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报告翻译问题


We've already fixed the F key bug - hotfix will be out for this soon.
As you've seen, the balancing has been changed a lot, so some weapons might have unforeseen power now. The Hammer were pretty useless before, but you shouldn't be able to take an Anubis down that fast indeed.
The winning conditions are a more complicated topic. Basically, if one side ends up with no capable ship (no ammo left, or incapacitated etc), then the game ends. If you eliminated all enemies completely, you should definitely have won. I'll take a look.
You'll also notice that for some reason after killing the Anubis, when the battle ends I've "lost".
Knowing the cost and production time of an Anubis...it really shouldn't go down that fast. As it is, it will only be good for auto-resolved battles that the player is not at (due to its high combat points meaning victory is more likely) but now I'm worried about taking one into a battle I'm in because it might die to just a few fighters.
We might nerf the Hammer again, but the idea is definitely to have powerful options with fighters, not just gun fodder. We don't want people to think of any ship as irrelevant as a player ship. Orcas are great bombers, they're meant to excel at engaging larger ships.
Edit. Just did a battle with the Anubis with Artemis turrets vs 6 Orcas. Same result. The Anubis's guns get taken out so quickly it's not even a fair fight. He didn't kill or even disable a single Orca. https://www.youtube.com/watch?v=niMcwyQSsJc
One of our regular discussion points is about the duration of battles. In this update, we went for a better balance of small and heavy ships, and less black-and-white weapon types. The Artemis can effectively damage heavy ships now, for example. But we still have pretty short battles - we don't want them too long, but I think we should make them longer. The problem with longer battles is that it tends to make more powerful ships an obvious option, because fighters loose their speed & surprise advantages.
We completely welcome all feedback on balance :)