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EDIT:
Oh wait... em-dashes and a "it's not just X, it's Y" hmm... <_<
besides that, it's not fun watching people playing in dark places. i rather see custom effect.
But yeah, put me down as another person who's always reduced Shadow quality as a way ti get more performance, even back in the old days.
(hmm, another thing I've seen people say about Lumen & raytracing, is that now that we have real-time lighting, devs aren't doing "baked" lighting as much any more, so that might also be part of the difference you're seeing from "the goode olde dayes". Why waste the time, everyone's got amazing Nvidia RTX, right? /eyeroll)
Can agree. Gameplay comes first. Like in the 90s. Probably why there have been so many games coming out that look and play like they were made back then and selling well.
As far as light and shadows, they've been a struggle since the beginning. Ray tracing will help but the tech is still too new and not very efficient unless you can pay for the high end GPUs which most people cannot. As a developer I would be hard pressed to exclude the majority of my targeted audience just to showcase the latest lighting tech.
We did without ray tracing because of how computationally intensive it is. Even the GPUs with dedicated cores struggle to provide the lighting with decent frame rates.
People like OP will just have to make do with broken immersion and realize that it is just a video game after all and just enjoy it for what it is.
It doesn't require a powerful computer.
The priority rigth now is to make development cheaper, because nobody wants to optimize games anymore.
Luckily a big title like Battlefield 6 now went against that development and received good feedback on its performance on varying hardware.
Indoors typically have multiple light sources of different brightness and color and not just one like the sun, and every light would require its own shadow map which is essentially a camera looking at the scene from a different perspective. That can add up quickly, but the reality is also that a simple option in the game could let us set the amount of shadows being rendered. The possibilites are endless, developers just don't want to spend the time on them.
Maybe they should automate optimization then.
Hardware limitation is a hoax, you should read it all.
Same hoax as ..
Dont eat after 1800 ..
Humans use 10% of brain ..
Carrots improve night vision ..
Sun is yellow etc.
If the games had proper ALL shadow 6 years ago .. or 10 .. or 20 ..
There is no reason to NOT to have them today.
Especially if mobiles games of the same genre have it ..
Mobile hardware is not considered high end. Get your facts straight.
Thats exactly my point though. I am talking about new games, not old ones.