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While that is the specifically mentioned game - I do mention that I have this sort of concern with other games too. I feel that with the bs the community is going through with performance and stability I would be just feeding fuel to a fire that might not even be its fault by trying to ask their community
Here I feel my answers would be more impartial and general - which is better for actually answering my question.
Well - the thing is I could understand a couple minutes, but I could be waiting upwards of 10 or maybe 20 minutes if its a large game of like 75+ GB
If that's just how compression works then great I just have never noticed this sort of issue before, steam used to just go through and as soon as it hit 100% it was done.
It's possible there was a Steam update that changed the installation.
I guess it depends on how how the developers chose to do things.
SSDs are quick, but the files still need to be processed. And every game is going to be different.
I have all my games set to immediate update, but a few I have on update on launch because they take FOREVER no matter how small the update files are. So I'll trigger them manually over night when I'm not using the PC
This part of your response (that's still awaiting automatic analysis for almost a day and a half apparently) explains what I feel like is going on, but that's just what it felt like *intuitively* I have no other solutions but this one would require the steps I would expect for the update to take as long as it did.
Now, if steam will temporarily place a fresh install on a separate drive if you're running low on the target drive, I would consider this mystery 100% solved.
Again Steam has to patch for Helldivers 2 upwards of 100GB of game data from a 2GB patch file. This takes a long time no matter what as its both CPU and Disk IO limited. Most complaints of "patching is slow" is because their disk subsystems were killing the IO performance. Usually this is due to your anti-virus constantly scanning the patching process, tanking the patching speed. Adding whitelisting in your anti-virus for the Steam directory can improve patching performance. My own experience is that if you're not running Windows Defender, all other consumer level AV is just trash and is 'working' your system for the sake of 'looking busy' rather than protecting you. You are in effect paying a company to slow down your computer for no reason.
Steam will only generally do this if you don't have enough space on the existing drive, and have another drive specified as a Steam library. As I noted above. If yoru C:\ had 90GB free, then the Helldiver2 patching would take up 80GB. In this scenario, Steam may choose to patch the game on your D:\ to ensure your c:\ doesn't run out of space during the patching process. If you only have 1 drive or if you don't have another steam library drive specified, then Steam will just outright tell you "you don't have enough space", as it has no other known location it can stage the patching process on.
My drives do be getting kind of full so this tracks entirely, I usually have to clear just enough games I haven't touched to install a different game, and the only drives I have with any large amount of spare space is my very slow backup drive that I never use for anything except backups because it's so slow. Thank you