Helium Rain

Helium Rain

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AmberGoldPL 2017 年 12 月 25 日 下午 2:58
Various problems/bugs/issues with complex
Below is the list of varous this regarding complex - some are bugs, some are issues, some are feedback.

1) We need to be able to set if complex should buy/sell/do both for particular resources. I build the steel production comples which had 2k steel and 10k storage space - the AI decide it's great idea to sell 8k steel to me (which I didn't need, but it drained my wallet).
2) I cannot upgrade Shipyard put into second central slot - it say it has maximum level (lvl 1) while I see AI upgrading their stand alone shipyards constantly.
3) Sometimes my complex shipyard jam and do not produce anything (full resources, empty queue) it put ordered ship in queue with comment "will start shortly", but it don't start the production untill I order something else (then ship in queue will be put to empty queue and production will start).
4) Sometimes I have strange behaviour with complex resources beign put in additional slot, despite that their primary slot still has free space (See CH4 below):
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1244014611
5) I'm not 100% sure, but it seem that above problem also makes AI sell me the resources even if I turn off the trade for these resources.
最后由 AmberGoldPL 编辑于; 2017 年 12 月 25 日 下午 3:00
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Stranger 2017 年 12 月 26 日 上午 1:53 
You should already be able to toggle sale of resources, using the small button above cargo holds.

Shipyards can't be upgraded, unless I'm mistaken.
AmberGoldPL 2017 年 12 月 26 日 上午 2:25 
The button above toggle both sell/buy with NPC.
What I need is to separate this (e.g. I want to sell resource to NPC, but not buy from them).

In my game NPC Shipyards ugrade like crazy (making a boom for electronics that I produce) - I'm not sure, but ugraded NPC shipyards seems to produce ships a bit faster and have larger cargo hold (e.g. 20k storage comparing to lvl 5k storage).
AmberGoldPL 2017 年 12 月 30 日 下午 2:50 
2) I build stand-alone shipyard also cannot be upgraded. However as I mentioned NPC shipyards in my game are upgraded and comes with handy 20k storages and well as slightly faster porduction times - I want this too on my shipyards!

3) Stand-alone Shipyard works fine (there is no jams in production queues) - this means this bug is only with Shipyards put in complex.

4 and 5) I did some further testing and the game almost bankrupt me because of resource bugs with complex (went from 3mil Cr reserve to 100k Cr in literally 3 transactions).

It seems that I can switch of the trading with NPC, but then game randomly decide to place any resource in complex "empty" slot even if 'normal" slot isn't full and has "NPC trade" ticked off.

Also any complex staton upgrade will reset "empty resource" slot back to "trade able" which also makes that when re resoure "pop up" there there will be a 10k resources deal sold to that slot almost immediately (draining my cash reserve).

IMO this is game breaking bug and I'd suggest to remove "empty resource" slots from complexses - only add new serource slot when new stations are added.



Created bug issue:
http://dev.helium-rain.com/issues/1123

最后由 AmberGoldPL 编辑于; 2017 年 12 月 30 日 下午 2:59
Stranger 2017 年 12 月 31 日 上午 12:37 
Thanks for the feedback. We've split the issue into separate bugs - I need your feedback on the first one, on your original ticket.
AmberGoldPL 2017 年 12 月 31 日 上午 1:30 
For the first point:
In that save, in starting sector First Light I have two omplex which produce steel (output). However in the same comlex I also have station which consume steel (input). This combination change steel to (trade) which mean AI will both try to buy steel from my and sell steel to me (which drain my wallet and is unnecesary and I have net positive steel production).

This means that for resoures with (trade) player need to be able to define if he want allow NPC to buy/sell/do both/ do none for each complex resource.
Otherwise I end up with huge budget problems like in point 4 and 5.
Stranger 2017 年 12 月 31 日 上午 2:12 
Thanks, noted.
AmberGoldPL 2017 年 12 月 31 日 上午 2:42 
About shipyards not intended to be upgradable - please change this - it's a chore to constantly resupply my shipyards with 5k storage, while "broken NPC shipyards" have nice 20k storages.
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