统一指挥2

统一指挥2

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tomislav.uzelac  [开发者] 2019 年 11 月 15 日 上午 10:32
Manual Updates
Revision 3:
* section 3 corrections, cleanup and illustrations
* section 3.10: primary/bonus objectives, early scenario end, prestige vs score
* section 3.11: fog of war, intel markers, undo, battle prep, naval landings, para drops

Revision 4:
* section 3.3 table corrections
* section 3.11: clarified rules for naval landings, para drops via cards and FoW rules
* section 4.1: scenario restarts
* section 4.1: cards reference

Revision 5:
* section 3.2.: explanation on how to apply penalties in the movement table
* section 3.3.: corrected retreat restrictions
* corrections for river crossing and naval landing effects on towed artillery
* section 3.6.: recon in force rule change: allow overrun of HQs and 3-step stragglers
* section 3.6.: clarified that units supplied by captured hub cannot do deploy/reorg
* section 3.6.: added entrenchment removal table for set piece attack
* section 3.11.: fog of war interaction with zones of control

Revision 6:
* section 4.1.: persistent cards can be discarded when face down, but do not recoup prestige
* sections 3.6., 3.11.: clarified role of amphibious specialists in naval landings, river crossings
* section 3.3.: special forces reduce entrenchment in attack without removing it
* section 3.3.: each active special forces give +1 attacker loss shift
* section 3.3.: amphibious special forces negate river shift when attacking over minor river
* section 3.3.: amphibious tanks provide armor shift when attacking over a minor river
* section 3.6.: amphibious special forces allow feint attack across minor river
* section 3.5.: when a unit is KIA, subtract half of its xo from parent HQ's earned xp
* section 3.1.: loss queue explained
* section 3.1.: double spacing multiple towed arty specialists in the loss queue
* section 3.1.: towed steps move to the front of suppressed in the loss queue if the unit retreats
* section 3.6.: clarified that any attack against a rearguard unit without a retreat route will result in a normal attack. Added note that the combat sheet will not reflect this because of FoW information leakage

Revision 7:
* corrections to illustration on page 12 Section 3.3. Combat Odds
* section 4.1: corrections to sabotage card
* special first turn supply rules
* section 3.3: corrected fortification rules in combat shifts: armor, armor_penalty
* section 3.6: rule clarification: overrun during set piece attack results in locked AP
* german special: free straggler reorg 3.6
* german special: super transfer 3.6
* german special: kampfgruppe security unit 3.6
* german special: oversupply 3.6
* section 3.6: rule change and clarifications: supply dump (does not spend when unit attacks)
* section 3.9: flying artillery
* section 3.9: precision bombing

Revision 8:
* chapter 1 (Introduction) added
* chapter 2 (Quick Start) added
* bog terrain added throughout
* correction page 21: the player must re-establish the hub *by deploying a truck*
* clarification page 35: must not be an enemy unit present if you want to destroy a bridge
* clarification page 7: cavalry moves like infantry, except no mountains
* clarification page 5: axis can have one or two steps, depending on the campaign
* section 3.6.: mountain terrain penalty is removed when attacking with Mountain troops.
* section 4.2. campaign structure: tokens and variants, milestones, score
* section 4.3. conferences: HQ upgrades, strategic plans
* section 4.5. campaign: Unit and HQ Persistence, store contents at conferences

Revision 9:
* added a paragraph on tunnels to 3.2
* added a section on escarpments and ridges to 3.2
* added a paragraph on escarpment and ridge ZOC to 3.2
* added combat effects of escarpments, ridges, and dunes to 3.3
* updated the combat shifts in 3.3
* clarified: if fort-defending unit is KIA or retreats, the fort is destroyed (3.3)
* added air supply sources to 3.4
* clarified range of ship supply sources in 3.4
* clarified supply hubs can’t be placed in MTN/ALP hexes, or with stragglers (3.4)
* added a paragraph on prisoner-taking and HQ range to 3.5
* correction: BOG adds -1 terrain shift for all air attacks


When downloading, please make sure that you're getting the latest PDF:
https://cdn.akamai.steamstatic.com/steam/apps/809230/manuals/Manual_-_Unity_of_Command_II_-_Revision_9.pdf
最后由 tomislav.uzelac 编辑于; 2022 年 6 月 10 日 上午 8:47
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正在显示第 1 - 14 条,共 14 条留言
Loathian 2019 年 11 月 16 日 上午 9:50 
最后由 Loathian 编辑于; 2019 年 11 月 16 日 上午 9:50
Gmak2442 2019 年 11 月 16 日 上午 10:58 
A manual, good.
Castrol 2019 年 11 月 16 日 下午 2:04 
Gracias
Hear Marko Roar 2019 年 11 月 16 日 下午 2:46 
引用自 Gmak2442
A manual, good.
There was a version of it from the very start
Wotan 2019 年 12 月 8 日 上午 12:28 
Please complete the manual asap ... there are so many game mechanics, which need to be explained in detail. The manuel doesn't cover them yet.
最后由 Wotan 编辑于; 2019 年 12 月 8 日 上午 12:29
tomislav.uzelac  [开发者] 2020 年 1 月 23 日 上午 1:45 
The manual has been updated to revision 5.

The next revision of the manual will feature a new specialists section. This is coupled with some (subtle) rule and UI changes we are working on, and once all of that is done it will be the definitive specialist reference.

Cheers!
TokyoDan 2020 年 3 月 2 日 下午 1:37 
引用自 tomislav.uzelac
The manual has been updated to revision 5.

The next revision of the manual will feature a new specialists section. This is coupled with some (subtle) rule and UI changes we are working on, and once all of that is done it will be the definitive specialist reference.

Cheers!

Great! It's been over a month since this last update so I guess the final manual is about ready.
tomislav.uzelac  [开发者] 2020 年 3 月 3 日 上午 1:48 
@tokyodan: not necessarily final, there is always more to cover with such an expansive game system. Revision 6 should be close now though, yeah. The specialist info is already in the game since update 11 (in the form of tooltips), but it needs to be formatted differently for the manual.

Cheers!
最后由 tomislav.uzelac 编辑于; 2020 年 3 月 3 日 上午 1:49
tomislav.uzelac  [开发者] 2020 年 5 月 6 日 上午 10:08 
The manual has been updated to revision 6.

This revision is up to date with the "Update 12" version of the game, which should go live for all players tomorrow morning (or you can switch to the Testing Branch).

The previously promised "specialist reference" has been completed, but moved to a separate document which should also be uploaded tomorrow.

Cheers!
tomislav.uzelac  [开发者] 2020 年 11 月 16 日 上午 7:07 
The manual has been updated to revision 7.

This revision is up to date with the "Update 13" version of the game, released with Blitzkrieg DLC.

Cheers!
tomislav.uzelac  [开发者] 2021 年 8 月 30 日 上午 10:57 
The manual has been updated to revision 8.

This revision is up to date with the "Update 16" version of the game, released with Moscow 41 DLC.

Cheers!
voltigeur 2021 年 8 月 30 日 下午 2:54 
hurrah!
tomislav.uzelac  [开发者] 2022 年 6 月 10 日 上午 8:48 
The manual has been updated to revision 9.

This should be up to date with the "Update 18" version of the game that includes dunes, escarpments, and ridges i.e. desert terrain added for Desert Rats DLC.

Cheers!
voltigeur 2022 年 6 月 10 日 下午 4:28 
prost!
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