Silent Night

Silent Night

NicoleLauren 2018 年 12 月 21 日 上午 6:46
Mouse Sensitivity??
Is there a way to fix/help the mouse sensitivity?? It's almost unplayable - it's so bad for me. Thanks!
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Judge Holden 2018 年 12 月 21 日 下午 7:59 
Yeah, it's brutal. I don't think I'm going to be able to play this without getting sick the way the mouse view is flailing all over the place.
NicoleLauren 2018 年 12 月 22 日 上午 9:53 

引用自 Dougie Jones
Yeah, it's brutal. I don't think I'm going to be able to play this without getting sick the way the mouse view is flailing all over the place.

I'm playing it again now - the mouse and camera are working much better than yesterday. I'm enjoying it. Also, yesterday I had inventory and today I don't - but when I needed to use the items they automatically worked without me needing to open any sort of inventory. Hopefully by the time Blackenrock is released we'll have a very smooth game! However, I still like the original play mechanics much better.
Phaota 2018 年 12 月 22 日 下午 11:38 
Yes, the XBox controller for window movement is a bit wonky and hyper sensitive when turning. Needs some settings options.
Rufert 2018 年 12 月 24 日 下午 10:03 
I've had a little bit of a look at it and with limited knowledge of unity games. I've arrived at the conclusion that the problem we're having with first person mouse controls probably stems from the fact that the game seems to read them as the same controller input.

As in it's using the same settings to manipulate mouse movement as it does the controller, which uses an analog stick and thus needs certain amounts of accelleration and such to function. So it is weird and jerky. I think the solution is somewhere within having the game differentiate between mouse and controller and running each through their own little script.
JayCArrow 2020 年 7 月 8 日 上午 8:55 
This fast mousemovent is driving me nuts. It's almost unplayable for me.

Can you pleaaasssee add the option to change mouse sensivity like in other games?
Thanks a lot.
shezzor 2020 年 11 月 2 日 上午 10:36 
+1 on the mouse controls being awful... at least in the demo. Please devs, this needs revisiting.
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