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I've confirmed that the crash is caused by Vulkan. One Vulkan call in our game engine resulted in an error and the game terminated as a result. That call looks like something pretty normal, so I'd start by looking at your driver version to check if something more recent exists.
We'll probably look into an engine upgrade on our end at some point, but I'm not sure when, and I'm not sure your problem is caused by the engine in the first place.
I tried opening the game with opengl again, and the actual game just shows white as well (I can see the icons, but the graphics are just white).