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报告翻译问题
Usually Firefox running in the background is not creating much CPU load.
64gb is good for art design or 3D high intensive applications.. even more sometimes.
I don't say this often but unless you're a professional worker and need your PC to actually have 32GB or more... That's a very heavy skill issue.
But you can't really expect too much from some people who buy the same next overpriced sport game every year... All they can think about is the new shiny with the best graphic possible even if it make little to no sense. And I of course don't dwelve in that culture.
8GB hasn't been enough for at least the last four years. Basically unless you are running off of a cut-down installation of Linux or a very outdated version of Windows most people needed 16GB to be running both the OS and any application that said it needed at least 8GB without getting some nasty side effects.
That said, 32GB is still the realm of power users. It is more than enough for most circumstances. Going beyond 32GB however is still really the realm of art production, video rendering, or VM server requirements. If you think you need more than 32GB and are not doing the likes of running many simultaneous virtual machines or performing video compression while streaming... you are better off looking at your CPU or an SSD for performance gains.
On one hand, there are always be 'that' sandbox or 'unoptimized' AAA title out there that'll use a lot more resource than most everything else. I've been using 16 gigs for sometime myself, and needed it for some sandboxes. It also looks bare minimum for that new(ish) Monster Hunter title that tanked so badly (at least in part) because it tanks in performance.
On the other hand, there are still devs, mostly smaller outfits AFAIK, that still produce titles light-weight enough to work with that (8 gigs system RAM). I guess having smaller asset libraries can be a big help for streamlining performance.
Edit: Oh, and onto that radiation-induced third hand: dedicated GPUs can take some load off of the system RAM. I usually was reminded of that bit back when running stuff off a 32-bit portable machine with integrated graphics and 2 gigs of RAM.