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Some mods are no longer being updated. Also being forced to update a product that I have paid for without giving me the option to opt out is insane.
And for the record, I wouldn't be here if I could rollback TW3 to the latest version, if you read my post at all, you would have realized that
Steam's whole selling point from day one has been that games are automatically updated. This isn't going to change 20+ years on.
Each game only has a handful of version paths at their disposal, so keeping each old version around isn't viable. This also isn't unique to Steam. GOG, too, only retain the last one or two older versions of games in a manner that can be publicly downloaded.
However, unlike GOG, Steam has a built in console you can use to access older manifest files. Learn to use it.
1. Check if the game lets you play with different versions as many games have this option by right clicking the game in your steam library - properties - beta tab.
2. Check if the game lets you use a separate launcher to bypass updating it directly on steam such as they do in skyrim where you can use Skyrim Script Extender (SKSE) and use the settings for it so you never have to update the game version you want to use.
3. Look up steam depot and how to use it to use many types of game versions.
A quick look shows that game uses the beta tab for option 1 and you can try that if it works but remember that steams largest success was it handles game updates as before this was a thing updating games was often a huge hassle back in the day where many games you had to download the games updates on 3rd party sites and hoped nothing goes wrong.
If you're worried about bricking a game, why are you modding it in the first place?
Downloading older depots isn't going to brick your Steam or your PC. It might cause problems with save games if the game is set to modify save files such that they don't work with older builds. Most games will warn you of this when you first load a save from an older build.
As for bricking your game or save -- copy both. Move to a safe location. You can copy back if anything goes wrong.
1) They can update their game because they own it. You licence it.
CA literally warns you about mods every single time for a new patch.
2) Developers have choice to use versioning but it remains their choice not Valve's.
https://psteamcommunity.yuanyoumao.com/groups/steamworks/announcements/detail/4547039255696769967
New: Steam APIs For Switching Game Versions & Beta Branches making it easier to manage game updates, and move audience in or out of beta branches
Recently released Steamworks APIs help solve some common challenges to switching game versions on Steam. With these new tools, developers can now offer players a choice in-game to join a beta branch for testing or to switch back to an older version of the game.
For released games that make frequent updates, these tools can give players more clear choices in how they want to engage with the game. Some players want to be part of your beta branch where you are testing out the latest updates, while others may want to play on an older stable build that they know works well with their save file.
New version support:
Many games on Steam already have multiple build branches available to players; different builds of the game, either historical versions or forward-facing test builds with the latest pending updates. Previously, accessing these alternative build branches has been fairly obscure, done by players through the Steam 'settings' panel for a game. However, new Steamworks APIs now allow developers to offer players this choice from within the game itself.
Paradox used versioning before the changes Valve announced. I have an old build of Hearts of Iron IV running compatible mods from Steam Workshop. I also have access to any of the builds for Dead Cells because Motion Twin just like Paradox used versioning before the announcement by Valve.