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What gets me is that's actually EASIER to code the character moving instantly in the direction you want. Yes, the annoying movement is actually coded in!
Shockingly bad, which is a real shame as there's lot of loving detail gone into the parts I painfully played.
Does it really look so bad if a character faces the right direction immediately? Hell no, it's NEVER a problem, and hasn't been for thousands of third and first person AAA games for years and years. Sorry, but sometimes..*grrr* :)
I think you did move left/right with the mouse, but that actually turns the camera which eventually changes what direction moving forward is. For a direct reaction you should use A/D to walk left/right and control the camera on top of that. That basically allows to look around a bit while moving into a specific direction.
If you don't want to do both, you can also press Right Shift to have camera automatically locked to the character movement.
Then I press 'W' to move forward. I expect the character to move the way I'm looking .i.e. in the church.
Please make him move like ALL other games on the market, he should move in the direction the camera is facing.
At least make it corrrespond to the direction I'm pressing- in some way or another!
But he doesn't - which is why people are having problems navigating through doorways etc. He wanders off to the right then slowly circles round. It's really annoying.
The right-shift mechanic is also a really horrible way of controlling a character - it feels completely restricted.
And btw I can handle walking straight into doorways perfectly fine.
https://www.youtube.com/watch?v=C7307qRmlMI
Don't jump into negative conclusions, i am sure the developer will fix this m/k mess.