光明记忆

光明记忆

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PLAYISM_  [开发者] 2019 年 12 月 24 日 下午 6:47
Bright Memory Bug Report Thread
If you discover any bugs while playing the closed beta please post it here.
If possible, when reporting bugs it would be extremely helpful if you posted a screenshot of the bug in question along with a DxDiag report so we are better able to determine the cause of the issue.
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正在显示第 1 - 15 条,共 232 条留言
rlatmfcka 2019 年 12 月 25 日 上午 5:01 
After meet carter I can't play next mission despite I kill all enemies.
exit the main menu and play that mission again, I can play next mission.
that is only appear in the place where meet carter.
I want to helpful your game making.
I really enjoy this game!:steamhappy:
StarrySky 2019 年 12 月 25 日 上午 9:29 
忘记截图了。。打刑天的第二条命跳到两个喷火口中间的面墙上卡住没掉下来可以一直打怪,大怪小怪也因为我不在地面,判定没有敌人所以都站着不动全员憨憨? 当时我是瞄准了刑天没有挪动鼠标,但是一移动视角后就掉下来了,然后怪就都扑了过来。。:neilfacepalm:
Predatorrr696 2019 年 12 月 25 日 下午 7:58 
The rank on the top right keeps disappearing even though I have it enabled in game. it appears only when I die and restart the round then disappears again in the next encounter.
Azure-Ghost 2019 年 12 月 26 日 下午 3:31 
not a really problematic bug (as easy to adjust) but when i started the game was set in a different resolution than my OS wich lead to the issue that the far right 1/5 of the screen was inaccess able by the courser (couldn't change skin in menu / couldn't buy skills ingame as the accept button was out of reach, and had to alt-F4 close the game to get out of the end of mission screen.
After restarting i adjusted the resolution in options to that of my OS and it worked fine afterwards
Cam0729 2019 年 12 月 27 日 上午 5:49 
so uhh there is a glitch i posted it on my youtube and at the part where you kill the croc boy and you pull a lever to drop the bridge it would randomly go back up leaving me un able to go there and having to jump off the cliff ( i subbed to the discussion if any of yall want the video just tell )
DeckForEver! 2019 年 12 月 27 日 上午 6:42 
Hi, the game crashes after I activate the computer in the first level, the crash error message goes away so I can't tell you what it says... is there anything you can recommend to help fix this please!!?? It looks amazing so far I just want to play it, thanks!!
最后由 DeckForEver! 编辑于; 2019 年 12 月 27 日 上午 6:43
dimaunneo 2019 年 12 月 27 日 下午 12:52 
Your RTX Tech Demo is crashing after nvidia start log! That's no good!

LowLevelFatalError [File:Unknown] [Line: 263]
SwapChain1->ResizeBuffers(NumBackBuffers, SizeX, SizeY, GetRenderTargetFormat(PixelFormat), SwapChainFlags) failed
at G:/UE4_23_1WithDLSSAndRTXEnhancement/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Viewport.cpp:278
with error DXGI_ERROR_INVALID_CALL


Shuttle 2019 年 12 月 31 日 上午 6:11 
Game did not start, steam error: Application load error 3:0000065432
Mikai Taiga 2020 年 1 月 3 日 上午 12:55 
Game still has n ot launched when i try playing it it stays in the installing window after i already download and installed it and redid this 3 times plz fix your game or give me a refund i really wanted to support this game but it just does not launch at all
cf767736383 2020 年 1 月 4 日 上午 12:33 
Esc菜单会被烟尘效果遮挡
bypasser 2020 年 1 月 4 日 下午 6:53 
Ok, so here we go :)
- The "Continue" main menu option has a trailer button that does nothing.
- Skirt physics in first person are improved since the previous builds, yet still have various issues, like skirt getting stuck off-view in FP view after a cutscene. No visual problems noticed during the cutscenes themselves, however.
- HUD elements get affected by water refractions.
- Activating the bonfire also causes a sword attack, unlike any other triggerable objects.
- The HUD text in the glass door break cutscene has various typos. A possible solution (as making one's versions for every language choice seems non-viable due to the lack of importance of the named text for the viewer) is just replacing it with Chinese text, which will also be more stylish.
- The style ranking display was not present all the time during one of my runs, although active in the game options menu. The named display also tends to not activate occasionally during every other run.
- In some cases a section (recently happened during the very first undead encounter, also happened in the cave with soldiers and the first miniboss in the older builds at least) doesn't register as clear, although there are no enemies left. The battle music keeps playing, and an exit is never opened.
- In a cave after the first retractable bridge the bats sometimes drop their trophys below the floor. While still accessible, the named objects are hard to notice in this case.
- The Forest Guardian's health indicator's max value doesn't scale along with his health, causing it to overflow during high-difficulty runs. While there is no visual feedback of the named overflow, the gauge in question remains stuck at being fully filled until enough damage is dealt to the boss for his health to drop below his initial health value for the easy difficulty.
- Killing the minibosses while they are executing their combo (the most visible example is their combo attack that consists of two swings and a shockwave blast) causes them to play their death sound, but fully perform the attack nevertheless, and actually die only afterwards.
- The schoolgirl outfit has mismatching normal map and mesh tangent/binormal/normal vector set in the shoulder are, resulting in cone-like corrupted shading.
- Dodging seems to cancel the berserk mode's shockwave effect if done right after activating the named mode.
- Reloading a weapon (possibly mid-air only) can briefly lock you in the aiming mode (canceled by pressing the zoom key or button again) even when the named function is set as on-hold in the controls options menu.
- (unverified) The endgame ranking screen always shows third run after completing the game, although the actual game difficulty alters between the first and the third run's ones every other walkthrough (as shown in the menu's "Continue" option's description and confirmed in-game).
- The first QTE requiring you to perform a dash move has the key sequence success criteria slightly different from the actual in-game dash move key sequence.
最后由 bypasser 编辑于; 2020 年 1 月 4 日 下午 7:01
圈圈Lee 2020 年 1 月 5 日 上午 6:55 
第一章,刚出电梯右手角落有贵公司的一个彩蛋,战火风暴盒装,但是出发菜单后,仍可以在该位置出发交互键“E”,同时触发拾取物品的状态,但是没有“鼠标左键查看、右键收起”的指令,只是一直处于那种状态,任何交互键都没法退出(包括呼出菜单),只能结束游戏重新进入
.̴̎ cyb̾eяgơȶкa 2020 年 1 月 14 日 上午 2:11 
A update notice shows up for Bright Memory, but it nevers update. Tried multiple different things even uninstalling it, no success.
GorricX 2020 年 1 月 15 日 上午 9:34 
I have DX12 and RTX, Win 10 pro 1903 and, the game won't start. The RTX demo works fine, But the game doen't start!
Max Power 2020 年 1 月 15 日 上午 11:50 
The game starts in a chinese now and used to start in english and i cannot read that, how do i set it back to english?. this only started after the lastest update
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