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also, tetris was developed by a single person
https://steamdb.info/app/1030300/charts/
With almost no marketing and a small team. CEOs from Triple A companies are most likely mad as hell because they have to throw up to 100+ millions on marketing.
And that's why they have more creative control on their product. Creative control that allows them to create things AAAs later will cram into their franchises to reap that popularity.
That's why AAAs now have Battle Royale gamemodes.
We shouldn't pay the devs for developing their games. Period.
I think some are trying to compete. Or rather, when an AAA company that "owns" a type of game drops the ball in some way, a bunch of devs will try to rush in and steal their lunch.
Cities Skylines took Sim City's Lunch. Now Sim City franchise seems to be Dead.
A couple of games were eying The Sims' Lunch as well:
A Rod Humble (Sims 3, Second Life) led game to be published by Paradox, Life By You, looked promising but ultimately fell through.
Inzoi is out but currently has mixed reviews, and the most promising competitor (imo) is Paralives recently got delayed.
https://psteamproxy.yuanyoumao.com/app/2456740/inZOI/
https://psteamproxy.yuanyoumao.com/app/1118520/Paralives/
They're just trying to fill a starved niche. Much like indie RTS games are starting to pop up.
Yeah man, no one plays Indies more than once.
Really tho, AAA is hot garbo, always be indie.