Viridian 11 月 12 日 下午 7:54
Frame Tracking and Compatibility Questions
From what I can gather from the first impressions videos is that the Frame does not support Outside In/Lighthouse tracking (at this time?).

I wanted to know:
Why the decision was made to completely not support index peripherals and eco system?
Is there potential to get some support for these peripherals at a later date?
What form would that increased support take?

As a SteamVR power user I have stuck with the Index for many years, largely because the tracking ecosystem around the Lighthouses is still the most capable and accurate available in VR, and the decision to not support this eco system disappoints me, especially from the company that pioneered it with HTC and refined it with the Index. My original hopes for the Frame is that it would support both lighthouse and Inside-Out tracking, allowing me to seamlessly transition from high accuracy in my main gaming area, to a capable inside out system that allowed me to roam and experience VR wherever I may be. Regardless, this tracking concern is my only major gripe with the Frame so far, and I hope there is some solution to these concerns.
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SalvadorSIX7 11 月 12 日 下午 8:00 
Because they removed the need for it by making the camera tracking on the cameras on the headset better.
psi onix 11 月 12 日 下午 8:37 
Inside-out tracking is just better bro. easier to set up and maintain, not as laggy, and doesn't become inaccurate while you're literally still playing your game as my Index setup does. i can only play 2 or 3 songs on Beat Saber with my Index before the tracking becomes basically unplayable then i have to reset the game to get some accuracy of my swings back. it's so bad.

when i switched to playing Beat Saber on the Quest 2 i was stunned at how much better it was all around. faster, more reliable, never losing accuracy no matter how long i play. right away i got high scores on songs in Expert+ mode that was never possible for me on the Index because the tracking was simply too slow to keep up apparently. i cant believe i was torturing myself for so long playing it with the Index. however i do miss the superior audio quality of the Index.

anyway that's just been my experience with it all. very happy with most everything i'm seeing with the Frame today.
Viridian 11 月 12 日 下午 8:38 
引用自 SalvadorSIX7
Because they removed the need for it by making the camera tracking on the cameras on the headset better.
Did you read the whole question? I'm sure valve has cooked up a pretty decent tracking solution, but that does not answer the question of they aren't supporting the Index/Lighthouse ecosystem or my concerns relating to that.
SalvadorSIX7 11 月 12 日 下午 8:40 
引用自 Viridian
引用自 SalvadorSIX7
Because they removed the need for it by making the camera tracking on the cameras on the headset better.
Did you read the whole question? I'm sure valve has cooked up a pretty decent tracking solution, but that does not answer the question of they aren't supporting the Index/Lighthouse ecosystem or my concerns relating to that.
it kinda does its expensive and cumbersome the new device allows for cordless VR and will be cheaper it doesnt make sense to keep supporting hardware rendered obsolete by advancement in VR technology.
Viridian 11 月 12 日 下午 8:49 
引用自 psi onix
not as laggy, and doesn't become inaccurate while you're literally still playing your game as my Index setup does. i can only play 2 or 3 songs on Beat Saber with my Index before the tracking becomes basically unplayable

when i switched to playing Beat Saber on the Quest 2 i was stunned at how much better it was all around.

That's not been my experience with Index tracking at all! For me it has been extremely accurate and consistent (so long as I remember to close the window blinds). I have done many multiple hour sessions with zero issues and I have not calibrated or tinkered with my base stations/tracking in probably a year at this point. For me it has been perfectly on point when it comes to intense games like Beat Saber and Gorn/Gorn 2.

And in fact my brief experience with quest 2 (my friend's) I was unimpressed. While tracking quality was good when controllers were in front of me, when my hands went behind me (winding up for a beat saber swing, for example) or I did some remotely erratic movement (like playing beat saber generally) the tracking quality really degraded. I was still impressed that this didn't require any set up or mounted hardware, but nevertheless the experience was sub-par, especially compared to my usual Index experience.

I don't know if you still have your index, but there are probably some issues with your room that caused your tracking woes. Reflective surfaces and base stations moving (not tightening the wall mount and whacking a mounting pole) have been the main issues for me, and once fixed my setup has been no exaggeration rock solid.
psi onix 11 月 12 日 下午 9:02 
引用自 Viridian

I don't know if you still have your index, but there are probably some issues with your room that caused your tracking woes. Reflective surfaces and base stations moving (not tightening the wall mount and whacking a mounting pole) have been the main issues for me, and once fixed my setup has been no exaggeration rock solid.

i still have it but i only have one working controller at the moment and also my current wire tether is pretty messed up/barely working. went through two left controllers and two wire tethers in less than 2 years.

-my base stations are both mounted to the wall in my living room in what should have been very ideal locations given the instructions. maybe there is reflectivity issues like you're saying.. but the stations never got knocked or moved. i even bought a 3rd base station to try to increase tracking quality but i did not notice any difference.

between my tracking woes and the extreme delicacy of the hardware it's just been a very bad experience all around for me.
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