Helium Rain

Helium Rain

查看统计:
Saitek Pedals
Hi peeps, this is a serious long shot thing, but does anybody have Saitek Pro Rudder pedals... on Linux... ....and...

...gotten the game to recognise them?

Mine works fine on Flight Of Nova, ED and so forth...

If anybody has some help to offer, I would really appreciate it.
< >
正在显示第 1 - 4 条,共 4 条留言
Tradesman 3 月 8 日 上午 4:03 
You usually have to find your pedals assignment in the controller screen. Should be listed there
VforVeranda 3 月 9 日 上午 6:43 
引用自 Tradesman
You usually have to find your pedals assignment in the controller screen. Should be listed there

That's right. But it isn't.

My hotas is shown (both parts), so is my mouse (don't ask)..
...but not my pedals.
minWanabe 11 月 17 日 下午 5:48 
Hello,

I have had a little look into this issue and it would appear the crux of it is that when setting which options are available for setting Yaw/Pitch etc the expected bind needs to start with the word "Joystick" but not include the word "Button". It would make sense that the Saitek pedals could be listed as something else if they are at all detected by the game.

This is a bit of a long shot too considering how long ago you posted but I have just uploaded a version of compiled binaries from my source mod of Helium Rain with some logging enabled which may be useful in discovering what the game detects them as, if they are indeed detected at all.

Within the .zip file I have included both the windows and linux binary files. The game will print the binds to the Game.log files in the save folder (well, at least it does on windows for sure). Before doing this it may be useful to navigate to the Helium Rain savefolder %appdata%/local/heliumrain/saved/savedgames (windows location, dunno about linux).

To trigger the file being written with the available binds, launch the game with the appropriate binary included in the zip file, start or load a game so that you are in a ship in space. Then navigate to the settings menu, go to the Gamepad / Joystick section and click any of the Joystick options, like yaw/pitch/roll etc. This action should then generate all the game binds that Helium Rain has picked up on and print them to the Game.log file as generic events.

Example output within the file on my system looks like this:

2025-11-18T01:12:40.855 GAME_LOADED
2025-11-18T01:12:42.213 GENERIC_EVENT,"AnyKey"
2025-11-18T01:12:42.213 GENERIC_EVENT,"MouseX"
2025-11-18T01:12:42.213 GENERIC_EVENT,"MouseY"

and on and on it goes. Everything listed after the "GENERIC_EVENT" is a possible game bind. It seems to list a lot of devices that aren't plugged in like oculus etc but in testing with my TM16000 the relevant TM16000 binds only appear while it is plugged in. If the file is successfully created on your end please upload it or copy the relevant key events as a steam reply.

https://www.mediafire.com/file/v3lhxotxdqda3yh/HeliumRainFanPatch.1.44DebugKeyLogging.zip
VforVeranda 11 月 17 日 下午 8:18 
Hi there. Yes, it's been a while, but your post is not irrelevant. The truth is that I have had HR installed a few times on a few different systems since my OP, so I am still eager to play.

When I get a chance, I will look into it more closely and give some feedback.
For now, my entire Hotas is at a friend's place, so I cannot speak for when that might be though.

Either way, thank you for the effort.
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50