安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


I'd like to start by stating that other companies do have to unlock technologies too. They do have some technologies unlocked on start, but it's not that bad, really.
As to the larger point, we meant technology as a way to ensure companies, including the player, would have to specialize in some fields when starting the game. It's also a good way (in my humble opinion) to let players experience basic elements of the game separately before handling everything at once. Finally, there is also a progression element here - people want to unlock some station, and they'll work on tech to go there.
I get what you're saying, and it does make sense to me. However, I feel these are pretty large changes that would both require too much rework, and make it a pretty different game in spirit that it is now.