Helium Rain

Helium Rain

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Expanding Man 2018 年 10 月 12 日 下午 6:51
game runs in wrong monitor on Windows
The game always opens on the wrong monitor (I have 2). Every other game, including UE4 games such as Everspace, run in the correct monitor. Is there a hidden config somewhere? Thanks.
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Cellar_Cat 2018 年 10 月 12 日 下午 6:56 
I have seen a setting called monitor number in the file 'gameusersettings.ini' at C:\Users\yourusername\AppData\Local\HeliumRain\Saved\Config\WindowsNoEditor

I haven't used it personally but maybe changing it will do something?
Expanding Man 2018 年 10 月 12 日 下午 7:08 
There's probably a setting that can be put into one of the ini files to tell UE4 to open in the correct monitor but I don't know what that might be.

The only work around I can find is to open the game, lower the resolution, move the window to the main monitor, and bring it back to full resolution.

Note that I do indeed have my main monitor (the one I want to use) set as my main monitor in Windows settings, so that isn't the problem.
Cellar_Cat 2018 年 10 月 12 日 下午 7:22 
Well, in the mean-time, you might be able to move it over quicker by holding shift+windows and pressing the left or right arrow keys.
Expanding Man 2018 年 10 月 12 日 下午 7:29 
shift+windows and arrow keys did not work.
Stranger 2018 年 10 月 12 日 下午 11:50 
The MonitorNumber setting shoul work on Windows, 1 to N from left to right, 0 for Window's main monitor.
Expanding Man 2018 年 10 月 13 日 上午 6:36 
Ah, which ini file does that go into?
Stranger 2018 年 10 月 13 日 上午 7:08 
That would bhe 'gameusersettings.ini' at C:\Users\yourusername\AppData\Local\HeliumRain\Saved\Config\WindowsNoEditor.
Expanding Man 2018 年 10 月 13 日 上午 8:29 
Hm, ok so that leads to some rather odd behavior. I have 2 monitors: Windows calls them Monitor 1 and Monitor 2. The one that in windows is set to my primary monitor is called monitor 2 by windows (it does not re-number them based on which is primary).

Here's what happens when I change the settings:
- `MonitorNumber=0` Window on monitor 1 (*not* my primary monitor according to windows).
- `MonitorNumber=1` Window on monitor 1
- `MonitorNumber=2` Window starts about 3/4 of the way on monitor 1 and extends part way into monitor 2. So essentially the window seems to be in some random location between the monitors.

I suppose this is an UE4 bug? Is the game on the latest UE4 version?

Thanks for your help!
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