Helium Rain

Helium Rain

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AmberGoldPL 2017 年 12 月 3 日 上午 9:23
More weapons and equipment
I like the customizability of the ships, but the problem is there are only a few equipment and weapons for now.

Here are some ideas for more equipment and weapons:
- laser weapons - low dammage but extremely long range, heavy ship lasers would be powerful enough to change the direction of asteroid (useful for asteroid protection missions)
- asteroid buster - fusion missile useful for dealing with asteroid swarms - however using it again human targets or near stations is prohibited and gives huge reputation drop.
- railguns - very fast and powerful bullet, but turret tracking speed is very slow.

- armor extension slot - in addition to engine/thrusters there should be a slot for additional armor. This makes you more resilent, but at the cost of accellration/deacceleration/agility
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Swift 2017 年 12 月 3 日 下午 12:46 
Hope you don't mind if I add my two cents in!

Railguns
For railguns I'd like to add more differentiation to them rather than just being high projectile velocity but slow tracking.

If it were up to me, I'd make them fixed (not turreted), and only mountable on heavy ships. On one hand I think it would be neat to restrict them to spine only mounts, but that would require having to redo the entire weapon system so I think we can safely rule that one out.

Another aspect that might be interesting is having them greatly increase the heat of the ship firing them due to the relatively greater amount of heat generated versus convention projectiles.

And lastly, to balance out their high projectile velocity, I'd steal borrow from Elite:Dangerous, and introduce some sort of charge up/spool up time that can be attributed to having to charge up the railgun's capacitors.

Anti-Asteroid Weapons
For asteroids, depending on how far they want to go in keeping meteorites in-game as a feature, I'd suggest adding anti-meteorite variants to the existing projectile weapons. Unlike ships, meteorites aren't going to perform evasive maneuvers or use electronic countermeasures. I'd use that as the basis/reasoning for having a meteorite specific variant.

These variants would have significantly superior tracking, accuracy and importantly: range versus meteroites, while being significantly inferior versus spaceships.

Armor Extension
For armor, I'm from the school of thought of making (theoretical) spaceships as light as possible. Better to not get hit than get hit at all. I'm curious how much extra protection thicker armor would give before it makes a spaceship impractical to move around? (Assuming you're not going to go all the way and build an immobile fortress).

I'm reminded how during WW2 tank designs were built around thicker and heavier armor, only for them to get lighter and thinner post-war as the anti-tank weapons increased in penetration power to the point of making lumbering armor obsolete.

As a compromise, maybe military ships could have the option of spaced armor and composite armor (alá Chobham armor) as expensive, high-tech tree options. I'd also imagine that any corporation capable of producing such armor would be extremely hesitant to sell it to other corps.

Thinking out loud and brainstorming ideas like these is real fun :>
AmberGoldPL 2017 年 12 月 3 日 下午 12:58 
Hmm, that give me an idea for another upgrade for armor slot - "Armor reduction" that gives boost to agility/acceleration
AmberGoldPL 2017 年 12 月 11 日 下午 12:10 
After some more combat, I'd love to see rapid fire (2 or 3 time bigger fire rate) version of current basic turret as an alternative to flak.
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发帖日期: 2017 年 12 月 3 日 上午 9:23
回复数: 3