安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



The choice of LCD is due to Pancake lenses and light loss. Oleds would be too dim.
So I guess the choice is dull colors vs dull blacks.
Further internet sleuthing makes me think the primary reason for it is Battery Life.
TN panels colors arent so crisp as with IPS panels, but at least black is black. Too bad they stopped making them at least in my country.
That is often an issue if you use hdr on low nits displays and has nothing to do with it beeing LCD.
Most displays have great colors & no Black issues in sdr.
Google "IPS glow". This affects every IPS screen.
Now, before you speak up and mention the PSVR2, for anyone who tries to, it looks horrid due to the poor subpixel count. It drives me bonkers versus the Vive Pro 2.
Density is key for VR. So, to get a good OLED Headset, you're forking our big money. Or dealing with bad sub pixels.
Between HTC vive, quest 2 and pimax 5k+.
Add in GT7, NMS, RE4/8....plugNplay...it's top tier.
Psvr2 pixel density is completely acceptable imo.