怒之铁拳4

怒之铁拳4

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Xaimi 2021 年 12 月 17 日 上午 11:44
Game Crashes post 13 Dec. 2021 Patch
Played about 20 minutes of Weekly Survival mode on stream. During my stream, I switched over to Story mode. During a two hour window, game crashed twice, resulting in a white SOR4.exe window. The crash also directly affected OBS Studio, making it freeze as well.

After the first crash, I closed all applications, checked for updates, the restarted my computer. I booted up the game and my stream again, and it worked for about another hour, then crashed for the second time. Both instances yielded a different Crash Log, which will be provided below:

Crash Log 1:

v07-s r13648

ObjectDisposedException Cannot access a closed file.
at System.IO.FileStream.Seek(Int64, SeekOrigin) + 0x243
at System.IO.FileStream.set_Position(Int64) + 0x14
at CommonLib.asset_cache.<>c__DisplayClass89_0.<start_background_loading>b__0() + 0x4bb
at CommonLib.utils.<>c__DisplayClass170_0.<start_thread>b__0() + 0x75



Windows

Crash Log 2:

v07-s r13648

InvalidOperationException Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. (0x887A0006)
at Microsoft.Xna.Framework.FNALoggerEXT.throw_on_error() + 0x33
at CommonLib.text_texture_cache.get_rendered_text(String, platform.FontDefinition_s, String, Single, IntVec2, TextFlagEnum, List`1) + 0x7de
at BeatThemAll.GuiTextInstance.internal_draw(GuiNodeInstance.DrawingContext_s) + 0x467
at BeatThemAll.GuiNodeInstance.draw(GuiNodeInstance.DrawingContext_s) + 0x39f
at BeatThemAll.GuiContainerInstance.internal_draw(GuiNodeInstance.DrawingContext_s) + 0x97
at BeatThemAll.GuiNodeInstance.draw(GuiNodeInstance.DrawingContext_s) + 0x39f
at BeatThemAll.GuiOneChildByMenuEntryInstance.internal_draw(GuiOneChildByMenuEntryData, GuiNodeInstance.DrawingContext_s) + 0x4f4
at BeatThemAll.GuiComponentInstanceBase`1.draw(GuiNodeInstance.DrawingContext_s) + 0x36
at BeatThemAll.GuiNodeInstance.draw(GuiNodeInstance.DrawingContext_s) + 0x3f5
at BeatThemAll.GuiContainerInstance.internal_draw(GuiNodeInstance.DrawingContext_s) + 0x97
at BeatThemAll.GuiNodeInstance.draw(GuiNodeInstance.DrawingContext_s) + 0x39f
at BeatThemAll.GuiContainerInstance.internal_draw(GuiNodeInstance.DrawingContext_s) + 0x97
at BeatThemAll.GuiNodeInstance.draw(GuiNodeInstance.DrawingContext_s) + 0x39f
at BeatThemAll.GuiContainerInstance.internal_draw(GuiNodeInstance.DrawingContext_s) + 0x97
at BeatThemAll.GuiNodeInstance.draw(GuiNodeInstance.DrawingContext_s) + 0x39f
at BeatThemAll.MetaGame.GameScreen.draw() + 0x188
at BeatThemAll.MetaGame.ScreenManager.draw() + 0xef
at BeatThemAll.MetaGame.program.draw(Single) + 0xb5
at CommonLib.xna.StandaloneGame.Draw(GameTime) + 0x163
at Microsoft.Xna.Framework.Game.Tick() + 0x2cb
at Microsoft.Xna.Framework.Game.RunLoop() + 0xed
at Microsoft.Xna.Framework.Game.Run() + 0x94
at BeatThemAll.MetaGame.program.Main(String[]) + 0x3ad

C:\Users\lagar\_repos\_SOR4_release07\_Code\_BeatThemAll\MetaGame\program_update.cs line: 515


Windows