工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

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Fiend 2024 年 8 月 15 日 下午 3:53
1.0.0.7 Building burnt down at 70%
I just had a fire at a vanilla steel recycling plant. A helicopter was trying to put it out but only able to slow the fire. I manually sent another fire truck to the blaze, but while it was on the way, the fire progress sped up, and then the building collapsed at around 70%.

Separately, I've also seen a fire speeding up when an engine arrives. I'm guessing that if the engine is quite weak, then it's effect can become negative, but this shouldn't happen.
最后由 Fiend 编辑于; 2024 年 8 月 15 日 下午 3:53
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Greybeard 2024 年 8 月 16 日 上午 1:27 
That a building collapses during a fire before it reaches 100% does happen, if your building was already in a poor condition when the fire started. Fires significantly accelerate the wear&tear metric. So it would collapse rather than burn down, technically speaking, although in practical terms the result is the same.

To your second point. As fires progress they seem to accelerate. It wasn't your weak engine's fault. It just wasn't able to stop the natural progress of the fire.
最后由 Greybeard 编辑于; 2024 年 8 月 16 日 上午 1:28
Fiend 2024 年 8 月 16 日 上午 2:21 
The progress bar is misleading then, in both cases. It's kind of useless if it doesn't give an accurate guide to when the building will be lost.

Also, with the second point, the speed seemed to dramatically increase at the point the engine arrived. It wasn't a smooth increase.
Greybeard 2024 年 8 月 16 日 上午 2:32 
Yes I guess you could say it's misleading. On the other hand, it's a fire and I don't mind a level of unpredictability (for realism) personally :)

The second point sounds like a bug then. You could go into cheat mode and set more buildings on fire to see if that happens again under the same conditions (i.e. with that one weak fire engine). Ideally record it so the devs can actually see what's happening.
Fiend 2024 年 8 月 16 日 上午 2:50 
I see your point, and I don't disagree that there is a level of unpredictability with fire, but I think the UI could be improved. It's confusing and frustrating for the user if a building collapses at 70%. it looks like a bug, even if the functionality is intentional.

Maybe there could be two progress bars, one for the fire, and one for the building structure.
Or perhaps it could be made more clear that the progress is not linear - remove the progress bar and instead have text descriptions:
"Small fire has started"
"Fire spreading slowly"
"Medium fire affecting half the building"
"Fire spreading rapidly"
"Large fire affecting the whole building"
"Building structure failing"
"Emergency! User death imminent!"
esbenmf 2024 年 8 月 16 日 上午 3:04 
Process of fire IS linear. The problem was that the building ran out of stability before it burned down. So the progress bar is just fine, it tracks progress of fire (not stability).
Fiend 2024 年 8 月 16 日 上午 3:07 
Well, as I said, it looks like a bug, even if the functionality is intentional.
Comrade Sky 2024 年 9 月 20 日 上午 11:59 
引用自 Greybeard
That a building collapses during a fire before it reaches 100% does happen, if your building was already in a poor condition when the fire started. Fires significantly accelerate the wear&tear metric. So it would collapse rather than burn down, technically speaking, although in practical terms the result is the same.

To your second point. As fires progress they seem to accelerate. It wasn't your weak engine's fault. It just wasn't able to stop the natural progress of the fire.
I can confrim that the engines somehow affect it. It suddenly goes faster if there are no workers or few workers. I also saw it stop at around 99% randomly and slowly go down before more workers appeared. I have no idea how this is calculated. Strange behavior.
Comrade Sky 2024 年 9 月 20 日 下午 12:02 
引用自 Fiend
Well, as I said, it looks like a bug, even if the functionality is intentional.
"Its not a bug... Its a feature!" Why would this be a feature?

It should speed up when an engine comes

The structural collapse is good and I don't think it is bad to have two progress bars. The game in general really needs to communicate more effectively with players. It seems to be the biggest complaint of most new arrivals.
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