Helium Rain

Helium Rain

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AmberGoldPL 2018 年 9 月 21 日 上午 3:45
Question about post 1.0 update
Hi, I noticed that you're preparing the 1.0 release.
While I like your game and see it in very decent state already in Early Access, I feel that in several places there are still some gaps that would need to be fill so that this game could considered complete.

Can you give me your answers if you plan to adress the listed things?
- I feel that the whole "ship upgrade system" seems like early alpha - I have very limited option and I never feel the need to change something from the stock engine, hull etc. This really feel like something neglected/unfinished.

- while existing weapons feel great I think you could trow some more weapons here and there - some kind of rapid fire light turret, maybe a laser beam that do light dammage, but is nearly unavoidable, some kind of artillery railgun that is good againt capship, but has very slow tracking speed, fragile turret, making it useles against fighters.

- I think there is a very good niche between The biggest and second biggest freighters that would benefit from additional freighter model.

- a few more combat ships - some kind of heavy bomber, Escort Frigate (multiple light turrets, but no heavy mounts), Dreadnouth (even more powerful warship - that would be end game resource sink and "compensation" for players with size complex :) )

- I think a new planet or two with dozen of new empty/pirate sectors would make the universe feel less claustrophobic and worth to explore/expand.

- some kind of meaningful end game mission - some time I proposed the story of two factions - "Stay faction" who want to build O'Niel cilinder habitat station that would improve quality of colonist life. "Get back to Earth" on the other side would want to rebuild colony ship in order to get back to Earth. Player could make mission for any (or even both) fations an both projects would be huge resource sink for end game. Additionally existing corporations could pick their side and wage raids/wars agains eachother in this end game conflict.

- some kind of diplomacy where I could ally and support with cash/ships the other corporation.

- a few more music tracks (current one while godd and subtle gets boring after time)

As I mentioned in the beginning, the game is very good, but with the above additions it would be a perfection.
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Stranger 2018 年 9 月 21 日 上午 6:26 
Thank you for your feedback !

There's a lot of stuff we'd love to add, a lot that we planned to do - or even started doing and dropped. For example, we initially planned on adding a storyline, and end-game content that would increase replayability. While all of these would definitely be great additions, we are not going to work on additional features or content.

We're basically a team of two, we're well into the 5th year of development now, so we have to pick our battles. One of the reasons this project took so long is that we added many gameplay features we thought were cool, sometimes without thinking enough of the devevelopment cost. As en example, adding a new weapon or ship requires dozens of new data fields, delicate setup, balancing tests, collision tests, and so on.

We're just making sure now the game is working well, without broken stuff, in a way that's satisfying to everyone. Maybe we could have done more, but at the end of the day, the 1.0 release is something we're pretty happy with.
AmberGoldPL 2018 年 9 月 21 日 上午 6:53 
Well, for team of two this is still damn fine game.
I wish you good sales after getting out of EA, so hopefully you will have incentive to throw some bonus content.
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