Mods shouldnt be a thing in Early Access Games
They can break the game and can force developers to rollback and delay updates because people complain that their custom mods are unplayable in new updates.

Wait until the game is done!
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Unless you're asking every early access game to apply some kind of DRM/anti-tampering thing, mods for video games in any state will always exist.
Never seen a game forced to be rolled back from mods breaking them. Most times, people playing with mods will either play without mods, or just wait until their mods are usable again.

Even in a fully released game, the only times I've ever seen update rollbacks related to mods breaking was when the update was supposed to do something regarding modding (eg an actual official modding API being implemented, or expanded on), and completely broke the ability to use mods instead.
引用自 TheCrazyAussie
Never seen a game forced to be rolled back from mods breaking them. Most times, people playing with mods will either play without mods, or just wait until their mods are usable again.

Even in a fully released game, the only times I've ever seen update rollbacks related to mods breaking was when the update was supposed to do something regarding modding (eg an actual official modding API being implemented, or expanded on), and completely broke the ability to use mods instead.
It just happened with TCG: Cardshop simulator. We got 0.63 update but because it broke so many mods, the dev had to rollback to 0.62.
最后由 Labyrinth2 0 编辑于; 17 小时以前
引用自 Labyrinth2 0
引用自 TheCrazyAussie
Never seen a game forced to be rolled back from mods breaking them. Most times, people playing with mods will either play without mods, or just wait until their mods are usable again.

Even in a fully released game, the only times I've ever seen update rollbacks related to mods breaking was when the update was supposed to do something regarding modding (eg an actual official modding API being implemented, or expanded on), and completely broke the ability to use mods instead.
It just happened with TCG: Cardshop simulator.

They didn't roll back the game, they simply provided a branch of the previous version if people don't want to wait for their mods to get updated.

Version 0.63 is still the newest version and what is downloaded by default.

https://psteamcommunity.yuanyoumao.com/games/3070070/announcements/detail/572646833538468055
最后由 d3str0y3r 编辑于; 17 小时以前
引用自 Labyrinth2 0
引用自 TheCrazyAussie
Never seen a game forced to be rolled back from mods breaking them. Most times, people playing with mods will either play without mods, or just wait until their mods are usable again.

Even in a fully released game, the only times I've ever seen update rollbacks related to mods breaking was when the update was supposed to do something regarding modding (eg an actual official modding API being implemented, or expanded on), and completely broke the ability to use mods instead.
It just happened with TCG: Cardshop simulator.


did you read what the devs said?

"Due to the recent 0.63 update, a lot of mods are broken. For mod users who want to rollback to version 0.62 where the mods are working, you can do so via Steam beta branch 0.62.

If your save file cannot be loaded or it says "Shelf data not loaded correctly." even after removing the mods, it means your current save is not compatible with version 0.63 anymore due to data modified by the mods. You can either rollback to version 0.62, or wait for the mods to be updated."

the update is still there

it is for those that have mods that broke

they can go back until the mods are fixed for the new version

this is awesome of the devs and nothing new in the modding world

we often have to wait for a fix from whomever made the mod
Ask the dev to use the beta branch for multiple versions of the game, that's what it's there for
Go tell began about it
引用自 Knee
Ask the dev to use the beta branch for multiple versions of the game, that's what it's there for
The dev does that, OP implies that's "rolling back"
引用自 Labyrinth2 0
引用自 TheCrazyAussie
Never seen a game forced to be rolled back from mods breaking them. Most times, people playing with mods will either play without mods, or just wait until their mods are usable again.

Even in a fully released game, the only times I've ever seen update rollbacks related to mods breaking was when the update was supposed to do something regarding modding (eg an actual official modding API being implemented, or expanded on), and completely broke the ability to use mods instead.
It just happened with TCG: Cardshop simulator. We got 0.63 update but because it broke so many mods, the dev had to rollback to 0.62.
I hadn't seen that. But looking back at it after seeing your post, they've made a separate branch for people to still use for mods, which is still not stopping the game from being updated due to mod users. It was literally making a mod-friendly version available again for them, while the main branch is updated per their plan.
引用自 Labyrinth2 0
They can break the game and can force developers to rollback and delay updates because people complain that their custom mods are unplayable in new updates.

Wait until the game is done!

"Early access" shouldnt be a thing.
引用自 Caravanserai
引用自 Labyrinth2 0
They can break the game and can force developers to rollback and delay updates because people complain that their custom mods are unplayable in new updates.

Wait until the game is done!

"Early access" shouldnt be a thing.

If you don't want to see Early Access games, there's a checkbox in your store settings that will take care of that for you.

If you're saying that nobody should be allowed to want to play a game while it's being developed, you're outnumbered on that particular matter.
Certain types of "customers" shouldn't be a thing. Luckily, companies know.
I don't see a problem with mods, since they are not using dev time. In fact, my all time favourite game (Rimworld) has had mods since early access and I have thoroughly enjoyed it even since. It's a case to case basis and ties up to the honestly of the dev team.

Now we even have games in early access dishing out DLCs and that, to me, makes no sense at all. And some are even free DLCs. Why not just put whatever it is in the game... it is, in fact, not finished do why the hell make "add-ons"?
However, there are many people that will gladly buy early access games, pre-orders and will gladly buy the DLCs. So... if there are people willing to buy, I can't really fault the devs that much, as long as they are good, honest devs.

Not to mention a new trend of launching some sort of "game concept" and start rounding up "backers" in patreon or something like that. Then get them to pay 5, 10, 20 or more for 4 years (or way more) before the game ever gets released (if it gets released at all). Sorry, not for me.

I have bought a small amount of early access games on steam. One ended up being my all time favourite. The others... some are ok, some have been in EA for years and I wonder if my grandchildren will see the finished product. So I'm probably not getting into it ever again. I wouldn't get an expensive game this way... I understand the concept, understand the "need" but as with many things in life, that one good wholesome dev team that has a great vision and will do anything in their power to deliver a great, great finished game.... will be overshadowed by the many scumbags out there. Problem is, people also need to be better buyers. I personally don't really understand the concept of "pre-order". Sure, if it was something "physical" yeah, get it before it sells out. But on a digital download? For what? An extra skin and a pair of cards? In my country we have an old saying in the lines of "he who pays in advance gets bad service"...
I have never seen this behaviour
not once lol
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