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This would explain their throttling on a fixed sum purchase.
I would be very skeptical about games like this tbh.
Rate limiting for the sake of cost per conversation is how they have to do it unless you want them to make it a subscription like a phone and pay overages when going over your data limit.
Is there a decent curator that keeps a list of these?
But at the end of the day, all the OP can do is leave a review voicing their displeasure.
On topic, I think games like this are a neat idea, but I'm personally going to hold off until such a thing can easily be run offline and locally. Having it rely on outside servers that have a cost associated with them and no way to earn additional revenue after a purchase means they'll eventually shut that service down. The game you bought becomes useless at that point.
It's a bit like online-only multiplayer games. At some point, it's no longer worth it to run the servers anymore.
Because they have to pay for the API, and given what they're charging for the game, it's not like they could afford a limitless plan.
You're not one of these people who think a store is their best friend, are you? Valve have only ever cared about making money. Like every other company.
On the other hand Valve has stood up for gamers on a number of occasions, and crafted policies that benefit consumers.
"Dishonest" / anti-consumer practices have always been in Valve's playbook. I should know, I live in a region that has been the brunt of many of them. I've got real horror stories from the days when everyone else believed Valve could never do any wrong. Compared to back then, Valve not making a developer divulge that their game can only be played for a few minutes a day is very low on the list.
I suppose that makes sense, but I feel like that's less of a Steam problem and more of a live service game problem. Personally, I stay away from those, but I can see why you might feel a bit burned if one you bought flopped that hard and you were left holding the bag. Was it Concord[steamdb.info]? That's the only game I can think of from last year that shut down quickly after release, and there were red flags all over it leading up to that.
Biggest burn I ever felt was when I bought Starforge[steamdb.info] in early access about 10 years ago. The game was promising, but they quickly just called it a 1.0 release, leaving it completely unfinished. I just considered it a learning experience. Don't invest in early access games you aren't happy with paying money for in their current state. They don't always work out. The game remains in my library as a reminder to spend my money wisely.
I think the biggest lesson to take away here would be that Steam won't insulate you from a bad purchase. (Outside of their standard 2 week and 2 hour refund window.) Do your own research first and buy carefully. Steam is just the purchase facilitator. The actual transaction is between you and the publisher.