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报告翻译问题
An SSD will provide faster load times. Depending on the game, it might benefit from those kinds of speeds. But plenty of users are still using HDD vs SSD. You're not going to kill a HDD by using it in the way it was designed.
What is actually important is that you have a gaming HDD. HDDs come in different speed sets and you obviously want the faster ones which can load faster. The most common are 5400rpm and 7200rpm although there apparently is a whole set of options in between and it could go as high as 10000rpm.
Would you say multiplayer games are a no go for HDDs?
It's more an issue of games that stream in lots of data (or have huge loading times) vs games that don't. Not single player vs multi player.
(I have an SSD and an HDD. I put old and/or low-data games on my HDD, and big/modern games that do lots of loading on the SSD.)
Is HellDivers II considered multiplayer? Because I have a very old PC here with a 7200rpm HDD and I've never had any problems.
You literally simply load the game in memory before launching it. Have you ever played League of Legends once in your life, for example, and wondered why it was taking so long for the game to launch while looking at the team screen? That's because someone took slightly longer and we were all waiting for the guy. Once that screen is passed he would be playing exactly the same game in the same way. What is 10 seconds more, really?
You can always experiment yourself and learn what all of that really means, by simply having libraries on HDD and SSD and then test the games on both. Chances are you find games that show no difference at all or cut down loading from 30 seconds to 3.