安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



We just have to wait and see how the situation is gonna develop, I heard Finland and Sweden have upcoming meetings about customer practice violations about Apple, wonder if Steam/VALVe will be mentioned.
I'd further argue that creating your own branded prebuilt PC warranting creating a game engine around the prebuilt's specs is a bit nonsensical.
How would Valve even do that? Cripple the engine to prevent developers from doing things that would exceed the system's performance limitations at a certain threshold? I mean easier said than done for starters. Also the assumption that games will be built primarily around the Steam Machine's specs is also a bit "optimistic".
OP is just another idea-man, full of ideas, but no knowledge, experience or wisdom to make them worthwhile. Just because something is easy to say, and sounds good in your head, doesn't make it easy to do, or a good idea when scrutinized.
If they made this into somekind of high-end one. People would ♥♥♥♥♥ anyway, just not the same people.
That's been done for generations on consoles. When a game is developed primarily for the Switch, it usually performs spectacularly on PC. What I mean is, if you develop the game primarily for Steam Machine to incentivize that, instead of charging 30% in royalties, you should set it at 20 or 25%.
Consoles are consoles. The Steam Machine is just a prebuilt PC, no one is developing games primarily for a specific prebuilt PC. I understand your thinking, but I also understand why you're thinking is a non-starter. Namely you're imagining the Steam Machine to be something other than what it is.
You don't have to take my word for it. But let's watch and see if
Treating the Steam Machine as this special product that now needs to be accommodated and supported specifically apart from the rest of PC's in PC gaming I think misses the reality.
Besides, if Valve were going to do anything like that, wouldn't they have done it with the Steam Deck? Why didn't they? And what's so special about the Steam Machine compared to a Steam Deck?