怒之铁拳4

怒之铁拳4

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Get7oDaChoppa 2020 年 6 月 6 日 上午 6:21
Combo Break Issue
As the title suggests the way we lose the combo it is terribly frustrating. I'm accumulating combos after combos just to see them break because I got cheeky slap of a Galsia. As suggestion we should lose the combo only when we get heavy hits or when we fall to the ground. Or add some sort of limit. This is particurarly infuriating when you play Axel. His Offensive Special leaves him stuck and open to counters from behind since you can't move him. Moreover it's stupid to see the character's specials being countered by slaps and other moves. shield protection should be added or they can't be countered at all. Also on the combo issue there has to be some sort of problem with the timer. In some parts the timer expires in a heart beat and other parts it holds on as you move through the level.