your hand static and you just roll a trackball around with your thumb or fingers. These are not just far better comfort wise but everyone I've seen use one once they've got used to them say how much better they are.

I'll obviously always prefer a decent wheel for racing games, as there's some things that are patently that straightforward.
Both.

FPS games, and anything mouse driven like PnC adventures or RTS games, I'll use M&K.

Driving games, most third person action games, and most any game that was originally made for consoles are ported to PC, I'll use a controller.

Exceptions to using controllers on third person action games include older third person action games that just work better with a mouse and keyboard. Games like Rune, the Gothic series, Heavy Metal F.A.K.K. 2, and the Jedi Knight games.

引用自 crunchyfrog
Although I will say there is ONE tiny thing that sometimes trips me up to this day and always has - Nintendo having X and Y buttons different to Xbox and PC. That often trips me up, especially if I haven't been playing something Nintendo-wise for a while.
For me, my brain defaults to the Xbox layout, and for the Nintendo layout I remember an old cheat code from Super Star Wars the Empire Strikes Back that's been lodged in my brain for almost 30 years.

"ABYXABYXABABYXXYABYX"

The "ABYX" part starts with the right most button and goes clockwise, so if I'm using the Xbox controller and a Nintendo game prompts me to press X, My brain often immediately thinks "ABYX" before I press it.

Something that trips me up sometimes is with Playstation. O and square. I know X is on the bottom, and triangle is on top, but occasionally I'll get O and square mixed up.

One of the great things about PC gaming is you have basically infinite control options. Controller, mouse and keyboard, joysticks, racing wheels, HOTAS, HOSAS, head and eye tracking, motion trackers, voice, touch, drawing tablet, and on and on. To this day I like to play space games and 6dof shooters like Descent with my left hand on the keyboard and my right hand on a flight stick.
最后由 Haruspex 编辑于; 6 小时以前
It depends on which feels right and more natural for myself based on which game i am playing.

Examples:

Vermintide 2, Darktide, K&M.

Dark Souls, Monster Hunter World, Controller.
最后由 Nx Machina 编辑于; 4 小时以前
I used to use exclusively KB+M for years, particularly because on a PC it's always available, and I used KB a lot for OS navigation, preferring shortcuts to GUIs. No doubt influenced by learning computers in the command-line era. But some games just felt better playing with controller, such as I remember at the time the old Lord of the Rings game by EA: Return of the King.

Around that time I was progressing to a more relaxed setting for PC gaming, using large speakers and a custom surround sound setup, projecting onto my TV, and setting up my living room for couch gaming. Naturally I progressed to more gamepad use during that time.

Then for a while I was using a laptop, and again kind of just sat where I was comfortable, so tended again towards controller use.

These days I'm tending more toward sim gaming, but don't have a rig, so now I'm back at a desk with a monitor arm and a gaming chair fitted with a joystick mount, and so I can reposition, add/remove everything as I require. But being back at the desk more I've started using KB+M a little bit more.

So, I use anything, but it depends on my current situation. I prefer to be comfortable and game casually mostly, so basically I'm using controller whenever it's supported. However, if I play something somewhat competitive, like Counter Strike or Hell Let Loose, I use KB+M. Though games that some might consider competitive, like The Division series, for example, I still prefer controller, and that reflects how I feel about those games: I'm not particularly interested in any competitive aspect. I also play a lot of Point'n'Click games, and some RTS and management sims, and they generally, almost exclusively, require KB+M. Then other times, when I'm simming with racing, truck, flight or space sims, I pull out the relevant hardware and I'm sitting back at the desk, probably with KB+M within reach and maybe with controller in my lap (e.g. if the game involves exiting the vehicle, like in Elite Dangerous). Whereas Train sims which have interactive cockpits I use KB+M, though the ones I have do support gamepad. I just prefer to simulate manipulating the realistic controls.

So sometimes I'm using them all at once. Though I tend primarily towards controllers, joysticks and wheels - they feel more intuitive to me, less like I'm using a computer and more like I'm doing the thing. I also like controller for shooters because it's creates a bit of a handicap, and having done some shooting in the past I know that KB+M makes shooting far too easy, so I attempt to make it a bit more "realistic" in a sense. And analogue input for movement I also consider preferable. I also implement voice controls and face/eye tracking whenever convenient.

I am also currently trying to readopt the use of KB+M in some cases to avoid incurring unnecessary cost of increasingly expensive controllers due to stick-drift and other such issues.

Also, since you're using more gamepad, and you may like to make customisations, Steam Controller Configurator is very, very useful. Learn it. Use it. You'll like it. Sometimes you'll need it. Mostly I use native gamepad support where it's implemented and works, but sometimes Steam Input allows for huge improvement, and sometimes it's just necessary. I used to play Euro Truck Sim 2 on gamepad, and though its native support is now better than average, still Steam Input allows for so much more configuration that I consider it indispensable for that game in particular. Occassionally I want to convert KB+M controls to gamepad, and it can do that. Sometimes gamepad support is not functional for whatever reason on Steam versions of some games, and Steam Input is often the cure. And occassionally native input is just not done particularly well, and Steam Input might allow you to tweak something, like sensitivties or something. Or, in my case with ETS2, I had a thorough profile with adjusted sensitivies, inverted axis, and three commands on just about every button (normal, double and long press) and it was a dream for a game with a complicated and extensive set of commands.
最后由 Doodlewurst 编辑于; 2 小时以前
It depends on the game.
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