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报告翻译问题


So the last one might be the number of items available.
The 1_100 could be some kind of scale, adjusted by another dice roll? Maybe it's why you don't spot multipliers?
I'm going to test this. I'm gonna dock and undock with Crassus a bunch of times and see what it offers.
Crassus offers four commodities coded thus:
A couple of things pop out to me. Considered as die rolls as @Dr_Bicinium suggested, the final item could account for quantity offered: "1d2+2" for the quantity of rwaste, "1d8+8" for the quantity of scrap, "1d6+6" for spirits and "1d2+0" for having either 1 or 2 organs.
The first item, an integer, must be related to price, for example "rwaste,-2" and rwaste is always a negative number. That integer is proportional to the price (6 versus 25-30, -2 versus -5, 1 versus 5, and 54 versus 480-270), but it must be perturbed by another factor which I don't see.
Scrap and rwaste are very stable, which suggests that the die roll in the third position is not applied to the price. If it were, the "1d2+4" would be moving the price of scrap away from 5.
That's all I have for now.
I guess there is at some point a low and a high value for price, and maybe for quantity too. I mean the way trade is usually done, one system produce a good and another needs it. So we should find that difference in the scale too. At glance, the 1_100_5 makes me think of it, with a low integer first (1) and a high in the end (5). The 100 makes me think of a kind of percentage, or threshold. But considering your logs, i can't see a relation.
Maybe it's the same low / high stuff for the quantity, with one xdy+z for min and the other for max? But it doesn't seem constant, although the fact that the two dices are equal for spirits and organ must mean something.