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报告翻译问题


- LF24: added interior lights
- KEF: fixed problems with inventory
- fixed crash when using a door/gate
- fixed faulty cockpit displays
- fixed car lights won't deactivate one another anymore
- fixed problems when trying to store cable drum
We’ve got a new patch for you today
Here’s the changelog:
V 1.0.11925
- KEF: Parking in fire station optimized
- Mission reports: The input window is now displayed correctly again
- Mission reports: Texts are now formatted correctly
- KI is no longer loitering in the yard
- DLK basket control works again
- (finally) problem with DLK fixed (repeated retraction and extension)
- Light mast retraction reworked
- Pump operation: wayfinding problems fixed
- Vehicle fire: Burning at the rear of the vehicle is now displayed
- Apartment fire: Collision problems at apartment doors fixed
- Apartment fire: window frames are now also displayed charred
- Apartment fire: position of ventilation unit corrected
- Duty start time changed to 8:00 am (7 am is just too early)
- Problem with DLK fixed (repeated retraction and extension)
- LF24: added lights in equipment compartments
- KEF: fixed bug in item storage
- Fixed crash when using doors
- Fixed incorrect speedometer display
- Light control via hotkeys fixed
- Fixed problems when cleaning up cable connections
- Fixed AI confusion when walking around and interviewing passers-by
- fixed problems with resolution selection
- different modes for fullscreen selectable
- fixed numerous crashes related to items
- fixed crash when using cables
- fixed crash when using tools
- missions reactivated: Pump mission
- Missions reactivated: Emergency door opening
- Name filter for server list
- "Room fire" alarm is now played back
- Faulty pump display on LF24 fixed
- AI no longer opens balcony doors in burning apartments by itself
- new game setting: keep TV control
- traffic accidents: Disconnecting the vehicle battery by the player fixed
- street names are now shown in the navis
- feedback when testing the hood of an accident vehicle fixed
- Sound effects of the emergency horn optimized
- Animal rescue: selected crane position of the AI fixed
- adjusted traffic density
- removed some lag-spikes
- fixed crash when loading faulty XML Report
- adjusted colliders of burning car
- rebuild occlusion culling
- Fixed simultaneous interaction of 2 characters with the same object
- Reworked random generator for missions
- Fixed a crash in the tutorial
- Improved interaction with items on vehicles
- Fixed incorrect display of the collecting container
- Built-in radio dialogs for other mission variants
- Missing building doors repaired
- Adjusted fire for large containers
- further missions reactivated: use of pumps
- further missions reactivated: room fire
- further missions reactivated: container fire
- Performance optimizations (deletion, use of tools)
- Item handling on vehicles improved
- Animations and positioning adjusted when getting in / out
- Completely new alignment to interaction possibilities
- Improved vehicle handling, stopping without changing direction
- objects from previous mission are now properly removed
- fixed issue when changing roles while interacting (pump control etc)
- enable/disable occlusion culling in graphic options (could improve performance under certain circumstances)
- fixed AI error when retrieving items from TLF
- Fixed problem with picking up hose ends
- Fixed a bug where tasks that had already been completed were reassigned
- further missions reactivated: Oil stain
- further missions reactivated: VU3
- further missions reactivated: Truck fire on the Autobahn
- Fixed "stuttering" on slopes
- reactivated missing languages (Italian + Portuguese)
- initial optimizations for the road network
- initial optimizations in case of fires
- fixed bug when parsing deployment reports
- missing localizations added
- added auditory feedback on further interactions
- missing navigation mesh at the hospital added (RTW got stuck)
- Hänno DLK fix #saveuli
- Fixed wrong focus positions on some missions
- Fixed tires on the NEF
- separate main script for host / server: no morning call, no vehicle check, start deployment directly via "use chair"
- Vehicle check can be switched on / off in game options
- Fixed bug when canceling the extinguishing attack
- Fixed problems with hot spots in furniture
- RTW will return to hospital again
- Mouse and Drive axis assignment working again
- revised the effect of the ventilation device
- "DriveTo" ends correctly after teleporting
- adjusted KEF parking lot at the fire station
- parking lot markings are now displayed correctly
- fixed some bugs when resetting
- fixed some path-finding problems
- Steam P2P support (Windows only)
- Fixed crash after establishing a connection
- Fixed crash when exiting the server
- Redesigned flame particles
- Fixed a problem with dropping objects on the motorway
- MP: Function to "kick" players implemented
- MP: Fixed bug when displaying player names when rejoining
- MP: Fixed bug when kicking a client
- MP: Fixed a bug when the client speaks to an NPC
- MP: Bug fixed. Data was sent late from the server
- MP: Missing speedometer displays on the client are displayed correctly again
- MP: Fixed crash when joining a P2P connection
- Fixed a bug where characters got stuck after getting out of the car
- Truck fire Autobahn revised and new dialogs added
- Fixed bug when loading "custom" textures
- Bug fixed: Crash when talking to NPC
- Bug fixed: Mission report was generated during reset
- Fixed bug: Resetting hose reels and hoses
- Fixed bug: missing climbing animations
- MP: Fixed crash when interpolating vehicle positions
- MP: Mission report is no longer opened on all clients at the same time
- Emergency light on light pole
- Bug fixed: AI may have brought more hoses than requested