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To your second point. As fires progress they seem to accelerate. It wasn't your weak engine's fault. It just wasn't able to stop the natural progress of the fire.
Also, with the second point, the speed seemed to dramatically increase at the point the engine arrived. It wasn't a smooth increase.
The second point sounds like a bug then. You could go into cheat mode and set more buildings on fire to see if that happens again under the same conditions (i.e. with that one weak fire engine). Ideally record it so the devs can actually see what's happening.
Maybe there could be two progress bars, one for the fire, and one for the building structure.
Or perhaps it could be made more clear that the progress is not linear - remove the progress bar and instead have text descriptions:
"Small fire has started"
"Fire spreading slowly"
"Medium fire affecting half the building"
"Fire spreading rapidly"
"Large fire affecting the whole building"
"Building structure failing"
"Emergency! User death imminent!"
It should speed up when an engine comes
The structural collapse is good and I don't think it is bad to have two progress bars. The game in general really needs to communicate more effectively with players. It seems to be the biggest complaint of most new arrivals.