Space Haven

Space Haven

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3 月 6 日 上午 1:34
Space Haven - Update and Finest Showcase Event.
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正在显示第 1 - 15 条,共 71 条留言
Wow! You devs never cease to surprise me. I had no idea multi-box carry or shuttle/trade capacity were even under consideration. Quite literally a "game changer"!

@Greenbeef is talking about doing an updated tutorial series in preparation for the influx of new players. Maybe you could collaborate with him or maybe help sponsor his efforts?

Here's hoping the full release exceeds your wildest expectations!
Great changes, looking forward to it!
3 月 6 日 上午 2:20 
引用自 HangarPilot
Wow! You devs never cease to surprise me. I had no idea multi-box carry or shuttle/trade capacity were even under consideration. Quite literally a "game changer"!

@Greenbeef is talking about doing an updated tutorial series in preparation for the influx of new players. Maybe you could collaborate with him or maybe help sponsor his efforts?

Here's hoping the full release exceeds your wildest expectations!

Thank you very much! Absolutely, Solid Content and Greenbeef and all the other wonderful Space Haven youtubers and streamers will surely get featured by us with their videos on our social medias.
Some words about mods and workshop? This woluld be incredible...
Great work in the updates and getting to (almost) full release. Well done!
3 crates at a time? Thank you God!
引用自 No-LimpioPescado
Some words about mods and workshop? This woluld be incredible...
1 - There are mods already
2 - The devs already said that to have workshop, they would have to build a modtool from scratch which isn't feasible.
3 - This game is sold outside of Steam, workshop = only Steam people get mods = NO.

So... make the tool yourself, or go use what's already there.
最后由 Aussir 编辑于; 3 月 6 日 上午 3:02
Невероятно, казалось только недавно игра вышла в ранний доступ. А уже скоро релиз..
Those logistic changes are great! That'll make salvaging and lootting derelects so much faster!
Just, reposting with hopes something still manages to get in:


....
Bigger shuttles, akas DROPSHIPS
Crew roles on ship
Player faction / teritory claiming
Player base / core colony
Possibility to switch from ship to station and from station to ship when player wants?
Real economy - station and ship dependence on supply, not just spawning everything.
More interesting hull damage and related critical events, not just the microholes. Make battles actualy be tense.
Heavier ship weapons for anticapital ship usage.
Onboard teleports or moving floors for faster crew movement across bigger ships.
More hail options:
- demand surender
- extort resources
- demand release of prisoners/slaves
Relations balancing:
Who scans you without your approval goes into WAR IMMEDIATELY - same principle as they apply on player = this definitely should be equalised and NPCs should suffer the same fate for agressive behaviour!
Stop telepathic identification of faction members aboard your ship - its one of the most mood breaking things that happens in game.

Station mode: let us build at least a 1x1 ship for away missions! Please
- we must get option to define what landing pads or airlock visitors are allowed to use and stop them from landing and walking all over the base.
- any possibility to estabilish remote mining sites for the station? Either with bots or by arrangement with civilian faction?
- when will station be attacked and raided by pirates / slavers?
- Let us build the ship (for switch from station to ship) directly in the same sector please so that we can move stuff directly from station to ship and thus be finished with it a lot faster.


Will we get ROOF WINDOWS?
- please add roof windows, its getting silly wgen every big ship needs to be cur or look like a donut juat so the cfew has some windows within normal reach.
Will the cabinet start providing room comfort/leisure and sleeping.
Night lamps for sleeping bonus?
Special insulated wall for sound blockade?
Doors/walls for only logistic bots to pass?
Traitors among crew (mainly for those found on derelicts)
Firing of crew members
Choice of race and clothes on edit, please
Backpacks for crew, more things to carry or at least cosmetics
Helmets for crew
Improved Spacesuit airlock with suits that allow flying within space of sector = shuttles are not needed but is slower.
Special items, technologies, equipment obtainable only from expedition on derelicts and some through good faction relations = not researchable, must find or earn.
Let some stations sell training that would allow our "less capable crewmembers" to gain skills past their potential, thus saving many from becoming balast on the player with their minimal skill potentials.
Let stations and/or derelicts have special serums that would allow boosting atributes of crew who takes it.

Please allow CREW EXPORT - this paired with the special serums, trainings, etc would provide a new level of playeffort where we can eventualy boost/train some crew members to become extra specialised. So it will not be only exodus fleet that has crew members with unreachable stats.

Please give us option to set crews from destroyed shuttles, pods, starfighters to go into an unconscious or dead state if their vessel gets destroyes. We can not fly through space in spacesuit so why should they can. Especialy silly when you destroy boarding ships but it crew still simply flies to you, what makes the point defense double+pointless. Crew flying this fast and unthreatened through the whoke sector back to main ship takes away immersion.

Please give us Slave-work area permission so that we can designate area for them and from which they must never stray, not work or go outside this zone! Especialy important if we are managing slaves hidden from other factions/visitors.
...
最后由 Swato85 编辑于; 3 月 6 日 下午 4:14
Logistics robots. Sitting on there dead arse. aint doin a dang thang. Ifin's ya catch my drift.:steamhappy:
引用自 biffralphenson
Logistics robots. Sitting on there dead arse. aint doin a dang thang. Ifin's ya catch my drift.:steamhappy:
Every body else is working out just fine with the three boxes (Humans that is)
20 trade items !!!!
That's the most amazing thing about that update.
Even better if you can increase it to 40 tbh.
Idk, maybe using larger dock.
I had a case where my team can't move, literally because of those 10 trade limitation.
If I move, the goods went into deficit once again. The trading took so much time to finish, so even with trade, it was just for sustenance.
:2017stickyhotdog: :steamthumbsup: Congrats on the soon to be full release! :steamthumbsup: :2017stickyhotdog:
nice little surprise of a update:steamhappy:
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