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Interesting regarding the Steam Input. I'm running it just fine. Care to share some of the gory technical details of what kind of problems it could bring up?
I'm a Linux admin by profession so call it a curiosity of mine.
It replaces the native device handles with virtual ones and the virtual devices tend to have lots of bugs (see the numerous gamepad complaints happening at the moment that are resolved by disabling it). Unfortunately it's hard to explain, since it's all proprietary and is therefore impossible to debug and diagnose issues on our end. We support lots of devices without Steam Input so it's easier to just disable it and use the in-game bindings menu.
edit:
Just tried SoR4 with the generic USB SNES controller (and steam input on) seems to work well, yay!
Not a Dev or a porter but you'll probably want to look at that log he mentioned and also try starting Steam in a vterm console window so you can watch the outputs (although if it always drops you out to the display manager that's a pita).
Also as a Hail Mary pass, you might want to run verify files.
v07-s r13038
NullReferenceException Object reference not set to an instance of an object
at CommonLib.online.clear_input () [0x00004] in <bfd2298c6195469a88d6f05d3d381209>:0
at CommonLib.online.quit_lobby () [0x00060] in <bfd2298c6195469a88d6f05d3d381209>:0
at CommonLib.online.quit_lobby_and_reset (CommonLib.online+ResetGameInfo resetInfo) [0x00000] in <bfd2298c6195469a88d6f05d3d381209>:0
at CommonLib.online.shutdown () [0x00000] in <bfd2298c6195469a88d6f05d3d381209>:0
at BeatThemAll.MetaGame.program.shutdown () [0x00005] in <bfd2298c6195469a88d6f05d3d381209>:0
at BeatThemAll.MetaGame.program.initialize () [0x00016] in <bfd2298c6195469a88d6f05d3d381209>:0
at BeatThemAll.MetaGame.program.Main (System.String[] args) [0x00156] in <bfd2298c6195469a88d6f05d3d381209>:0
This looks like a different startup issue - verify the game files and pass /gldevice:OpenGL as a launch option just in case (it should already default to OpenGL, but maybe it's trying Vulkan anyway based on something separate).
And thanks for porting the game to Linux.
Edit: Tried going from window to fullscreen again - the first time worked again (might that be because it's borderless?).